Revven
FrankerZ
Is it? I guess I read it wrong.Actually, his question is regarding ledge occupancy.
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Is it? I guess I read it wrong.Actually, his question is regarding ledge occupancy.
This, totally this.Also, an idea for DK's earthquake slap.
Give it set BKB, the ability to be JC'd after a certain frame, and the ability to shield poke opponents from the bottom.
I can see this used to stop rolls and spot dodges, to inflict shield pressure, then to combo from the set BKB.
DK needs something interesting to decentralize his metagame of shffl bairs and uair juggles. A more dynamic and engaging mechanic that isn't unilateral.
yea, aside from those few little minute details, its done right?So aside from throws, friction, DI, L-cancelling during hitlag, landing detection, and character meleefying
For (1), this is mostly related to the edge grab distance. Most character's edgegrab distances are untweaked from Brawl, which is to say, they're huge.Hey guys
I played PM at GREV XI and it was pretty awesome, but I noticed a few things and I'm wondering if you guys are going to address them.
Of course this was two weeks ago so if you guys made any huge updates then I'll be outdated but..
1) It seems too hard to edgeguard now from the ledge
I didn't see much, if any, edgeguarding from the actual ledge. Against many characters it doesn't feel as good anymore. For example falcon has his side-b recovery which actually does something now, making it harder to do anything while hanging on the ledge trying to swat him away.
2) Grabs slide like crazy
At least compared to melee. And yeah you have pivot grabs in brawl which slide even further.. i was just wonderng if this was intentional or if it's going to be made more like melee
Otherwise it was pretty awesome, good **** guys :D
it's crucial to the melee feel, it will be returning.Ledge occupancy is currently planned to work as in Brawl, correct? People will actually have to time their edgehogs/rolls precisely now. The Melee system really made no sense and was actually less skill based.
wait what? I also thought that brawl ledge occupancy was stayingit's crucial to the melee feel, it will be returning.
stamina encourages camping, and they seem to want every character to be approaching 100% of the time, so im sure they'll remove itQuestion: assuming all the Brawl characters will be in this, I can safely assume PT will return. With that said, with PT's pokemon still have the stamina effect or will this be removed?
nope. that's about as big of a deal as landing detection. people wouldn't be too happy with us if we got rid of it.wait what? I also thought that brawl ledge occupancy was staying
let's just forget about this question for right nowQuestion: assuming all the Brawl characters will be in this, I can safely assume PT will return. With that said, with PT's pokemon still have the stamina effect or will this be removed?
it's not that we want everyone to be approaching 100% of the time, it's that we want there to be a balance between offensive and defensive play, with perhaps a slight inclination toward offensive play.stamina encourages camping, and they seem to want every character to be approaching 100% of the time, so im sure they'll remove it
Sorry to hear that, but hopefully it is removed.let's just forget about this question for right now
then play melee.Eh, I suppose I'll learn to deal with Melee ledge occupancy if it gets added.
But I won't like it.
ROFLthen play melee.
owait
Thanks Strong_Bad for your in-depth and considerate answer.No .
Yeah... When I posted that I was thinking of Brawl Jiggly instead of Melee Jiggly...Yeah, I'm pretty sure almost all change ideas to Sing will be rejected. Jiggs already has plentiful ways to setup for her murderous Rest.
Shadic already fixed this or at least tweaked it.Question, are you guys changing Link's standing animation so he doesn't move his shield like in Melee? I realize his shield isn't used much but his Brawl standing animation can get very irritating when he decides to take his shield down a split second before a pit arrow hits his stupid ***. Just wondering.
LMAO I think I'm starting to like stingers.then play melee.
owait
Yeah, I really lol'dLMAO I think I'm starting to like stingers.
this post is ****in hilarious.
but yeah without Melee ledge-occupancy (perhaps toned down very slightly), it's actually impossible to edgehog some recoveries, as the 37 frames of invincibility from grabbing the ledge isn't always enough to edgehog some characters, like Peach or Donkey Kong.