DarkDragoon
Smash Champion
>_> Its not a problem if you don't suggest anything possible/easy...its just putting a bunch of text on the wall that will just be passed over.lol <3 coders, sorry I can't suggest anything easy~
-DD
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
>_> Its not a problem if you don't suggest anything possible/easy...its just putting a bunch of text on the wall that will just be passed over.lol <3 coders, sorry I can't suggest anything easy~
No because he can stop/start controlling them at any time, and generally he isn't going to be sitting back and sending them at his opponents- like you said, they'd get bypassed really quickly and be ineffective. And yes, increasing their health would be good. You don't send them to act independently, you use them in conjunction with your own play to pressure an opponent.but if he's busy controlling his minions wouldn't that make him a sandbag while he's doing so?
wouldn't fox/falcon/anyone faster than bowser tear him apart while he's doing it? wouldn't you need to increase the amount of hits his waddle ****ers take so they last more than 2 seconds? would you be able to combo the waddle ****s? grab? i'd like to see a wombo combo on a gordo. that'd be fun.
oh how would he control the gordo? like a demonic heat seeking missile with death instead of explosions?
Link for sure. I'm pretty sure he's got far superior aerials on almost every one of them. Also, his UTilt (which I know was getting fixed up anyways) needs Melee hitboxes so it can reach completely behind him.Since this thread has been lacking direction lately, I'd like to stir up a more appropriate topic at hand: A discussion of melee hitbox data porting for less clear-cut charactes (read: mid or low tiers)
The idea here is discuss the following four characters:
Link
Ness
G&W
Pika
Which moves would like to see keep their brawl properties and which would you prefer to see melee-exact hitboxes?
Now with these characters, obviously some creative freedom is available on changing things that didn't work for them before, i.e. pk flash, but try and keep the discussion more oriented on direct hitbox ports.
Well obviously G&W's parachute should be returned, and personally I always preferred Melee G&W's dtilt.Since this thread has been lacking direction lately, I'd like to stir up a more appropriate topic at hand: A discussion of melee hitbox data porting for less clear-cut charactes (read: mid or low tiers)
The idea here is discuss the following four characters:
Link
Ness
G&W
Pika
Which moves would like to see keep their brawl properties and which would you prefer to see melee-exact hitboxes?
Now with these characters, obviously some creative freedom is available on changing things that didn't work for them before, i.e. pk flash, but try and keep the discussion more oriented on direct hitbox ports.
yay shanus takin' chargeSince this thread has been lacking direction lately, I'd like to stir up a more appropriate topic at hand: A discussion of melee hitbox data porting for less clear-cut charactes (read: mid or low tiers)
The idea here is discuss the following four characters:
Link
Ness
G&W
Pika
Which moves would like to see keep their brawl properties and which would you prefer to see melee-exact hitboxes?
Now with these characters, obviously some creative freedom is available on changing things that didn't work for them before, i.e. pk flash, but try and keep the discussion more oriented on direct hitbox ports.
... shanus was talking about mostly porting Melee hitboxes, not changing up other things >_>.
Oh and if anyone even brings up G&W's fishbowl nair, my giant pig will eat your firstborn son.The idea here is discuss the following four characters:
Link
Ness
G&W
Pika
Which moves would like to see keep their brawl properties and which would you prefer to see melee-exact hitboxes?
what if we have 2 daughters only?Oh and if anyone even brings up G&W's fishbowl nair, my giant pig will eat your firstborn son.
I would hope there's some way both attacks could be incorporated into G&W's moveset. Like having the fishbowl be the nair, but he could down cancel his up+b very early into the parachute, and the parachute would have its Melee properties.Yeah, anyone who bothers to bring up the fishbowl has not seen the 'chute.
Technically, fishbowl can be mapped to Z-air, which is absurdly simply to code in PSA. =]I would hope there's some way both attacks could be incorporated into G&W's moveset. Like having the fishbowl be the nair, but he could down cancel his up+b very early into the parachute, and the parachute would have its Melee properties.
Something like that would be cool... and complex.
Pika's melee uair, definitely.Since this thread has been lacking direction lately, I'd like to stir up a more appropriate topic at hand: A discussion of melee hitbox data porting for less clear-cut charactes (read: mid or low tiers)
The idea here is discuss the following four characters:
Link
Ness
G&W
Pika
Which moves would like to see keep their brawl properties and which would you prefer to see melee-exact hitboxes?
Now with these characters, obviously some creative freedom is available on changing things that didn't work for them before, i.e. pk flash, but try and keep the discussion more oriented on direct hitbox ports.
Zairs too eh???Technically, fishbowl can be mapped to Z-air, which is absurdly simply to code in PSA. =]
Then again, and custom Z-Air isn't very Melee-like, now is it? =P
Not too much faster, because the hitbox sits there for like ten years once it's out anyway.Zairs too eh???
G&W should keep his Brawl Dsmash since his Melee one has tricky to sweetspot and it's sourspot is weak and easy to punish.
G&W's ftilt should come out faster IMO.
Cool idea. I'm going to flip it.im surprised nobody brought up minion control
for example, what if he only had waddle dees, and every time he say ftilts, the waddle dees attacks, every time he turns, etc. Or somehow map his downB to some form of waddle dee control?
Mango won Genesis with Puff. He did not go all Falco. Even so, Mango is clearly an outlier. And the fact that the two best players in the world play Puff and it's hard to maintain consistency with spacies over a long period of time is CLEARLY a testament as to how undominate they are. That rankings list means so very little. People thought Marth was the dominate character in the past, and then they thought it was spacies, and now Puff.if you don't think they dominate than you're simply wrong
also a long time ago mango won genesis with falco/puff
the only reason they don't win nationals is that the 2 best in the world play puff and it's hard to maintain a high level of technical consistency over long periods of time
the spacies (most notably fox) dominate at a local/regional level, look at the characters ranking list in the melee discussion to see what I mean
edit: here's that list http://www.smashboards.com/showthread.php?t=267771
pm related: will falco be able to gatling combo? sounds like it has potential to make him even better
No, it would be stupid... and gay.
this gw's brawl nair is retartedThat and the fact that FISHBOWL IS ********.
His friction is definitely in need of increasing.ddd will probably have a slow wd like all other fatties...i wouldnt count on it
Lol that's what I saidOMGGGGG ITS LLLLLLLLEEEEEEEEEE.
Sup?
this gw's brawl nair is retarted
also pikachu melee: u-air, usmash, nair brawl: other smashes, thunder, t-jolt, other things
gw: brawl: smashes, bair melee: the rest
ness: don't know anything about ness
link: melee everything barwl link is so bad![]()
Lol. You seriously think Link with his lagless arrows would rival Falco's wall of lasers?To everyone suggesting that link's QD arrows should have zero landing lag:
imagine melee falco's SHlazer spam.
Now imagine two melee falcos SHlazer spamming with FF off.
Now replace the two falcos with one link, and the lazers with arrows.
I'm all for buffing link some, but there are some lines that should not be crossed. His metagame shouldn't revolve around his arrows, especially to the point that it would be pointless NOT to QD arrow every time you land.
......also, what the heck is up with humble and that cucoo bombs idea.
To everyone suggesting that link's QD arrows should have zero landing lag:
imagine melee falco's SHlazer spam.
Now imagine two melee falcos SHlazer spamming with FF off.
Now replace the two falcos with one link, and the lazers with arrows.
I'm all for buffing link some, but there are some lines that should not be crossed. His metagame shouldn't revolve around his arrows, especially to the point that it would be pointless NOT to QD arrow every time you land.
......on a side note, what the heck is up with humble and that cucoo bombs idea.
Edit: I really like the D3 minion idea xD That would be awesome.
OOH! The bomb arrow idea again! I've actually thought this one through since the last time someone brought it up:if the cucco idea made it in i'd facepalm hard and give the devs an angry stare. i think his arrows should be at least useful in some way. maybe give him bomb arrows when he shoots an arrow while holding a bomb? but that might actually hurt him some because some links like to be kewl and use specials while holding a bomb.. idk
supOMGGGGG ITS LLLLLLLLEEEEEEEEEE.
Sup?
That was my idea!Lol that's what I said
Also if you guys are still considering the minion control thing, an idea I had was that he goes into his crouching animation and any waddle dee/doo on the screen does their basic attack such as the leap or the little shock.