standardtoaster
Tubacabra
i have no idea but it's cool because katamari
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
https://www.youtube.com/watch?v=Bj6V11ebZBM^ Kink-Link's alt account?
I don't use R for anything (I use L for L-cancelling and shielding) so I changed my R to attack, and it makes Dacus'ing super easy even with characters like Wolf who it's actually hard with in normal cases and I think you can only perform is DACUS with the attack button and not grab.Before I write paragraphs about DACUS: Who made the Wolf textures for Project:M? I need help with fixing a graphical bug, that makes holes in the texture as soon as you change the WolfFace texture, and the Project:M ones are the only I know of that somehow managed to fix it. I'd like to do the same for Maritime/Mars Wolf, so any help would be appreciated.
______________________
Now to DACUS:
Afaik DACUS works exactly as it does in Brawl, but without buffer and with often shorter jump squats. As the DACUS window essentially is [jumpsquat]-3 this makes it more difficult for some characters and impossible for others (like Sheik). Jumpsquat dictating the DACUS window is also why Lucas' DACUS was made more difficult. He currently has a 5 frame internal jump squat and a 4 frame actual one, so his DACUS is still easier than it should be from a technical stand point.
On a side note: Jumpsquat is not actually initiated during a DACUS, the DA ist directly canceled into UpSmash.
Using a grab input reduces the DACUS window by 1 frame because the first frame overlaps with the last frame of boost grab window**, so you'd get a grab instead of a UpSmash. G&W has 4 frames of jump squat, so you cannot use Z set to grab to perform his DACUS.
Ganon doesn't mind using a grab input, because his DACUS gives nearly no boost anyway when initiated on the first possible frame. I don't know if there are other characters that share this trait, but for most you want to UpSmash as soon as possible.
There's an obscure limitation that you have to use the C-stick for either the DA or the UpSmash, otherwise you cannot perform a DACUS*, so using attack for both inputs won't work.
You could C-stick sidewards instead down for the DA, but this makes it impossible to do a DACUS instantly out of a standing position for the first five frames of dash can be canceled into F-Smash.
What it comes down to is that you ideally want to DACUS using C-stick down for the DA and any attack input for the UpSmash.
*More specifically you have to either C-stick UpSmash or hold any direction on the C-stick for 2+ frames before the UpSmash.
** Boost grab window are the first 3 frames of DA, boost smash/DACUS window are the [jumpsquat]-3 frames starting on the third of DA.
I DACUS on occasion. I try not to rely on it though because my tech skill is bad and I can't do it consistently.I don't use R for anything (I use L for L-cancelling and shielding) so I changed my R to attack, and it makes Dacus'ing super easy even with characters like Wolf who it's actually hard with in normal cases and I think you can only perform is DACUS with the attack button and not grab.
I just press Down on the C-Stick, then R, then Up on the control stick.
JCaesar, start DACUS'ing, you play like every character which is it useful with LOL!
R.O.B, Wario, Snake!
Thanks for the writeup 8-badge. Now I know that the c-stick must be used instead of being just convenient. This also explains why that when I fail, I get so many f-smashes. And thanks for the responses everyone else. Unfortunately, I got into the deeply ingrained habit of using both the R and L buttons from melee (wave-dash with L and shield/L-cancel with R) and I think I might be too set in my ways to change one. Sadness.Before I write paragraphs about DACUS: Who made the Wolf textures for Project:M? I need help with fixing a graphical bug, that makes holes in the texture as soon as you change the WolfFace texture, and the Project:M ones are the only I know of that somehow managed to fix it. I'd like to do the same for Maritime/Mars Wolf, so any help would be appreciated.
______________________
Now to DACUS:
Afaik DACUS works exactly as it does in Brawl, but without buffer and with often shorter jump squats. As the DACUS window essentially is [jumpsquat]-3 this makes it more difficult for some characters and impossible for others (like Sheik). Jumpsquat dictating the DACUS window is also why Lucas' DACUS was made more difficult. He currently has a 5 frame internal jump squat and a 4 frame actual one, so his DACUS is still easier than it should be from a technical stand point.
On a side note: Jumpsquat is not actually initiated during a DACUS, the DA ist directly canceled into UpSmash.
Using a grab input reduces the DACUS window by 1 frame because the first frame overlaps with the last frame of boost grab window**, so you'd get a grab instead of a UpSmash. G&W has 4 frames of jump squat, so you cannot use Z set to grab to perform his DACUS.
Ganon doesn't mind using a grab input, because his DACUS gives nearly no boost anyway when initiated on the first possible frame. I don't know if there are other characters that share this trait, but for most you want to UpSmash as soon as possible.
There's an obscure limitation that you have to use the C-stick for either the DA or the UpSmash, otherwise you cannot perform a DACUS*, so using attack for both inputs won't work.
You could C-stick sidewards instead down for the DA, but this makes it impossible to do a DACUS instantly out of a standing position for the first five frames of dash can be canceled into F-Smash.
What it comes down to is that you ideally want to DACUS using C-stick down for the DA and any attack input for the UpSmash.
*More specifically you have to either C-stick UpSmash or hold any direction on the C-stick for 2+ frames before the UpSmash.
** Boost grab window are the first 3 frames of DA, boost smash/DACUS window are the [jumpsquat]-3 frames starting on the third of DA.
I don't have tech skill, at all. I just make better decisions than my opponents.You still can't DACUS with GnW yet, Leelue? Wow.
I believe you were the one that said this Reflex, but for those that don't know if you reset your controller by just lightly holding down R (before it "clicks") R won't register until you make a full press. This has helped me immensely.Using R as Attack for DACUS is different from Brawl to PM, as PM registers light presses as an R input while Brawl does not.
Well, that's good. Smart decision-making will carry you even if you can't hit buttons really fast.I don't have tech skill, at all. I just make better decisions than my opponents.
Also, I can't use grab for G&Ws dacus?
Alsoso, I never practice this game.