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Project M Social Thread

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Nahpro

Smash Cadet
Joined
Jan 27, 2013
Messages
33
On the topic of smash (admittedly off-topic in social), I was wondering how I could improve my DACUS without killing my thumb. Currently, I initiate dash attack with the c-stick using the middle of my thumb and then immediately hit A for the up-smash with the tip of my thumb. This works surprisingly well but I must shift my right hand (away and off the prong) so that my thumb is lined up over both the c-stick and A button, which is a little awkward in a match. And it kind of hurts. I've also tried the claw method with no success. My fingers are pretty slow...

Anyway, I'm trying to experiment with the only unused button I have, which is Y. I thought that perhaps I could set Y to attack and mash both A and Y, dash attack for one and up-smash for the other, which does not seem to work. I suspect that there might be some engine limitation, (perhaps c-stick is needed to trigger jumpsquat? or the A and Y attack commands overlap or something? control stick needs to be set back to neutral?) but my fingers could also just be too slow. If anyone could confirm this, I would be most grateful.

General advice about DACUS is also appreciated, particularly what I could do with Y as far as custom controls go. If this doesn't work, I might just set it to footstool and probably continue to never touch it.

Also, I primarily play G&W if that's useful information.
 

DMG

Smash Legend
Joined
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18,958
Location
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Slippi.gg
DMG#931
I thought you couldn't DACUS with Z in this game, because it counts as grab instead of attack?

I have no idea how DACUS works in PM, I'm just sad that it's not as easy as the Brawl days.
 

Badge

Smash Apprentice
Joined
Jan 3, 2013
Messages
186
Before I write paragraphs about DACUS: Who made the Wolf textures for Project:M? I need help with fixing a graphical bug, that makes holes in the texture as soon as you change the WolfFace texture, and the Project:M ones are the only I know of that somehow managed to fix it. I'd like to do the same for Maritime/Mars Wolf, so any help would be appreciated.
______________________

Now to DACUS:

Afaik DACUS works exactly as it does in Brawl, but without buffer and with often shorter jump squats. As the DACUS window essentially is [jumpsquat]-3 this makes it more difficult for some characters and impossible for others (like Sheik). Jumpsquat dictating the DACUS window is also why Lucas' DACUS was made more difficult. He currently has a 5 frame internal jump squat and a 4 frame actual one, so his DACUS is still easier than it should be from a technical stand point.
On a side note: Jumpsquat is not actually initiated during a DACUS, the DA ist directly canceled into UpSmash.

Using a grab input reduces the DACUS window by 1 frame because the first frame overlaps with the last frame of boost grab window**, so you'd get a grab instead of a UpSmash. G&W has 4 frames of jump squat, so you cannot use Z set to grab to perform his DACUS.
Ganon doesn't mind using a grab input, because his DACUS gives nearly no boost anyway when initiated on the first possible frame. I don't know if there are other characters that share this trait, but for most you want to UpSmash as soon as possible.

There's an obscure limitation that you have to use the C-stick for either the DA or the UpSmash, otherwise you cannot perform a DACUS*, so using attack for both inputs won't work.
You could C-stick sidewards instead down for the DA, but this makes it impossible to do a DACUS instantly out of a standing position for the first five frames of dash can be canceled into F-Smash.

What it comes down to is that you ideally want to DACUS using C-stick down for the DA and any attack input for the UpSmash.

*More specifically you have to either C-stick UpSmash or hold any direction on the C-stick for 2+ frames before the UpSmash.
** Boost grab window are the first 3 frames of DA, boost smash/DACUS window are the [jumpsquat]-3 frames starting on the third of DA.
 

Professor Pro

Smash Legend
Joined
Apr 30, 2007
Messages
10,261
Location
England, South London
Before I write paragraphs about DACUS: Who made the Wolf textures for Project:M? I need help with fixing a graphical bug, that makes holes in the texture as soon as you change the WolfFace texture, and the Project:M ones are the only I know of that somehow managed to fix it. I'd like to do the same for Maritime/Mars Wolf, so any help would be appreciated.
______________________

Now to DACUS:

Afaik DACUS works exactly as it does in Brawl, but without buffer and with often shorter jump squats. As the DACUS window essentially is [jumpsquat]-3 this makes it more difficult for some characters and impossible for others (like Sheik). Jumpsquat dictating the DACUS window is also why Lucas' DACUS was made more difficult. He currently has a 5 frame internal jump squat and a 4 frame actual one, so his DACUS is still easier than it should be from a technical stand point.
On a side note: Jumpsquat is not actually initiated during a DACUS, the DA ist directly canceled into UpSmash.

Using a grab input reduces the DACUS window by 1 frame because the first frame overlaps with the last frame of boost grab window**, so you'd get a grab instead of a UpSmash. G&W has 4 frames of jump squat, so you cannot use Z set to grab to perform his DACUS.
Ganon doesn't mind using a grab input, because his DACUS gives nearly no boost anyway when initiated on the first possible frame. I don't know if there are other characters that share this trait, but for most you want to UpSmash as soon as possible.

There's an obscure limitation that you have to use the C-stick for either the DA or the UpSmash, otherwise you cannot perform a DACUS*, so using attack for both inputs won't work.
You could C-stick sidewards instead down for the DA, but this makes it impossible to do a DACUS instantly out of a standing position for the first five frames of dash can be canceled into F-Smash.

What it comes down to is that you ideally want to DACUS using C-stick down for the DA and any attack input for the UpSmash.

*More specifically you have to either C-stick UpSmash or hold any direction on the C-stick for 2+ frames before the UpSmash.
** Boost grab window are the first 3 frames of DA, boost smash/DACUS window are the [jumpsquat]-3 frames starting on the third of DA.
I don't use R for anything (I use L for L-cancelling and shielding) so I changed my R to attack, and it makes Dacus'ing super easy even with characters like Wolf who it's actually hard with in normal cases and I think you can only perform is DACUS with the attack button and not grab.

I just press Down on the C-Stick, then R, then Up on the control stick.

JCaesar, start DACUS'ing, you play like every character which is it useful with LOL!
R.O.B, Wario, Snake!
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
I don't use R for anything (I use L for L-cancelling and shielding) so I changed my R to attack, and it makes Dacus'ing super easy even with characters like Wolf who it's actually hard with in normal cases and I think you can only perform is DACUS with the attack button and not grab.

I just press Down on the C-Stick, then R, then Up on the control stick.

JCaesar, start DACUS'ing, you play like every character which is it useful with LOL!
R.O.B, Wario, Snake!
I DACUS on occasion. I try not to rely on it though because my tech skill is bad and I can't do it consistently.
 

Nahpro

Smash Cadet
Joined
Jan 27, 2013
Messages
33
Before I write paragraphs about DACUS: Who made the Wolf textures for Project:M? I need help with fixing a graphical bug, that makes holes in the texture as soon as you change the WolfFace texture, and the Project:M ones are the only I know of that somehow managed to fix it. I'd like to do the same for Maritime/Mars Wolf, so any help would be appreciated.
______________________

Now to DACUS:

Afaik DACUS works exactly as it does in Brawl, but without buffer and with often shorter jump squats. As the DACUS window essentially is [jumpsquat]-3 this makes it more difficult for some characters and impossible for others (like Sheik). Jumpsquat dictating the DACUS window is also why Lucas' DACUS was made more difficult. He currently has a 5 frame internal jump squat and a 4 frame actual one, so his DACUS is still easier than it should be from a technical stand point.
On a side note: Jumpsquat is not actually initiated during a DACUS, the DA ist directly canceled into UpSmash.

Using a grab input reduces the DACUS window by 1 frame because the first frame overlaps with the last frame of boost grab window**, so you'd get a grab instead of a UpSmash. G&W has 4 frames of jump squat, so you cannot use Z set to grab to perform his DACUS.
Ganon doesn't mind using a grab input, because his DACUS gives nearly no boost anyway when initiated on the first possible frame. I don't know if there are other characters that share this trait, but for most you want to UpSmash as soon as possible.

There's an obscure limitation that you have to use the C-stick for either the DA or the UpSmash, otherwise you cannot perform a DACUS*, so using attack for both inputs won't work.
You could C-stick sidewards instead down for the DA, but this makes it impossible to do a DACUS instantly out of a standing position for the first five frames of dash can be canceled into F-Smash.

What it comes down to is that you ideally want to DACUS using C-stick down for the DA and any attack input for the UpSmash.

*More specifically you have to either C-stick UpSmash or hold any direction on the C-stick for 2+ frames before the UpSmash.
** Boost grab window are the first 3 frames of DA, boost smash/DACUS window are the [jumpsquat]-3 frames starting on the third of DA.
Thanks for the writeup 8-badge. Now I know that the c-stick must be used instead of being just convenient. This also explains why that when I fail, I get so many f-smashes. And thanks for the responses everyone else. Unfortunately, I got into the deeply ingrained habit of using both the R and L buttons from melee (wave-dash with L and shield/L-cancel with R) and I think I might be too set in my ways to change one. Sadness.

It looks like I'm going to just have to suck it up and continue with my jank method or switch to claw. But just as a hail mary, does anyone have an idea how I could use Y to make this easier? Maybe I should set it to attack to make the claw method less strenuous.

Edit: Would switching Z and Y work? I might be able to overcome that bit of muscle memory...
 

TheReflexWonder

Wonderful!
BRoomer
Joined
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13,704
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TheReflexWonder
3DS FC
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Using R as Attack for DACUS is different from Brawl to PM, as PM registers light presses as an R input while Brawl does not.
 

Bryonato

Green Hat
Joined
Apr 24, 2012
Messages
1,294
Location
Lewiston, ID
Using R as Attack for DACUS is different from Brawl to PM, as PM registers light presses as an R input while Brawl does not.
I believe you were the one that said this Reflex, but for those that don't know if you reset your controller by just lightly holding down R (before it "clicks") R won't register until you make a full press. This has helped me immensely.
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
I don't have tech skill, at all. I just make better decisions than my opponents.

Also, I can't use grab for G&Ws dacus?

Alsoso, I never practice this game.
Well, that's good. Smart decision-making will carry you even if you can't hit buttons really fast.

Dunno.

Whenever you get to play with Eli and co, you are practicing though.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
So for anyone who was not aware, and plays wifi, and actually cares... AllIsBrawl just opened a Project M wifi ladder a few days ago.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
I have to restrain myself from joining that. I'm still glad a lot of people are getting to experience the light press air dodge though, but most people are noobs and won't be able to fully utilize it.

How do I vertex edit in the newest BBox (to give Diddy a jacket?)
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
I will monster the PM Wifi ladder

IN THE NAME OF DINGDING
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
I WILL DOMINATE YOUR STREAM DURING MARIO PARTY 2
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
My Avast randomly blocks a smashboards page every so often saying threat detected "webpage: mitthost" yada yada, some advertisement on sb must be triggering it even though I have adblock
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
9kplus1 you blew up my alerts lol, keep the likes in your pants son
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Guys, I figured out who the question mark character is on the Melee Veterans page.


It's not Dr. Mario.
 
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