standardtoaster
Tubacabra
idk why people use cstick down to initiate the dash attack. i always do cstick right. avoids doing dsmash if you mess up inputs or something i guess
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I jab dacus with ganon like e'ery dayI would support this.
I know you guys like to talk Pokemon, but please keep it to the Pokemon thread or PMs.
On-topic: Aside from the Gatling Combo, has anyone found ways to true combo into their character's DACUS?
idk why people use cstick down to initiate the dash attack. i always do cstick right. avoids doing dsmash if you mess up inputs or something i guess
Jab -> DACUS sounds amazing, I gotta try that. Have you had any luck with shff NAir (autocancel) -> DACUS?I jab dacus with ganon like e'ery day
I'm a little weird, I claw and do C-stick down-right -> up+A. Doing it diagonally rather than straight down works the best for me, and I don't think it has anything to do with setting my C-stick to "Attack" since I can DACUS without my tag. It works pretty consistently for me, although the timing differs on a character basis.shouldve been more specific - the dacus is what i mean
ive even tried changing my controls (r to attack, cstick down->up+R), that weird *** claw method a lot of you do idk something like cstick and upZ or something and i flat out can't dacus at all
and im certain it isnt a speed issue, im able to do falcos gatling without hitting the opponent using only the cstick, as well as ganons dacus and game&watches (occasionally for gnw anyways)
This is why I wish I could explain these things in person. They're really simple concepts that become much more complex to explain through text alone, since the two main problems with text are a lack of inflection and no tell for the speed at which a sentence is meant to be read.SpiderMad's full of dat hate. And Pokemon IS a lot like chess. You have an opening, middle, and endgame, with the opening game having both sides trying to reach a desirable middle game to better execute their strategy for the endgame. Only difference is in Pokemon, you and your opponent both move at the same time. #Sorryshadic
Kinky's posts confuse me as well at times, but I always stop to read them. The only person I can think of that consistantly explains things about Smash in a way I can understand is Reflex.
Pretty much this.It basically surmounts to what gen 1 was supposed to be at the time vs the expectations for a series after it's been established.
You mean things likeNow you know how Smash newcomers feel. Seriously, it took me a solid month of lurking to learn 90% of the lingo.
How/Why did you learn to jump with B? o_0^Which is partly why I jump with B. But Magus clearly points out why one should keep it down.
Now you have to show usseriously, if you guys saw it would blow your minds
It's cool that you can do that, I would find this really hard to re-learn after more than 10 years of Melee. Since you mention plasticity though, I just want to mention that sometimes muscle memory and plasticity can go wrong; in some cases, the areas for individual fingers in the motor cortex of professional violinists have "grown" into other fingers' areas, making it difficult for them to control their fingers individually and continue their profession as musicians.Metroid,
how: the one thing that defeats the brain's neuroplasticity is telling one's self that they can't do it; otherwise, muscle memory can be reverted. I can even go back to melee and readjust within the same sitting; however, I don't play melee often or ever desire to, so I wouldn't recommend switching "B" and "Y" for someone who regularly plays both smash games.
IMHO button layouts don't need to be logical, they just need to be most comfortable to the player in question. Methods don't have to be logical either, I heard in an interview that Hungrybox wavedashes with tap jump >.>.why: I reasoned that "B" is the closest button to the c-stick, and yet could not think of any time when I would use a special move and immediately follow it up with the c-stick. Shffling, though, now requires less distance for my thumb to travel, and yet no other series of inputs has become more difficult as a result. My "Y" button now deals with special attacks.
If someone can point out any flaw in my reasoning, please do so. I am capable of switching back/learning the most logical layout.
You got a link to explain more on that?, that's interesting (I tried googling/).the areas for individual fingers in the motor cortex of professional violinists have "grown" into other fingers' areas, making it difficult for them to control their fingers individually and continue their profession as musicians..
nah, i havent been punished heavily before for it, its a lot quicker than it soundsSounds like you lose a little movement control with that, how consistent is your SHDL
Lucas has a few ways of comboing into his DACUS at killing percents, and is able to land them on reaction:I'm not even sure what combos into Lucas' DACUS and I haven't tried doing so, but I use it for tech chasing when appropriate.
This does work in 2.5. Double jump cancelled PK freeze would probably be better, since he would be able to act sooner than from a SH PK Freeze, I think you meant this instead. I'm not even sure if it works with SH PKF, since I rarely use it on the ground. At the very least, linking into this off a hit confirmed freeze is possible, I use it a lot.When I played against Ish's Lucas in 2.1, short-hopped PK Freeze linked into DACUS, but I'm not sure if it's a true combo nor if it still works in 2.5.
Its the "jumpstart or w/e" that that makes it somewhat more difficult to dacus in PM also the lack of a global 1/6th second buffer probably doesn't help.The fact that people have to switch their controller holding temporarily (Claw) or their controller's button set-up just for the sake of DACUS'ing makes me =(. Then the fact they made Lucas' DACUS specifically extra harder than it originally was for the sake of just making it harder makes me >_o? It's the same concept that Brawl did the right thing for that Melee did wrong, where Melee checked 1 frame early than it could have for checking for button release on jump to determine short hop: where Brawl check's the last frame possible. This makes SH'ing easier and HUMANLY COMFORTABLE for frame 3 Jump start or w/e characters like Fox/ICs/Sheik/Pikachu and more. It's the concept that the technique itself isn't just logically hard, but purposefully, like I'm still not super familiar on DACUS specifics but if Ganon's DACUS was hard because his jump start or w/e made it hard, then that's just the way it is. But if it's entirely unrelated to any other stats and it's difficulty can be changed at will, idk why they would make this technique specifically 1 or 2 frame precisely difficult.
Huh. Luck.Jab -> DACUS sounds amazing, I gotta try that. Have you had any luck with shff NAir (autocancel) -> DACUS?
Pretty much. Losing Brawl's buffer system was one of the hardest things about switching from Brawl to PM for me.Buffering helped a lot for doing DACUS in Brawl. Like, a ton.
The proper term is focal hand dystonia, but it's commonly referred to as "musician's cramp."You got a link to explain more on that?, that's interesting (I tried googling/).
I hate when people link to /old -_-