MonkUnit
Project M Back Roomer
you could try www.fsmash.org but its not very active. there is also www.xat.com/dabessdi which is much more active than fsmash.orgWhat's the link for that wifi IRC? Not the PM irc...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
you could try www.fsmash.org but its not very active. there is also www.xat.com/dabessdi which is much more active than fsmash.orgWhat's the link for that wifi IRC? Not the PM irc...
I wonder why they would want to include DACUS and b-reversals in PM then, if they didn't want to experiment with mechanics different than Melee's.PMBR doesn't appear to be satisfied with this as the standard, there are plenty of things they clearly want to fix. This is assuming they would even want to experiment with anything once they've reached that point.
And no game has had ledges period, other than Smash. Shouldn't it be our job to experiment with what is good and bad with them?That's not an experiment, we already know how those affect gameplay since they were in brawl. Obviously they have less significance here since melee already has a lot in the way of movement options but they fit very neatly into melee's plethora of movement options and the effects of them are pretty clear from watching how they work in brawl. It's hardly an experiment. The same goes for RAR. Arbitrarily limiting edge grabs is an experiment. No game has ever featured such a mechanic. LGLs in brawl don't count, that's a rule not a game mechanic, and can be violated if both players violate it, and doesn't affect either player's abiities at any one time.
There are other games? That have grabbale ledges?How does smash being the only significant series/games with edges (there are others) make anything our job? That's a terrible argument.
I suppose the problem would be that there currently is a distinction between tethering the ledge and grabbing it when it comes to how many times you can do so before touching ground.I never said there was a problem with anything. I told you how Project:M is being made. If there's a problem, it would be up to you to determine that unlimited ledge grabbing was it, not up to me to defend something that's already the standard in smash without even having someone tell me what the issue with it is. And if you could successfully do that, how on earth would you convince anyone that the only or best solution is to just universally restrict it rather than handle it on a case by case basis for each character? The number of times someone can grab the ledge isn't the only way to nerf ledges...
Compromise: After x number of continuous ledgegrabs (3 seems to be a reasonable number), invincibility time will decrease for each successive ledgegrab.Just make grabbing the ledge grant less invincibility for each ledgegrab before landing.
Doneskies.
Drinkingfood being proud of his closed-mindedness, as usual.
If one move dominates a character's gameplay, that's a problem. Jiggly's bair is just silly.There's nothing more gay or wrong or in need of change about doing it on the ledge than there is about Puff spamming bairs.
Smash Bros is ridiculous. What's your point? :3This discussion is ridiculous.
Bowser is like, the best character though.People want to put Bowser and Pit above her, put it that way
Dafuq? For real Bubba?The only characters who deserve to be above Sheik are the spacees and maybe Diddy.
Diddy has a shine?He has every tool a competitive Smasher could possibly want.
Diddy is not broken or stupid. He's a well designed brand new character. The fact that 2.5 has been out for only a couple of months and you are calling Diddy broken is laughable.You really don't know how broken Diddy is. He has every tool a competitive Smasher could possibly want and I'm starting to think he might turn into this version's '2.1 Lucario'. All the time I've spent not in this thread was mostly used playing with Diddy at smashfests and with friends. The char's stupid.
Leffen said that 10 minutes after 2.5 was released lolThe fact that 2.5 has been out for only a couple of months and you are calling Diddy broken is laughable.
I rest my case.Leffen said that 10 minutes after 2.5 was released lol
I'm not even talking about bananas. I don't even know how to use those things well, outside of dictating tech-chases (when they're on the floor) and my Diddy has been doing fairly well. "Just shield and punish"? How do you shield a fast-moving command grab? Diddy also doesn't have to approach against most of the cast, and if you really played against Brawl Diddy a lot, then you know this too.I see him being decent, but not super good. I've played a lot of diddy opponents in Brawl and am no longer really surprised by banana or platform tricks anymore. His recovery is a lot better, but he still doesn't have a legitimate approach that you can't just shield and punish or just hit him out of, even with L-canceling.
I'd have to see more Diddy to make a more valid opinion on him, but I just don't see him overcoming some of his threats.
Oh, my bad. 'Every tool except the best possible one.'Diddy has a shine?
Ness is extremely broken. Took me all of the 5 seconds of typing up this post to recognize.It only took me a week after 2.1's release to realize that Lucario was broken (look at my first tier list on Smods). It took everyone else, like, half a year. Not everyone has to be slow to recognize something, Eli.