Kink-Link5
Smash Hero
#flamewheelmasterrace
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I kept doing that against my friend, he got so angry XD.#flamewheelmasterrace
Wow, sounds pretty nasty especially with her mobilityZSS is even worse to deal with it. Down B is super frustrating for a character focused on antiairs and air followups, especially since even if she does get hit, she just gets the down b back again.
Am I stoned, or is that guy trolling?So apparently Project M cannot be played on a Wii.
http://allisbrawl.com/blogpost.aspx?id=148068&page=1
Done on its entirety
Can you take it multiple times for multiple characters?
Yes. You'd need to use a new browser or clear cookies or something of the sort though (incognito mode maybe?). I'd just prefer that people do it for characters that they feel they know the best though.Can you take it multiple times for multiple characters?
You should just be able to leave those blank, but regardless it is an opinion question and most people seem to have an opinion on the cast. It's not going to be exact science, just an opinion poll.why isn't there a n/a for the tier question? I haven't played against or as at least half the characters. I wouldn't know how those characters do.
I would like a counterpick stage survey, maybe with current P:M stages and some potential added ones, here's a sample listI just did Page 1. I'll do Page 2 at a later date, but it'd vastly increase the size of the survey.
Yeah, I can only see P:M having four tiers at most. If S is your Top Tier, then most of the chars should be in A or B Tier, IMO. No one deserves to be below C (D if A is your Top), and even my own personal C Tier has only one character in it.I did not put a character into F tier, because as hopeless as I find some of these characters I don't consider any of them "joke" characters or completely void of anything good. All of my "bad" characters were given the D tier rating, and I hope not to see a bunch of F ratings given out. I'd restrict it to literally the worst or 2 worst characters you see.
Lylat's a pretty terrible stage (in a P:M environment). It tilts and it 'battlefields' even harder than Melee Battlefield does. IIRC, the blastzones are also pretty wonky. The amount of space between the visible limits and the actual blastzone limits (the magnifying glass area) is much different from most other stages. It's either too small or too large, but that's really not important. What's important is how the stage tilts while being as flat as a board. I believe the Arwings can also attack you at certain points offstage, but maybe that feature was removed.Why is Lylat Cruise missing, but Halberd is selectable? I don't see why Brawl's counterpicks aren't being tried out in competitive play.
I don't mind P:M replacing stages, but I hope that a majority of the stages they replace either cannot be fixed easily or are generally seen as awful stages.
YesSo you want a Brinstar that ALWAYS saves you from dying at the bottom?
The ships never attack you.So you want a Brinstar that ALWAYS saves you from dying at the bottom?
Yeah, I can only see P:M having four tiers at most. If S is your Top Tier, then most of the chars should be in A or B Tier, IMO. No one deserves to be below C (D if A is your Top), and even my own personal C Tier has only one character in it.
Lylat's a pretty terrible stage (in a P:M environment). It tilts and it 'battlefields' even harder than Melee Battlefield does. IIRC, the blastzones are also pretty wonky. The amount of space between the visible limits and the actual blastzone limits (the magnifying glass area) is much different from most other stages. It's either too small or too large, but that's really not important. What's important is how the stage tilts while being as flat as a board. I believe the Arwings can also attack you at certain points offstage, but maybe that feature was removed.
I really don't want more battlefield clones either.I'm fine with more CPing options, but not if they look like Skyloft, SSE Jungle, Rumble Falls, Onett, etc. I don't agree with adding them for the sake of giving characters strong CP's.
I'm going to be testing the camping factor myself on a few stages. ^_^It's more the size I'm worried about, than how it looks. I'm very wary of bigger stages because of the camping factor.
I get your point, which is why I think big stages like rumble falls should be reserved for doublesAnyone with good keepaway or mobility. If the stage is bad enough, it can extend from a subset of characters into MU's that are "I move around better than you, good luck". Example being say Squirtle. He probably won't time someone out on a "normal" stage, but I can easily see him giving someone a much harder time on Skyloft/Jungle/Falls/etc. Or take a MU with two relatively "slow" characters like Peach Ganon. But give Peach a ton of room/platform area to work with and suddenly the MU gets ugly for no good reason. Abuse AGT with TL to boost yourself to places/get away.
If you play Sheik or Fox or xyz character that tends to have a solid time going in, you probably don't care what big *** stage people might pick to get a bit more breathing room. Link or TL or a character that likes some breathing room, they may love the stages, but realistically you probably won't make a dent vs some of your worse MU's on the stage because eventually they will get you (or turn the tables on you for picking more room, by getting the lead and then making you approach). Meanwhile, Captain Falcon vs Dedede becomes a nightmare for him to catch.
That's why I'm not a fan of bigger stages, because it's veryyyy easy to slip from "Zoners and Projectile users and people wanting just a tad more room get a boost" into "Camping nightmare". The line is quite thin sometimes, and that's a big reason why I'm more in favor of scrapping most of them entirely and experimenting with different stage layouts of a much smaller size to begin with. I don't see the benefit of including a lot of these stages in the "initial" part of the metagame, which will 90% end up getting scrapped as people abuse them for the CP instead of "fair" MU's like Mario vs Link, and all after we've spent so much time trying to play on them and make characters competitive on them. I'd rather never be able to find the perfect Ness CP, than try to come up with one and also lopside 60-70% of MU's towards the more mobile character.