hotdogturtle
Smash Master
- Joined
- Feb 15, 2007
- Messages
- 3,503
You will if you get there within the first 5 minutes.I think a more important question is if we are all going to be able to download it without any problems and site crashing.
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You will if you get there within the first 5 minutes.I think a more important question is if we are all going to be able to download it without any problems and site crashing.
This post just brightened my night.That you know of, food.
That you know of
thats the fun of it all thoughBe careful of what you wish for shanus, the pm fan mob might crash your sites again. Lol was it the first demo that when you guys put it up for download, it crashed within the hour? That was insane, and it goes to show you how hype people get for this game.
Besides probably Jigglypuff. Who's easier to play optimally at high level? lolMarth is really really easy for scrubs to pick up and destroy other scrubs with him. But when it comes to high level play, Marth requires a lot more precison. He's actually kinda hard to play optimally. Landing tippers on command isn't as easy as it sounds, especially if the opponent knows it's gonna be the end for them.
Lol yeah, I bet its a really cool feeling that you and your team can make something that makes smashers and even non smasher go absolutely crazy to have it, and it all started from one falco pac.thats the fun of it all though
You're running into several gaps in reasoning here. 1) Again, you're confusing individual player traits and qualities with character requirements. Hbox is kind of an amazing and very patient player. 2) You're confusing capacity with complexity. IE, if the most simplistic character was in the bottom of the tier list, is he no longer the most simplistic character?How is jiggs the easiest to play at high level? If that was true, then why is hbox literally the only jiggs dominating the scene?
Well, the current method isn't too accurate, either. It took me almost 10 tries to actually completely download my first copy of 2.0 on launch day (due to the overloaded server), so I alone added a bunch of download counts to the counter.Torrents don't allow us to accurately track how many people have downloaded the game, which is about the only measure of success we have for a free game.
Stay up LeelueThat you know of, food.
That you know of
You're completely missing the point here. The dev team intends to inflate the download count to gain legitimacy for what is essentially an unsanctioned mod of a Nintendo game. It doesn't matter how many people download it, but rather how many people have seemingly downloaded it.Well, the current method isn't too accurate, either. It took me almost 10 tries to actually completely download my first copy of 2.0 on launch day (due to the overloaded server), so I alone added a bunch of download counts to the counter.
people need to build the hype meter in order to unlock 2.5. Minimum of 200 active users viewing this thread.
i only see 29-34 users. This isn't good enough!
If you just come out and say that you'll release it once the thread has 200 viewers, they'll come a lot faster.smashmods at 100 active users and SWF not? For shame.
THIS!Will 2.5 be available for download at midnight?
99% chance of no. You probably shouldn't stay up for it. But I might anyways.Will 2.5 be available for download at midnight?
How dare you share our secrets.You're completely missing the point here. The dev team intends to inflate the download count to gain legitimacy for what is essentially an unsanctioned mod of a Nintendo game. It doesn't matter how many people download it, but rather how many people have seemingly downloaded it.
That would be a pretty dumb thing to aim for. If they wanted to present fake download numbers on purpose to brag or whatever, then they could just modify the counter manually to whatever they want. I'm pretty sure the point is to see how truly successful their game is.You're completely missing the point here. The dev team intends to inflate the download count to gain legitimacy for what is essentially an unsanctioned mod of a Nintendo game. It doesn't matter how many people download it, but rather how many people have seemingly downloaded it.
Besides probably Jigglypuff. Who's easier to play optimally at high level? lol
cough cough, at 100 people cough coughsadly i cant make that promise.
However, I could share some unannounced features with enough hype