Ike as he was in v2.1 was too simplistic, easy, and effective
While I already stated that I'll give 2.5 Ike a shot, I want to express my personal thoughts and response to this statement here. Probably not so much on a competitive level, but on the grounds of typical character designs.
But that's exactly what makes Ike as fun as he's always been in any version of this game. It's not like he was always the best since he had things he had to look out for, but he wasn't so overly complicated either. Guys with big swords in video games are never characters that require tons of precision and thinking to use. Not in fighting games or otherwise. Well, unless you're playing Devil May Cry.
If I want a really good sword character that uses a bunch of complicated strategies, lots of precision, and quick thinking upon quick thinking in order to win, I'll just use Marth. And I
do use Marth.
I don't need or want a second Marth with a big sword. >>
On the other hand, it may not be so bad. The real problem is that I can't wrap my mind around how this major shift could be beneficial since it's so alien and foreign. Plus, I'm impatient to find out for myself tomorrow.