• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread

Status
Not open for further replies.

Asylum

Smash Journeyman
Joined
May 12, 2007
Messages
241
Location
Around Buffalo, NY
To expand on what Monk said, while it hasn't been fixed, you can technically do it if you just light press one of your shoulder buttons. It's not that bad to adjust to.
That is true, but personally it is much easier and more fluent to do it using both shoulder buttons like in melee. Many people who use both can agree.
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
Ike as he was in v2.1 was too simplistic, easy, and effective
While I already stated that I'll give 2.5 Ike a shot, I want to express my personal thoughts and response to this statement here. Probably not so much on a competitive level, but on the grounds of typical character designs.

But that's exactly what makes Ike as fun as he's always been in any version of this game. It's not like he was always the best since he had things he had to look out for, but he wasn't so overly complicated either. Guys with big swords in video games are never characters that require tons of precision and thinking to use. Not in fighting games or otherwise. Well, unless you're playing Devil May Cry.

If I want a really good sword character that uses a bunch of complicated strategies, lots of precision, and quick thinking upon quick thinking in order to win, I'll just use Marth. And I do use Marth.

I don't need or want a second Marth with a big sword. >>

On the other hand, it may not be so bad. The real problem is that I can't wrap my mind around how this major shift could be beneficial since it's so alien and foreign. Plus, I'm impatient to find out for myself tomorrow.
 

Sethlon

Smash Champion
BRoomer
Joined
Apr 20, 2004
Messages
2,551
Location
Dallas, Texas
those video's made me the smasher I am today. I remember the first time I got to meet them. It was like meeting celebrities, only better.

I actually played Project M with Mike at a tournament a little while back. We won teams lol. Good times. Project Men.

I also enjoy the Luke vs Eddy videos. Slightly less old school, though.
Yeah, for me it was the DBR combo videos that pulled me into competitive smash, but all of the Punch Crew stuff was right behind it as far as growing my first crew. Cool to hear that some of them still play!

My roommate and I quote stupid words all the time haha. No reason to keep it on the inside :).
All of the DFW cats are like post Brawl era now though, so they just look at me funny whenever I make the references lol
 

Wieners

Smash Apprentice
Joined
Jul 31, 2012
Messages
127
Location
818
Since no one seems to have asked yet. To prep for 2.5 should I clear my sd card and start off fresh? Or leave 2.1 as is. I don't have any custom music.
 

Internalyzed

Smash Apprentice
Joined
Dec 16, 2012
Messages
115
Location
United States
It'd probably be simpler to clear your SD card and start off fresh, because it's unlikely that there were any characters that stayed exactly the same from 2.1 to 2.5. As for stages, some of them were changed too, so unless you know exactly which ones didn't change, it'd be simpler to start off fresh.
 

Wieners

Smash Apprentice
Joined
Jul 31, 2012
Messages
127
Location
818
It'd probably be simpler to clear your SD card and start off fresh, because it's unlikely that there were any characters that stayed exactly the same from 2.1 to 2.5. As for stages, some of them were changed too, so unless you know exactly which ones didn't change, it'd be simpler to start off fresh.
Yeah. I wasn't sure if the download would be faster or not if I left it as is so the files could overwrite (or if it would interfere or not).
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
There's no need to be a complete ****** about it, Noir. I'm trying to keeps things as civil as possible.

And I didn't say Link because I see him less as a sword character and more of a utility type character. Not quite on the level of Snake, but still.

*shrugs* But whatever,
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
There's no need to be a complete ****** about it, Noir. I'm trying to keeps things as civil as possible.

And I didn't say Link because I see him less as a sword character and more of a utility type character. Not quite on the level of Snake, but still.

*shrugs* But whatever,
Link hardly takes precision or quick decision making.

Characters like Sheik are quick decision characters. You have 6 tools available with different utilities at once, and each has its own merits, speed, range, etc to use with their own problems too. Against shield, she can space an aerial, go for an empty hop ff grab with her great SHFF, use u-tilt to stay safe at the expense of an open middle of the move, use D-tilt to try and poke the shield, go for her fast and long reaching jab to beat spot dodges but risk a shield grab, or choose to wait a second and try and react to the opponent's decision out of shield, like dashing dancing into a grab if they roll.

Marth is a positioning based character that relies heavily on his neutral game's range and swing arcs to cover as much of the stage as possible at a given time while staying safely out of range for counterattacks.

Link is a frame trappy kind of character, throw out a bunch if you have the time to set up and go for solid bnbs on a confirmed hit.
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
I kind of put "positioning" along the same lines of "precision" due to the need to be very "precise" as to where you "position" yourself and your attacks for the "precise" result you want.

Hence why I said Marth.

Link...Yeah, what you said about Link makes more sense.
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
I wasn't aware that Marth was a particularly successful character that excelled at stupidly throwing out hitboxes and super easy winning when one looked at the true scheme of things, noir.

Complicated thinking, precision and quick timing and reactions seems to fit the bill for high-level marth. Don't you have two high-level Marths out in Arizona? I would think you'd know as much.
 

ELI-mination

Smash Champion
Joined
Aug 14, 2006
Messages
2,161
Location
Queens, New York
I'd just like to jump in and mention that I think it's easier + less mindful to be successful with spacies than with 2.1 Ike.
And people who get hit consistently by randomly thrown out attacks are bad regardless of the character.
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
Cactuar has a bunch of bull**** subtext with the simple stuff he says that is probably hard to glean unless you talk to him for hours at a time like KK, PP, etc etc.
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
I dunno, the most difficult thing Ike has to do is l-cancel and RAR aside from not playing completely ********.

:phone:
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
So do we know if it's going to be released at midnight tonight or later in the day?
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
I think a more important question is if we are all going to be able to download it without any problems and site crashing.

:phone:
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
Cactuar has a bunch of bull**** subtext with the simple stuff he says that is probably hard to glean unless you talk to him for hours at a time like KK, PP, etc etc.
LOL i can attest to this

he is the greatest thinker of our time though, when it comes to melee. make no mistake
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
I think a more important question is if we are all going to be able to download it without any problems and site crashing.

:phone:
Don't hold your breath on that one, I would guess.

I was going to say don't hold hope on a midnight release, but strongbad already covered it. Even if that was the case, I'd be long asleep for it anyway. Freaking early morning shifts.
 

C.SDK

Smash Ace
Joined
Oct 19, 2012
Messages
578
Why isn't PM distributed through torrenting? It makes downloading way easier and it should give the smashmods servers some time to rest. XD

Have a few people download through the server, torrent, seedseedseedseedseed.
 

Eaode

Smash Champion
Joined
Jun 4, 2006
Messages
2,923
Location
Glen Cove/RIT, New York.
are you guys expecting a delay of any amount at all? I mean us not holding our breath for midnight means you must be finishing something, but are you guys confident that it won't be a barrier to release at all?
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
Why isn't PM distributed through torrenting? It makes downloading way easier and it should give the smashmods servers some time to rest. XD

Have a few people download through the server, torrent, seedseedseedseedseed.
Torrents don't allow us to accurately track how many people have downloaded the game, which is about the only measure of success we have for a free game.
 

Wieners

Smash Apprentice
Joined
Jul 31, 2012
Messages
127
Location
818
are you guys expecting a delay of any amount at all? I mean us not holding our breath for midnight means you must be finishing something, but are you guys confident that it won't be a barrier to release at all?
They might just release it at a random time tomorrow to avoid a massive influx of downloads at once. If everyone is waiting at midnight they might have trouble even releasing it because of how many people are sitting on the site waiting. By releasing it at a random time it might go a little smoother (atleast until the news gets out that it's up for download).
 

Wobbly Headed Bob

Smash Journeyman
Joined
Sep 11, 2010
Messages
367
I wasn't aware that Marth was a particularly successful character that excelled at stupidly throwing out hitboxes and super easy winning when one looked at the true scheme of things, noir.

Complicated thinking, precision and quick timing and reactions seems to fit the bill for high-level marth. Don't you have two high-level Marths out in Arizona? I would think you'd know as much.
Oh, I didn't know that Marth wasn't good at throwing safe moves that cover a 180 degree arc at a range like he's famous for. Complicated thinking, precision, and quick timing seems to fit the bill for every high-level character, Ike included. It's rather more of a player trait than a character requirement. Relative to other characters though, Marth is an extremely simple character (and so is 2.1v Ike). I was actually disappointed at PM Ike because he was like an even simpler and more successful version of Marth.

Marth is just one of the simplest characters Melee has to offer. I remember joining NS in 2006 thinking that Marth was such a complex character because of his hitbox system. I had a pretty rude awakening.

Complex characters that require quick timing, precision, and reactions? OH HEY, what about Pikachu?
 
Status
Not open for further replies.
Top Bottom