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I don't mean to be argumentative, but to be fair, I think it's actually reasonable to talk about the input thing because the PMBR just made it one of the hottest topics with their second latest update and people might wanna talk about how much impact this new development will have on our metagame. That being said, I'm pretty much done with the topic.Also, cool it with the thread derailing about Brawl's input stuff. That's not what this thread is for.
There's a difference between arguing about its effect on the PM metagame and arguing about whether or not Sakurai purposefully put it in the game. Also, there's no need for people to get all up in arms about it either way.I don't mean to be argumentative, but to be fair, I think it's actually reasonable to talk about the input thing because the PMBR just made it one of the hottest topics with their second latest update and people might wanna talk about how much impact this new development will have on our metagame. That being said, I'm pretty much done with the topic.
You're right JCaesar, I should just pop in my PM 2.5 and check out these HEY WAIT A MINUTEMaybe you should try it first...
So just don't say anything.You're right JCaesar, I should just pop in my PM 2.5 and check out these HEY WAIT A MINUTE
Prove him wrong, PMBR!Don't stay up for a midnight launch on the 28th.
It'll be a miracle if it's out before the 29th.
I treat every match as a learning experience towards getting better, so I was surprised when you guys remarked that no one says "that's so smart" haha; making remarks like that helps me internalize what other options are available in a given situation. It was cool to meet you too canned, I wish we could've got to play more games though =/.ALSO metroid is really good don't believe his reverse trash-talk cancelling
it ****s with your head bad
he's also very friendly just about as much as i thought
Ironic, since you play Ike, and Ike fights for his friends... XDPS: Sorry for being so bad at doubles, I don't think my team ever won a set >.>.
http://www.mediafire.com/?f3zclct4yqtg5
Well, As promised, for Christmas, I am releasing my music pack. For best results use a neon-ish texture hack over Yoshi's story and mix it with songs you enjoy.
Featured Tracks
Final Destination
-To Die For (The Lion King)
-Gangnam Style Metal Cover (PSY)
Battlefield
-Man With A Machine Gun (FFVIII)
Smashville
-Dreams of an Absooution
Skyloft
-Skyward Sword Theme Rock Cover
Dracula's Castle
-Slenderman Song
Pokémon Stadium 2
-Season 1 Theme Song (Pokémon)
SSE: Jungle
-Afranove (RE-Venge)
-Pandemonium (ZiGZaG)
Green Hill Zone
-The Great Sea Rock Cover (The Windwaker)
Skyworld
-Actually, shoutout to Jcaesar here. I used his replacements because all my ideas sucked.
Menu
-Menu Music (Metroid Prime 2)
Would you mind making a dropbox account and making all 3 zips into 1 single zip and upload it to the dropbox account and then link that instead ?Also, here is another quick reminder about my new music pack.
But roy's power at the tip was laughable... Ike's power at the tip is still stronger than marth's untipped fsmashCan I get an easier to understand explanation of how his "hilts" and stuff work? It sounds like there's just a tipper and a hilt, the hilt being the inner part and the tipper being the out part of say a sword swing.
Why did they chose to make it like Roy and not like Marth's? With Roy you space "badly" on purpose like iLink said. You would often still space a lot of Ike's attacks, a lot of them could be CC'ed and punished so you would still space fairs and stuff at the tip, regardless of them being stronger at that point or not: Now it's the opposite though, but weaker knockback hits lead to more combos? So if you hit close you get more power so it's more safe on hit, but if you hit with the tip it's less safe because of less damage but you're spaced far then so it's still safe in that sense so it's a win/win I guess?
People seem to bring this up a lot, but I don't think it makes any sense. If you get the most out of an attack it's not spaced badly. Moves can have different optimal spacing depending on the state of the enemy (shield, spotdodge, etc). There's nothing that says a move has to hit at the farthest possible range for it to be properly spaced.Why did they chose to make it like Roy and not like Marth's? With Roy you space "badly" on purpose like iLink said.