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I don't even think you understand what a strawman even means.Yeah, it's relevant. If this was a big deal we would've already known, because we would've been noticeably effected by it and searched for an explanation.
Buffer is easy to notice, especially since there are 10 frames of it compared to 1-2 for the input lag. It also only happens in specific situations rather than whenever you input anything, which makes it easier to spot since it sticks out.Same with buffer, but we figured that out pretty early on.
So you think input lag makes a game feel better? I guess it's subjective but I don't think the majority of people would agree with you.This means nothing and is just you attempting to shoehorn in your opinion.
Melee and 64 are not directly comparable to Brawl. They have completely different game engines. Buffer I already explained was very easy to notice.Melee and 64 didn't have this. Unless you're talking about Brawl mods, in which case we discovered buffer before Brawl+.
Not at all. You can't buffer everything. There are thing that you have to react to.
I don't think you know what it means, as the way you're using it suggests that you think it means "not being literal and speaking only with scientific fact".I don't even think you understand what a strawman even means.
When did anyone ever say that any of those things were wrong? Link me directly to them.If you're going to keep repeating yourself with "no it's not because [things I just said that people said were wrong]", then you're not ever getting a proper answer.
First off, you don't know that. Second, I'm talking about vanilla with buffer. Go back to my list of things I'm not saying and you'll see that I'm not talking about P:M.Buffering existed to mask this, and when people took buffering off in any mods (LIKE THIS ONE, WOAH HEY) the bug was seen.
Go back to the list, specifically the "I'm not talking about P:M" part.As it turns out, this entire thing started from you whining that this wasn't a big deal, even though we don't have buffering at all.
My point then: "This isn't a big deal in vanilla Brawl and this will be used as a John or nitpick"Of course, it seems like you completely moved goal posts since then. GJ
And my point is that this wouldn't be very hard to notice if it had a significant impact, because people would notice that something's wrong and try to find an answer.Buffer is easy to notice, especially since there are 10 frames of it compared to 1-2 for the input lag. It also only happens in specific situations rather than whenever you input anything, which makes it easier to spot since it sticks out.
I never said that. Hey, Mr. Everythingisastrawman, where were you on this one?So you think input lag makes a game feel better?
And then, in the few times where you can't buffer something and need frame perfect accuracy, you'd have a point. However, there are very very very VERY few situations where that would happen in Brawl.EDIT: Also this
Which nobody noticed for almost 5 years and that was only even mildly suspected when you went frame by frame in a TAS.It's not something you can john about since it affects everyone the same, but it is something that makes the game feel bad to play. People don't mean it breaks competitive play they mean it just makes the game feel sluggish.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Like what? No human player can react to an attack in two frames so anything that happens in two frames has more to do with guessing
lol many people noticed it. There are several posts of people including me that state they notice button delay compared to Melee.But how come this was never a problem until now? It went almost 5 years without being discovered, people would've looked into this way earlier if it actually had a significant effect because they would've seen the effect.
Be sure to check out this update if you haven't already!
Might be because, surprise surprise, Brawl is slower than Melee. It's the fact that nobody actually searched for an answer and just shrugged it off that makes it not a big deal.lol many people noticed it. There are several posts of people including me that state they notice button delay compared to Melee.
Doesn't matter, the statement that people didn't notice the delay is simply wrong.Might be because, surprise surprise, Brawl is slower than Melee.
Do you usually talk in such aggressiveness?I never said that. Hey, Mr. Everythingisastrawman, where were you on this one?
If I was aggressive, I wouldn't be playing BrawlDo you usually talk in such aggressiveness?
Just because we didn't know exactly what the problem was doesn't mean we weren't looking for a solution. Before this we thought it was the dead frame, before that buffer, before that just Brawl being slower, and I'm sure there have been other theories that I haven't kept up with.Might be because, surprise surprise, Brawl is slower than Melee. It's the fact that nobody actually searched for an answer and just shrugged it off that makes it not a big deal.
So because we didn't notice, it must not be that big a deal? The lag f'ed you over anyway. It doesn't matter that you had no idea. And from what I hear people did notice.Might be because, surprise surprise, Brawl is slower than Melee. It's the fact that nobody actually searched for an answer and just shrugged it off that makes it not a big deal.
The PMBR is working hard to prep things for release and make sure everything is perfect for you all!Sooooo is the PMBR still working out bugs 2 days from release or do yall already have the download ready and waiting? 3rd times the charm for on time release.
There should totally be a launch party for 2.5.Midnight launch?
I haven't been keeping up with this conversation, 'cause it seems silly, but if this is about what I think it is, then I think it's fairly reasonable for people to 'john' about random lag frames (don't forget that it's not applied to EVERY input) because it specifically counteracts differences in skill based on the ability to execute precise inputs. This is yet another tool that directly fights against the 'better player' in order to prevent him from always beating a player with less skill. I can go fish up the article again if people want it, but Sakurai did say he was gonna make this a major point in Brawl. No one should be surprised.How can you john about something that is an issue for everyone equally?
Christmas technically lasts 12 days, right? Well then, Merry Christmas everybody!
http://www.mediafire.com/?owyp5q1an08k0
Well, it ain’t Christmas Eve/Day anymore, but I figured I might as well release my own brstm packet anyway. If you’re a fan of Sonic Advance, Sonic Battle, Sonic 3 & Knuckles, DBZ Budokai, Earth, Wind, & Fire, OverClocked Remix, Dubstep, Techno, and/or Rock songs, then you’ll probably find something you like in my selection, but there’s also some Metroid and SM64 remixes and some other stuff mixed in, so who knows? All songs are with standard P:M backgrounds in mind. If you want to know which specific brstm is a certain song, PM me. I have an ordered list:
[collapse="Organization of Songs and Stages"]Menu
Title Screen (Sonic Battle)
Expectation (Dragonball Z Budokai)
Big Opportunity (Dragonball Z Budokai 2)
Yoshi’s Island
September (Earth, Wind, & Fire)
Air Rally (Rhythm Heaven Fever)
Late in the Evening (Paul Simon)
In the Stone (Earth, Wind, & Fire)
Rainbow Cruise
Tails’ Twirly Tune Retro Remix (Sonic Battle Remix of Tails’ Lab)
Call Me Al (Paul Simon)
Halberd
Running to Victory (Dragonball Z Budokai)
Phi Battle (Sonic Battle)
Final Battle (Sonic Battle)
Back to Mad (Texas ******)
OCR Scrambled Eggman (Sonic 3 & Knuckles Remix of Boss Theme by Project Chaos)
OCR Malicious Fingers (Sonic 3 & Knuckles Remix of Final Boss Theme by Project Chaos)
Afterburner (Noisestorm)
Cosmic Angel Zone (Sonic Advance)
Egg Rocket Zone (Sonic Advance)
X Zone (Sonic Advance)
Egg Rocket Remix (Sonic Advance Remix of Egg Rocket Zone)
Pinball Wizard (The Who)
Metal Cavern
Metal Mario (Super Smash Bros 64)
OCR The Glacier’s Peak (Sonic Advance Remix of Ice Mountain Zone: Act 1)
OCR Heads Up for Tails (Sonic 3 & Knuckles Remix of Final Boss Theme by Project Chaos)
OCR Devastation’s Doorway (Super Mario 64 Remix of Koopa’s Road and Bowser’s Theme)
OCR The Alternate Route (Super Mario 64 Remix of Koopa’s Road)
WarioWare
Nonaggression (Sonic Advance 3)
Cell Games Arena BW Soundfont (Dragonball Z Budokai Remix of Cell Games Arena)
Egg Rocket Cosmic Angel Zone Remix (Sonic Advance Remix of Egg Rocket and Cosmic Angel zones)
Cosmic Angel Zone Arranged Remix (Sonic Advance Remix of Cosmic Angel Zone)
Catgroove (Parov Stelar)
Brinstar
Metal Depot (Sonic Battle)
OCR Cranial Syphon [Kay-raid] (Metroid Remix of Kraid’s Chamber)
Pictochat
Battle Highway Remix (Sonic Battle Remix of Battle Highway)
Fountain of Dreams
Fountain of Dreams (Super Smash Bros Melee)
Cosmic Angel Remix (Sonic Advance Remix of Cosmic Angel Zone)
Egg Rocket Zone Remix Extended (Sonic Advance Remix of Egg Rocket Zone)
Egg Rocket Zone Remix* (Sonic Advance Remix of Egg Rocket Zone)
Egg Rocket Zone Trance Mix (Sonic Advance Remix of Egg Rocket Zone)
Smashville (Normal)
OCR The Ken Song (Street Fighter II Remix of Ken’s Theme)
Library (Sonic Battle)
Kamikaze (Five Iron Frenzy)***
Basket Case (Green Day)
Amy’s Room FL Cover Remix (Sonic Battle Remix of Amy’s Room)
Smashville (K.K.)
Club Rouge (Sonic Battle)
Yoshi’s Story
Yoshi’s Story (Super Smash Bros Melee)
Let’s Groove (Earth, Wind, & Fire)
Green Hill Zone
Cosmic Angel Zone Remix (Sonic Advance Remix of Cosmic Angel Zone)
Chaos Battle (Sonic Battle)
Scatman (Scatman John)
Skyworld
Castle Crashers Feint DnB Remix (Castle Crashers Remix)
Dracula's Castle
OCR In the Darkness of Time (Castlevania: Aria of Sorrow Remix of Clock Tower)
Kongo Jungle
Kongo Jungle (Super Smash Bros 64)
Chambermaid Swing (Parov Stelar)
Pokémon Stadium
OCR Red Cyclone (Street Fighter II Remix of Zangief’s Theme)
Emerald Beach – Sonic Generations Version (Sonic Battle)
Pokémon Stadium 2
Battle Highway (Sonic Battle)
Cosmic Angel Zone Remix MegaDrive Version (Sonic Advance Remix of Cosmic Angel Zone)
Final Destination
Shockwave (Noisestorm)
Showdown (Pendulum)
OCR The Doomsday (Sonic 3 & Knuckles Remix of Doomsday Zone by Project Chaos)
NonAggression XG Remix (Sonic Advance 3 Remix of Nonaggression)
What I’m Made Of… (Sonic Heroes)
Battlefield
**Ballad of the Goddess - Legend of Zelda 25th Anniversary Symphony (Legend of Zelda: Skyward Sword)
Challengers (Dragonball Z Budokai)
Cell Games Arena (Dragonball Z Budokai)
Like a Burning Wind (Dragonball Z Budokai)
Move Forward Fearlessly (Dragonball Z Budokai)
*All the Egg Rocket and Cosmic Angel remixes are different, so you may want to pick and choose which ones you include. I liked all of them so I simply included all of them.
**This is completely different from the version of Ballad of the Goddess on Skyloft. That version is the theme played during the trailer of the game and is not as ‘complete’ as this.
***There are actually two versions of this song on SV. Each one is of the exact same song, but looped differently.[/collapse]
That's just one of the things that was caused by Brawl. Even from the first trailer we knew that Wario had the fart, the biker outfit, and a bunch of strange moves. Now that Project M has given him a more canon moveset, he should be more appealing to play.The real reason nobody played Wario is that he's a ugly smelly fat man
Meanwhile everybody was claiming they'd be the best Zamus in the world in the P:M thread on the Melee boards before we even knew anything about her. There's a reason for that.
Moving from tech skill to non is generally a good thing. It's nice to see others agreeing.There are many situations where "optimal DI" isn't really something you can reflexively do!
Regardless of my feelings on that, I don't think "optimal DI" is really tech skill-intensive. It's just neat that the opponent has to be constantly making important decisions even when Wario is in the middle of his potential combos.Moving from tech skill to non is generally a good thing. It's nice to see others agreeing.