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Leaf can you send me some tips on makin brstms?
I've literally NEVER had problems using Audacity. I actually use a method that probably has a few extraneous steps in it. I use ConverterLite to convert my mp3's or whatever non-WAV songs I have into WAV 32-bit (to preserve quality). That alone wipes off all the author data (which is what is probably crashing your songs on Brawl). Then I use Audacity to chop up and re-shape my song as I see fit, to adjust the volume, if need be, and finally to export the song into a WAV 16-bit format (what BrawlBox can read). Then I just use BrawlBox to actually loop the song. This method hasn't failed me yet and it's pretty darn good, if I do say so myself.For me, I Always use iTunes to encode to Wav after editing and volume correcting. Audacity and Soundbooth have booth given me nothing but WAVs that crash Brawlbox and make it think the song is ten hours long.
Mainly because of his novelty.El Fuerte's fun to watch, though...
Brawl has massive buffering, P:M does not.My point was, in Brawl (not P:M, Brawl) this has caused zero problems and we all suspected absolutely nothing, but now that someone has discovered it, suddenly all that changes. In Brawl, this is no big deal and will only be brought up as a John or when a hater wants to list off all the things about Brawl s/he deems "bad" in a usually vain attempt to make others dislike the game. So, tell me; if this is such a big deal, why hasn't it been a problem until now?
In regards to the changes, I predict that Wario is still much worse than he was in Brawl and won't really be that much better. He's already been turned from the Rufus of Brawl to the El Fuerte.
We know it can't make that game any worse, that's why we don't play that game in the first place.Exactly my point, this is all but nullified by buffer and the fact that most things don't really need frame perfection in Brawl. Like I said, this is only going to be a John or nitpick.
If all you intend to do is spout strawmen arguments and ignore any relevant statements, then I suggest you to not argue about something that requires you to be grounded in reality.Clearly this is horrible, as it alone has completely ruined the game for almost 5 years.
Totally not nitpicking.
Just want to point out that buffer usually isn't allowed in Project M tournaments. So, yeah, this is kind of a big deal.4Exactly my point, this is all but nullified by buffer and the fact that most things don't really need frame perfection in Brawl. Like I said, this is only going to be a John or nitpick.
It wasn't noticeable because it affects all players equally. It's a basic part of the feel of the game that makes it less enjoyable to play. People didn't notice it for 5 years because they didn't have anything to directly compare it to.My question hasn't been answered yet, and has instead resulted in people completely exaggerating the effects of the mechanic (as predicted) and responding to things I never said or implied. So, I'll ask it again, hoping for an actual answer;
If this is such a big deal, why wasn't it noticeable at all beforehand and why did it take almost 5 years for it to be discovered?
I just explained to you why, whether or not people noticed before (which they absolutely did, as people who TAS brawl would tell you) is absolutely irrelevant. I feel like I say this once a week, but it still stands: the smash community has never, ever been one to figure out something quickly, and the last tier list for melee came out almost 9 years after melee did.My question hasn't been answered yet, and has instead resulted in people completely exaggerating the effects of the mechanic (as predicted) and responding to things I never said or implied. So, I'll ask it again, hoping for an actual answer;
If this is such a big deal, why wasn't it noticeable at all beforehand and why did it take almost 5 years for it to be discovered?
Same with buffer, but we figured that out pretty early on.It wasn't noticeable because it affects all players equally.
This means nothing and is just you attempting to shoehorn in your opinion.It's a basic part of the feel of the game that makes it less enjoyable to play.
Melee and 64 didn't have this. Unless you're talking about Brawl mods, in which case we discovered buffer before Brawl+.People didn't notice it for 5 years because they didn't have anything to directly compare it to.
Yeah, it's relevant. If this was a big deal we would've already known, because we would've been noticeably effected by it and searched for an explanation.I just explained to you why, whether or not people noticed before (which they absolutely did, as people who TAS brawl would tell you) is absolutely irrelevant.
Knowing something exists and perfect knowledge of the game are two completely different things.I feel like I say this once a week, but it still stands: the smash community has never, ever been one to figure out something quickly, and the last tier list for melee came out almost 9 years after melee did.