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It is.There is no way the controller input lag is a real thing.
They provided video footage of it, how can you still say it's not real?There is no way the controller input lag is a real thing. I can't find any mention of in any brawl threads. Also how could a problem that big make into the final product without somebody noticing?
At this point, I don't think it's as "unbelievable" given Brawl's track record of already numerous coding fallacies.It just seems so ridiculous.
Thats bc its an extremely hard thing to test for and is not visible duribg "Frame Advance" codes. Its real, and makes the game feel so much better once fixedIt just seems so ridiculous.
laggy controls have exactly zero to do with comeptitve play. It's just bad game design, and they would not have done it on purpose. End of story.Well Sakurai DID want to make Brawl a great deal less competitive than Melee so it could go both ways.
Do you know sakurai personally, or do you just have proof of what you are saying?laggy controls have exactly zero to do with comeptitve play. It's just bad game design, and they would not have done it on purpose. End of story.
It's a battle between lag-less arbitrary inputsopinion vs opinion.
A01 - Ground Theme (Super Mario Bros.) -> Metal Mario (Super Smash Bros.)
A02 - Underground Theme (Super Mario Bros.) -> Metal Batle (Melee)
A03 - Underwater Theme (Super Mario Bros.) -> King of Koopas (Paper Mario)
A04 - Underground Theme (Super Mario Land) -> Ghost Gulping (Paper Mario)
A05 - Airship Theme (Super Mario Bros. 3) -> Drawcia Sorceress (Kirby Canvus Curse)
A06 - Castle / Boss Fortress (Super Mario World / SMB3) -> Carmilla's Theme: Bloody Tears (Castlevania Judgement)
A07 - Title / Ending (Super Mario World) -> Delfino Pier (Mario Kart Wii)
A08 - Main Theme (New Super Mario Bros.) -> Search for the Girl (Pokemon Heroes)
A09 - Luigi's Mansion Theme -> Alucard's Theme: Dracula's Castle (Castlevania Judgement)
A10 - Gritzy Desert -> Koopa's Theme (Super Mario 64)
A16 - Ground Theme 2 (Super Mario Bros.) -> Koopa's Road (Super Mario 64)
A17 - Mario Bros. -> Fountain of Dreams (Melee)
B01 - Jungle Level Ver.2 -> Crocodile Cacophony (Donkey Kong Country 2)
B02 - The Map Page / Bonus Level -> Monkey Smash (Donkey Kong 64)
B04 - Donkey Kong -> Forest Interlude (Donkey Kong Country 2)
B09 - 25m BGM -> Kongo Jungle (Super Smash Bros.)
B10 - DK Jungle 1 Theme (Barrel Blast) -> Furious Fire (Donkey Kong Country Returns)
C18 - The Hidden Village -> Hyrule Castle (Super Smash Bros.)
D01 - Main Theme (Metroid) -> Lower Norfair
E03 - Yoshi's Island -> Welcome to Yoshi's Village! (Paper Mario)
E06 - Wildlands -> Yodeling in Meadow Hill (Tekken 6)
F01 - The Legendary Air Ride Machine -> Machine Passage
F03 - Boss Theme Medley -> The Strongest Knight in the Galaxy
F05 - Gourmet Race -> Halberd (Kirby's Epic Yarn)
F06 - Meta Knight's Revenge -> Revenge of Meta Knight Ending
F07 - Vs. Marx -> Studying the Factory
F08 - 02 Battle -> 02 Battle (Kirby 64)
F09 - Forest / Nature Area -> Forest Stage (Kirby Air Ride)
F12 - Squeak Squad Theme -> Dyna Blade/Castle LoLoLo
H02 - Pokemon Center -> Vs. World Champion! (Pokemon Black and White)
H03 - Road to Viridian City (From Pallet Town / Pewter City) -> Cipher Admin Battle (Pokemon Colloseum)
H04 - Pokemon Gym / Evolution -> Kanto Gym Battle (Pokemon HeartGold and SoulSilver)
H05 - Wild Pokemon Battle! (Ruby / Sapphire) -> Vs. Ho-Oh!
H06 - Victory Road -> Saffron City (Super Smash Bros.)
H07 - Wild Pokemon Battle! (Diamond / Pearl) -> Ain't that Funny? (MadWorld)
H08 - Dialga / Palkia Battle at Spear Pillar! -> Miror B's Retro Groove
H09 - Team Galactic Battle! -> Vs. Miror B (Pokemon XD)
K07 - Porky's Theme -> Fourside (Melee)
L03 - Environmental Noises -> Green Forest (Sonic Adventure 2)
L06 - Main Theme (Pikmin) -> Crazy Chili Dog (Street Fighter III: Third Strike)
L08 - Ai no Uta (French Version) -> Beats in My Head (Street Fighter III: Third Strike)
M03 - Mona Pizza's Song (JP) -> Red Carpet Extend-O-Matic (World of Goo)
M04 - Mona Pizza's Song -> Zip (Bomberman Hero)
M05 - Mike's Song (JP) -> Quiet in the Living Room (Elebits)
M06 - Mike's Song -> Theme of Q (Street Fighter III: Third Strike)
M08 - Ashley's Song -> Redial (Bomberman Hero)
N01 - Title (Animal Crossing) -> Title (Animal Crossing Population: Growing!)
N03 - 2:00 a.m. -> 2:00 A.M. (Animal Crossing Population: Growing!)
N05 - The Roost -> You Blow My Mind (Street Fighter III: Third Strike)
N06 - Town Hall and Tom Nook's Store -> 5:00 P.M. (Animal Crossing Population: Growing!)
P04 - Kid Icarus Original Medley -> Sky Sands
Q01 - Famicom Medley -> Top Ride: Light
Q02 - Gyromite -> Nebula Belt
Q10 - Tetris: Type A -> Simon's Theme: Vampire Killer (Castlevania Judement)
Q11 - Tetris: Type B -> Crazy (MadWorld)
Q13 - Power-Up Music -> Underwater Ruins (Kirby 64)
Q14 - Douchuumen (Nazo no Murasamejo) -> Magolor Soul (Kirby's Return to Dreamland)
R03 - Hanenbow Ambience -> Ballad of the Goddess (Skyward Sword)
R08 - Title (Big Brain Academy) -> White Jungle (Sonic Adventure 2)
R09 - Golden Forest (1080° Snowboarding) -> No Mercy (Guilty Gear XX)
R10 - Mii Channel -> Move (MadWorld)
R11 - Wii Shop Channel -> Ride!! (MadWorld)
U06 - Sonic Boom -> Planet Wisp Act 3
U10 - Sonic Heroes -> Aquarium Park Act 3
U11 - Right There, Ride On -> City Escape (Classic)
U13 - Seven Rings In Hand -> Rooftop Run (Classic)
W06 - Fountain of Dreams (Melee) -> Grassland 1 (Kirby's Dreamland 3)
W07 - Green Greens (Melee) -> Dream Land N64 (Melee)
W15 - Super Mario Bros. 3 (Melee) -> Yoshi's Story (Melee)
W30 - Menu (Melee) -> Knock You Out (SFIII:3S Online Edition)
X01 - Super Smash Bros. Brawl Main Theme -> The Next Door (Indestructable) (Street Fighter IV)
X02 - Menu 1 -> Libera Me from Hell (Tengen Toppa Gurren Lagann)
X04 - Battlefield -> Duel Zone (Super Smash Bros.)
X05 - Final Destination -> Final Destination (Super Smash Bros.)
X08 - Results Display Screen -> Battle Results (Super Smash Bros.)
X25 - Battlefield Ver. 2 -> Multi-Man Melee 2
X26 - Target Smash!! -> Break the Targets! (Melee)
Z11 - Mother Series Victory -> Mother Victory (Melee)
Z18 - Mr. Game & Watch Victory -> Game & Watch Victory (Melee)
4 new characters (ZSS, Ivy, Squirtle, Diddy). Crew battle mode. New efficient stage striking. Multiple character alterations. New team colors, Japanese tags. Buffer changed from 10 frames to 3. Knock back staking fixed. Input lag on controllers fixed. As well as abunch of other tweeks.Hey i haven't been to these boards in a while and I haven't followed Project M since before the second path came out. Can someone give me a quick rundown on the changes that have been made since then and what their significance is? (ie what is controller input lag?)
That's not an ad populum, an ad populum is when you argue something is true because most/a lot of people believe it.Dude, would you please refrain from using ad populums? One doesn't just go around saying "All those who say God made Hitler just to **** with us are idiots". Just open your eyes to the possibility that it could've been implemented just to troll players and agree to disagree with those that don't agree with you. It's just opinion vs opinion. Unless Sakurai confirms either one of the possibilities, this argument is going nowhere. Give it a rest and go to bed.
thanks! sounds very cool. one more question: what do you mean when you say multiple character alterations? More colors?4 new characters (ZSS, Ivy, Squirtle, Diddy). Crew battle mode. New efficient stage striking. Multiple character alterations. New team colors, Japanese tags. Buffer changed from 10 frames to 3. Knock back staking fixed. Input lag on controllers fixed. As well as abunch of other tweeks.
Yes. Problem?did you just quote yourself, and then call yourself "arbitrary"?
Rebalancing and redesigning character traits.thanks! sounds very cool. one more question: what do you mean when you say multiple character alterations? More colors?
Tip: Extract the songs to .wav, then lower the frequency to 32000 in Audacity. Getting them to loop in Brawlbox again afterwards either takes a bit of math or a little work. You can cut up to 1/3 the filesize off of the song with literally no impact on the quality.I need to get more but that's all that will fit on my SD card at the moment. The 9k+1 KB songs in particular put a tax on file space.