Juushichi
sugoi ~ sugoi ~
"this isn't real melee!"
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Sounds like a problem with your Brawl disc to me. Try booting up vBrawl a few times and seeing if the same thing happens. I can tell your situation sounds almost exactly like what happened to me and I ended up having to get a new disc.Any idea what's causing my screen to white out after I press start or A at the project M main title screen? I'm using hackless method, full set if that helps any. Funny thing is, it only does it sometimes when starting up project m, and when it does it'll do it like 3+ times in a row.
EDIT: it also alternately blacks out after the intro sequence is skipped just BEFORE the title screen...
I don't mind johns if they are legit.Ok fine
9am swag
Wake up to this question: what's your least favorite john?
Lol, is it really that weird?Worst john's go to metroid's reverse johning. That **** messes with your brain.
Gonna have to save this somewhere.I'd just like to point out to all the people who john about P:M feeling "off"
M2K (you know, that frame perfect machine? top player? etc.) said that he felt playing Fox was almost exactly the same from melee. He said it all just carried over perfectly from melee. And he was playing 2.1, mind you.
So stay john happy.
M2K also transitions smoothly from Melee to Brawl unlike most Melee players so Brawl stuff left in PM shouldn't feel too off for him.I'd just like to point out to all the people who john about P:M feeling "off"
M2K (you know, that frame perfect machine? top player? etc.) said that he felt playing Fox was almost exactly the same from melee. He said it all just carried over perfectly from melee. And he was playing 2.1, mind you.
So stay john happy.
It was much less refined than that. Animations were off, the grab boxes didn't have enough disjoint (otherwise something similar that made Marth's spacie chain grab less functional because Marth couldn't grab targets somewhat behind him), wavedashing/air dodging could be done with light presses, et cetera.Wasn't Demo 1 also supposedly "just like Melee" except for landing detection?
"Oh great! Everyone can recover now? This isn't like Melee at all! "Wake up to this question: what's your least favorite john?
Yeah, but that's Fox so your entire argument is invalidated.I'd just like to point out to all the people who john about P:M feeling "off"
M2K (you know, that frame perfect machine? top player? etc.) said that he felt playing Fox was almost exactly the same from melee. He said it all just carried over perfectly from melee. And he was playing 2.1, mind you.
So stay john happy.
Idk, it kinda reminds me of pillaring. It's like a mix of 64 Ness pillaring and Melee Falco pillaring which I actually like a lot. I have actually upB > dair > upB > dair pillared people before with Snake and it's extremely fun and satisfying.The only one I agree with is the Snake one, but mostly from a design perspective I don't find it that interesting. The applications out of say throws or extending combos is cool, but as a defensive option or wall it's really not fun watching Snake Upb Aerial Fast fall. He looks spastic and jittery doing it.
I've been confused by this: What is pillaring, exactly? Some people say it's Falco's successive shine/uptilt dair combo, while others say that isn't the "traditional" definition, and that pillaring is a shield pressure technique with the Spacies that generally uses said moves.Idk, it kinda reminds me of pillaring. It's like a mix of 64 Ness pillaring and Melee Falco pillaring which I actually like a lot. I have actually upB > dair > upB > dair pillared people before with Snake and it's extremely fun and satisfying.
And Snake, and G&W, and ROB and (so many characters, lolz)..."Why can Lucario cancel out of his UpB? Nobody else can act out of theirs." *coughSoniccough*
Nah, there are couple more johns than that. Controller johns can be legit. Time johns make sense (as in, I have to catch a bus right now). Someone walking in front of the screen or being abnormally close to you is obvious.The only legit john is cold fingers
The term has evolved and expanded as time went on and individual regions started using it differently. I believe the term originally referred to SSB 64 Ness's DJC dair pressure on shields. That crap broke your shield for free if Ness caught you in one. In terms of shield pressure, it was expanded to include both Melee spacees' forms of dairshine pressure. However, before long, the term also began being used to refer to the act of hitting someone up and down and up and down. In this sense, 64 Ness also 'pillars' his opponent, and with only a single move too (dair). Falco pillars his opponent using shine > dair with a utilt thrown in here and there for good measure. Currently, the term can be used very broadly to refer to both spacee-like shield pressure and Falco-like 'shinedair' combos, hence my example of Snake's upB (shine) > dair (meteor).I've been confused by this: What is pillaring, exactly? Some people say it's Falco's successive shine/uptilt dair combo, while others say that isn't the "traditional" definition, and that pillaring is a shield pressure technique with the Spacies that generally uses said moves.
Did you decide if you could come to Des Moines on the 15th? The more turnout the better.Sleep is so healthy and refreshing. And underrated too.
I think I did it once last Friday, and trust me: it works.
You're probably asking youself: how can you try this... sleep. Well, it is easy as not attending this thread at 6 AM, and temporarily not being on the computer all together. The rest will follow suit. And the best part: It's Absolutely Free!
But don't just just listen to me, TRY SLEEP TODAY
After trying to push myself to drive 20 hrs. from staying with my family in Memphis, I've realized that there is no way I can possibly make this one. Shame I can't play against someone of the tournament levelDid you decide if you could come to Des Moines on the 15th? The more turnout the better.
But air dodge is full click, while teching is half click. So you shouldn't be doing that if you were trying to tech.Okay, I saw that the PM developers already gave hybrid airdodges a try, but have they considered just not making airdodges put you into special fall, while still only allowing a single air dodge? Probably the single most frustrating thing I've found thus far is when you try to ground tech, but slide off the edge and do an airdodge, which instantly dooms you to death because you can't grab the edge straight out of an airdodge and can't do anything else.
Both teching and air dodging are full click.But air dodge is full click, while teching is half click. So you shouldn't be doing that if you were trying to tech.