Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
So then it's settled. G&W needs a significant buff. ...What, you think he's just supposed to be left as terrible?But then what happens when people put that same amount of time into better characters? We're not even talking about a very broad High tier, but the VERY bold top tier claim. G&W would be lucky to muster himself into the top half of this game lol.
Like, the amount of time and effort that would have to be put into perfectly Dthrow tech chasing someone, ALWAYS gimping someone when they go offstage, etc would be so much better spent on a character that can actually do something. G&W is so inherently limited by his flaws as a character, that it really doesn't matter what nasty things you can do offensively. Most of it straight up pales in comparison to what other characters can do. Oh you gimped a spacie at low %, join the back of the line of characters who can do that lol. Oh you did a launching throw into an aerial, congrats! lol
Light weight, atrocious grab range, poor shield pressure and frankly poor approaching in general. None of these you can redeem unless you want to start DACUSing at people as your approach or doing crazy stuff. His edge guarding can be good depending on your opponent, his recovery is kinda meh it needs to do a little more for him. Like I'd love to be happy about his positives, but quite honestly they are basically weaker versions of what real top/high tiers get lol.
I don't like the altered percent font and the the stock bubbles are a shade too dark but the custom work on separating the bubbles is a good direction to take the HUD that should be copied by PM devs.Also:
http://www.youtube.com/watch?v=Fzh6PNMvIZk
Crazy good people at smashmods are working on messing about with the HUD. It's probably not going to be anything official, but still.
(I did the bad mock-ups which were only really useful for the good stock icons and damage font)
His D-throw seems to indicate things as such.So then it's settled. G&W needs a significant buff. ...What, you think he's just supposed to be left as terrible?
You mean like Jigglypuff from Melee?I feel like GnW is going to a character nobody has the patience to play with, so there's going to be two good players using him and when both of them out how to actually use him well he's going to shoot straight up to top-tier.
Melee D-throw also set up tech chases of the Falcon variety when DI'd and/or against faster falling characters. The move went from being an easy-to-confirm chain grab/ combo/reaction-based tech chase to being strictly a hard read tech chase in Brawl.His Dthrow imo should be reverted back to Melee, being able to CG and get easier guaranteed hits imo is stronger than the flooring option.
Im not to knowledgable about G&W in melee but is his uthrow useful? Would you use it in any scenario over dthrow? If not then why not make his uthrow his melee dthrow and keep the Brawl dthrow?
Or may not nessecarily have to be uthrow, is G&W fthrow in melee garbage, etc.
G&W could be made into a really tricky character if his animations for his 4 throws were made with the same juggling animation. Then against him you would not know how to DI, or whether you should try to tech if he uses dthrow. Its a dynamic that would be really unique to him.
That's kinda hard. You're playing a super light weight without an amazing recovery, combo breaker, and overall average to supbar defensive game when dealing with pressure. That's slightly easier than telling Bowser not to get grabbed vs Marth.None of that stuff even matters lol. GnW just needs to not die mad early. That's his only real problem.
Step it up *****s.
#godlike
CITIZEN KANE!New england is wack
Law abiding citizen
Chicago is an island oasis in a sea of despair...NY, TX, and CA are the only three states that matter, except on election day when it's suddenly PA, OH, and FL.
When Crew Mode is enabled, the stars below your character indicate how many stocks you have going into the next match.I have a question about crew I've heard others wonder and I wanted a dev to comment if possible.
So when crew is enabled it seems like stock control is off and you just start the next match with whatever stock you had left without being able to confirm.
But wouldn't it be better if crew had stock control on so you could see what stock you had left between matches and even change stock values if you needed to?
Why limit crew so much when the options are there? Seems like it would be more convenient to enable stock control and made crew as functional as possible.