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Tubacabra
Yes muhti you put it where your texture hacks normally go.
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Since when was Falco one of the hardest characters to use?I really just can't understand why anyone would want to make the two most difficult to play characters less rewarding. Especially when they had legitimate competition from the rest of the cast even at top level play.
Honestly I agree about Falco, I think he is the best human-ly playable character in smash. Technicality is a barrier, though I'm certainly not saying that the risk-reward for playing a technical character isn't skewed. But I personally feel that taking the path of most resistance should be rewarding in some way, especially when matchups against spacie players, in my opinion, heavily rely on matchup knowledge. Its kind of cool to have two characters who bend or break the rules a little and who can have some of the same rules broken and used against them. They are combo-chain-anything-grab bait, really they are weak to being hit or making mistakes (baited, forced, or otherwise) and I think that is a brilliant weakness and a fine trade for above-average option coverage, though one that shouldn't have too many instances. And I suppose you could argue they reduce depth, however I think they add far more than they take away. Also, unless my memory fails me, I don't see a pattern of spacie domination in PM tournaments and certainly nothing that would merit a nerf.Since when was Falco one of the hardest characters to use?
Also, I'm not sure if you're implying otherwise, but, need for technical skill doesn't make a character inherently difficult to play efficiently. They have many unique tools that make gameplay look very different from fighting the rest of the cast, and some of them arguably reduce depth.
I actually watched the stream and I couldn't tell who it was. I'm very confused.Kinda late now, I guess, but who/what was on the stream that was mentioned here? I can't currently watch the stream.
Ike, I think.I actually watched the stream and I couldn't tell who it was. I'm very confused.
im sure they'll be nerfing fox and falco in the future...Just to clarify, my beef was just with how the "melee pantheon" is being kept in place while the general balance goal seems to be just under it.
Pit and Peach got quite a few nice additions that bring them to just about Fox and Falco's level. Mario to a lesser extent, and Sheik is still Sheik- just, without the threatening part.Just to clarify, my beef was just with how the "melee pantheon" is being kept in place while the general balance goal seems to be just under it.
I really hope you are wrong.im sure they'll be nerfing fox and falco in the future...
the only real changes I would consider are making fox's upB PAL distance and possibly increasing the end lag of fox/falco's upBlol well Im sure seeing those characters next to your name.
but you cant be so selfish. you have to realize fox and falco are...a step above the rest. they can still retain their heavy pressure games, just toned down a little bit. noones saying to neuter them, just to bring them down from S to A lol.
Like Stingers said, we're not expecting Fox/Falco to be neutered, just brought back to even with the rest of the cast. Nor are we expecting it to be done now, or any time soon. Once the entire cast is done and the metagame solidifies, then look into it.the only real changes I would consider are making fox's upB PAL distance and possibly increasing the end lag of fox/falco's upB
Thanks and wow, on paper these changes look like (mostly) medium/large nerfs.From what I remember of what Cmart told me yesterday:
- 2 wall jumps, not replenished by ledge grabbing
- Blue flame on Eruption, smaller hitbox, and superarmor happens later in the move
- Tipper system: more damage/knockback near the hilt of his moves, but also more hitlag. Opposite near the tip.
- Less disjoint on Aether
- Quickdraw goes less distance when uncharged and cannot be jumped out of on the first 3 (I think) frames
-If you hit with nair when his sword is below him, the opponent is knocked horizontally, not vertically.
If any of this is wrong/private, please let me know so I can edit/remove with my apologies.
They did for past demos.Does the PMBR release a sort of "changelist" between the iterations?
Smooth Criminal
link plz?.........I'm watching JC's stream recording and I'm not a big fan of ike but darn it that blue flame on his new neutral b is sexy.
Pretty much this. It's just weird to keep them a step above (and in turn just giving anti-spacie tools to everything, hurting wolf unfairly) when the goal is to have everyone at the same level.lol well Im sure seeing those characters next to your name.
but you cant be so selfish. you have to realize fox and falco are...a step above the rest. they can still retain their heavy pressure games, just toned down a little bit. noones saying to neuter them, just to bring them down from S to A lol.
Was there a reason for the blue flames? Or is it just because it looks cooler?
Ah. I didn't know that. That makes sense then. I approve this change.If I'm not mistaken Ike is the Hero of Blue Flames. Haven't played his games so I'm not sure where that title comes from.
Though in regards to that title him having blue fire makes sense.
Can a PMBRoomer confirm the changes to QuickDraw? And then explain why they were necessary, or at least more desirable? And then provide info on the buffs he must have gotten to compensate for the blatant nerfs that make these tweaks instead of just obvious pandering to outcries of brokenness? Like the only thing here that seems to not be an outright nerf is the tipper system, but I haven't tried it yet and it may very well turn out to be just that...From what I remember of what Cmart told me yesterday:
- 2 wall jumps, not replenished by ledge grabbing
- Blue flame on Eruption, smaller hitbox, and superarmor happens later in the move
- Tipper system: more damage/knockback near the hilt of his moves, but also more hitlag. Opposite near the tip.
- Less disjoint on Aether
- Quickdraw goes less distance when uncharged and cannot be jumped out of on the first 3 (I think) frames
-If you hit with nair when his sword is below him, the opponent is knocked horizontally, not vertically.
If any of this is wrong/private, please let me know so I can edit/remove with my apologies.
So all changes are official, huh? Guess I'll have to try them when they come out.What may seem like a "a lot" really doesn't completely change Ike at all. If everyone in the BR was just as touchy or reactionary as you with regards to how certain characters must be changed on paper, without trying them, we'd never get anywhere.
I didn't say any of the changes were official. Whatever's been changed is not final, just like everything else. Still trying stuff out, things may get thrown out, things might not.So all changes are official, huh? Guess I'll have to try them when they come out.