Jonny Westside
S4mus Fiend
lmao I love it.
Z-axis.
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lmao I love it.
Z-axis.
neoz, please listen to what I say with an open mind.
you're wrong.
human reaction time is about 12-15 frames (on average).
even peak human reaction times sizzle out around 8-9 frames.
so a 6 frame delay wouldn't actually influence your reaction abilities. the problem is, lag is often more then that, which can heavily affect your reaction abilities. but with a good connection, at the minimum? you'll barely notice.
Spoiler alert: Meta Knight now has bubbles.Project M demo 2.5 info leak:
The demo is actually demo 2.495. The logo, however was too tedious to make, so they just made it 2.5
Also, hyped for the weekend! I want my tiny turtle.
Sorry for the late reply, but I was talking about Rusty Shacklefurd as being the great Ivysaur player I mentionedWho
10whos
Lol, I thought this post was something I should be concerned about for a sec.Project M demo 2.5 info leak:
The demo is actually demo 2.495. The logo, however was too tedious to make, so they just made it 2.5
Also, hyped for the weekend! I want my tiny turtle.
Nah, that was ROB. We decided he wasn't enough like Quote and gave him the bubbler.Spoiler alert: Meta Knight now has bubbles.
that would be AMAZINGMaaaaybe he should also get the ability to B-reverse his glide so he doesn't have to use a jump to turn around.
pretty good
GET HYPE FOR THE BUBBLER. Make sure he gets a hat tooNah, that was ROB. We decided he wasn't enough like Quote and gave him the bubbler.
Why do you say that? Honestly, after playing since the release of Demo 2, I can say most of the cast seems fairly balanced. I think the PMBR should focus on being as conservative as possible with tweaking the existing cast, as doing too much could result in the entire balance being thrown off. Now, I do agree some characters need buffs, but not that many (Pikachu, G&W, Ness, Wario, ROB, Charizard), and I don't think any characters need nerfed. Most of the effort in this patch, IMO, should be focused on then new characters and preserving the fantastic balance of Demo 2.1I'd rather have Charizard be as good a character as he can be, rather than just barely acceptable, myself. A good 2/3rds of the Demo2.1 cast could stand direct buffs + some tweaks, and Charizard is certainly no exception.
Yeah, 2/3rds actually sounds about right. Just about 9 of 29 characters seem really genuinely solid and are fine getting no changes for the time being.
This has bugged me too.. why not do what you guys did with Doc/Mario, TL/YL/N64L with Pika, since Pichu isn't really likely to be included?And then Lucas and Pikachu are pretty solid. Pikachu could really stand to get Pichu's better attributes though.
Even at 0%, jab is strong enough that it sends almost all characters into tumble, forcing them to tech if they aren't super floaty. From there, you can tech-chase with DSmash all day. At low %s, when opponents DI up instead of DI'ing out to avoid getting DSmash tech-chased, you can jab again, which usually sets up for shffl'd NAir depending on floatiness (which is typically bad if they're on the ground and can crouch-cancel it, but they're in the air in this scenario). At higher %s, jab puts them into the air for combos and you can use USmash to beat out aerial descents (when properly timed, it even beats out Falco's DAir). In general, jab is a great juggle-starter, anti-air, covers a lot of range in front of him, and is pretty fast when considering it's uses (it comes out on frame 5, according to Rude's thread). Coupled with Charizard's running speed (4th fastest run in the game), dash-canceled jab is an extremely dangerous option. Depending on DI, floatiness, and %, you can even combo dash-canceled jabs into each other.Dash cancelled jab is really hard with normal controls x.x but aside from that the thing is that you have to space it at max range to make it safe, which makes it harder to combo off of except at specific %s. as a punish its pretty godlike, but difficult and he has multiple effective punishes. overall I don't think its AMAZING but its pretty cool. why do you think it's so good?
We can't really because his changes, like everyone else, aren't finalized. His move set as a whole has been tweaked in small ways we can't get into right now.I was only able to watch some of prof's stream and was wondering if anyone can give a little more detail on the lucario changes.
He'll probably be lower on that list once more characters are released. MK will probs be up there, I remember him being fast in brawl.
From my experience, CC'ing a DSmash puts the opponent either in a missed-tech position or they get set up but not quite as high as without CC'ing. I haven't specifically tested or notably experienced CC'd jabs though.the thing about his low% juggle starts like dsmash and jab is they're far more likely to set up tech scenarios, since they have relatively low bkb they don't break CCs at all, or even ground techs. Your opponent has to mess up for you to actually be able to start a juggle off a low % jab. The move does set up a decent tech chase though since it has such little end lag. thats why i see it as a punish option moreso
To be fair, Pikachu's smaller size and buffed Smashes are reminiscent of the better parts of Pichu. You could call Pikachu:M a hybrid of Pichu and Pikachu -- PiPikachu!This has bugged me too.. why not do what you guys did with Doc/Mario, TL/YL/N64L with Pika, since Pichu isn't really likely to be included?
According to JCaesar (He said this on his Wednesday Legion stream iirc) Charizard got a few good tweeks in the upcoming demo release. He noted that mobility was the prime attribute that was boosted for Charizard. He no longer goes into special fall after cancelling his glide with a jump, it functions like Pit's glide mechanics now (not entirely, just the cancellation part). There's also been a change to his grounded Down B which now enables Charizard to enter glide right out of it (once again appealing to his new mobility).Speaking of Charizard, I hope he doesn't get changed that much in 2.5; I feel like people haven't been giving him a fair chance and he still has a lot of things that haven't been explored yet. Dash-canceled jab, for example, is amazing for rushing down opponents but no one really does it (since I have my C/stick set to Attack, I input dash -> crouch -> C-stick diagonal). The only things he he really needs are (1) a bigger edge grab hitbox on his up+b and (2) patching/adjusting of existing hitboxes. Maaaaybe he should also get the ability to B-reverse his glide so he doesn't have to use a jump to turn around. I think other tweaks should be as conservative as possible, but that's just my two cents.
This stream is live now.I'll be streaming demo 2.5 with Walk shortly until around 6PM EST
http://www.twitch.tv/kizzukun