Mario beats everyone. discuss.
No. He'll still lose to Marth Shiek and Spacies.
mario is p good. i think he only has problems with approaching maybe i guess. he doesn't have any impossibru matchups and any free as a bee matchups that i know of so i think that means he balanced? i've been playing luigi a lot lately and he's kind of cool yo. i wonder what kind of tweaks luigi gets probably not much. i don't think he needs much.
Mario's in a pretty good spot balance wise. I'd love for more characters to fit his mold, maybe Marth or Falcon. Someone in that area is a good spot for most characters to be.
I can list several matchups off the top of my head that are extremely free for Mario.
DK, Ganon, Link, Toon Link, Bowser, Sonic.
The rest just come at a low price.
If by free you mean 6:4 on some of these, sure. The only one I'd think about contesting is Ganon.
Ganon? You gotta be kidding me, Ganon definitely wins the matchup.
Woah now let's calm down.
Why are there so many dumb chaingrabs in this game :/. Ganon can chaingrab link 0-death lmao.
To be fair, there are not a ton of "new" CG's that didn't exist from Melee. Mario Uthrow and Dthrow, G&W old Dthrow bounce, Falcon throws Marth Uthrow Ganon Dthrow melee style Shiek Fox G&W Pichu Peach IC's Doc etc
The only "new" ones would be like Ike Uthrow which was a given since he's gotta have something vs Spacies, and his Uthrow would be similar to Marth Roy etc. Link's Dthrow is possible because of his grab getting people from the air a little too good, and Ganon's is extended/better because of game mechanics they have yet to fix (that aren't easy mind you)
Uh, that's simply not true. Not even sure what you mean by free, you still had to follow their DI with shiek. Several characters in PM have easier just as long chaingrabs as shiek did in melee. I just don't understand the mentality of taking out chaingrabs on one character, and then giving the other characters long chaingrabs.
Edit: If you're looking into it should be fine. Just seems pretty easily fixable if you were able to fix shieks.
Shiek's Dthrow was fixed by making her throw angles act like PAL. You COULD change throw angles for other characters that have CG's, but a lot of characters are going to get toned down naturally with the general gameplay fixes to limbs and stage/platform detection. Fixing those will keep the Melee feel instead of "why does Ganon Dthrow send me away like Falcon Dthrow? Oh yeah because we had to change it before this got fixed"
Do they really want the game to have almost unwinnable match-ups(for example Lucas vs Link or Lucas vs Ganon) because of chaingrabbing? Why keep 0-death chaingrabs when you could just add something with a better dynamic. Do people actually like just pressing down and regrabbing easily to kill someone? It's boring, it's easy, and it doesn't seem like it fits into the direction of the rest of the game.
I bet they will wait until those gameplay fixes are done, and then evaluate what would need to be done about throws. What makes more sense, changing throws NOW when stage detection and limbs aren't fixed? Then when those things get fixed, the throws look wonky and off? OR possibly fix the throws after they've been naturally nerfed in ease and duration with those fixes? It would be backwards thinking to try and fix or alter say Ganon Dthrow as of right now, until those fixes get through. If it's going to take an incredibly long time though, say another year, then I'd be a fan of changing it and then reverting it back once the fixes go through.