stingers
Smash Obsessed
minimum is 6 frames.
lag is really annoying, but you CAN get used to it (provided the connection isnt too terrible). and when you do its not too different from offline.
the only annoyances are:
dropped inputs
and visual lag (stuttering)
dropped inputs is heavily mitigated by buffer, but for some inane reason most people I talk to refuse to put buffer on when playing online. I don't understand why, as I'm 99.99% sure the entire reason that we even had 10 frames of buffer in brawl was due to online play (and Nintendo understanding how buffer helps lessen the damages caused by their horrible online infrastructure). The problem there is that people try and brute force online to fit into their preconceptions of how the game should be played (ie. offline rules), and refuse to change even when its beneficial. which is sad =[ but nothing I can do about it other than spread the gospel of online buffer.
lag is really annoying, but you CAN get used to it (provided the connection isnt too terrible). and when you do its not too different from offline.
the only annoyances are:
dropped inputs
and visual lag (stuttering)
dropped inputs is heavily mitigated by buffer, but for some inane reason most people I talk to refuse to put buffer on when playing online. I don't understand why, as I'm 99.99% sure the entire reason that we even had 10 frames of buffer in brawl was due to online play (and Nintendo understanding how buffer helps lessen the damages caused by their horrible online infrastructure). The problem there is that people try and brute force online to fit into their preconceptions of how the game should be played (ie. offline rules), and refuse to change even when its beneficial. which is sad =[ but nothing I can do about it other than spread the gospel of online buffer.