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Charizard's glide isn't exclusively worse than Pit's. It's just, much, much, much much muchmuch worse as a movement option.I feel bad for charizard.
It always threw me that he and pit had different numbers. Just, internally it didn't match with my preconceptions.
It still interests me that charizard has such massively worse glide mechanics.
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DDD has one more jump in Brawl. Jigglypuff clearly isn't going to be changed because Melee.Let's try to stay on-topic, or at least close to it.
Like, make a part of your post on-topic at the least.
For example, is there any thoughts on altering how many jumps multijump characters get? I think Pit and Dedede both have 4 right now, Jigglypuff has 6, and Charizard has 3, all of which are, to my knowledge the same as in vBrawl.
I sort of said that? I don't recall anyone saying otherwise at any point.Charizard only has two mid-air jumps in Brawl.
spin2winMan, I'm seeing a lot of sonic placing/doing well in p:m tournaments. Is he really that decent of a character?
No, he actually is pretty crappy. People just don't know how to fight him.Man, I'm seeing a lot of sonic placing/doing well in p:m tournaments. Is he really that decent of a character?
Peach pulling only bob ombs and having three floats is dramatically different to the point they can't even be remotely compared to Pit's glides+arrows. Gliding ends when using a move/taking up a jump, gliding after the first use lasts significantly shorter, and the third use ends immediately. Arrows don't deal 30% or have a massive hitbox and only combo into other moves if they hit from up close.Pit has so many options while recovering I don't see him ever running out of glides. That raises another question; Are Pit's arrows OP? It would be fair if they had a set hitstun and knockback, but at higher percents it becomes a guaranteed kill combo, from any distance, that you can move in any direction. It's so safe and so rewarding, and so lame. Low mobility characters can't cope. Imagine if Peach pulled nothing but bob-ombs and had had three floats. I don't see any weakness compared to Peach (except player experience).
I compared them to bob-ombs because they're a guaranteed kill at higher percents (if you don't miss the kill combo). And are you sure about the second glide? I thought it lasts forever, either way it's a better recovery than peach, especially considering the 4 jumps.Peach pulling only bob ombs and having three floats is dramatically different to the point they can't even be remotely compared to Pit's glides+arrows. Gliding ends when using a move/taking up a jump, gliding after the first use lasts significantly shorter, and the third use ends immediately. Arrows don't deal 30% or have a massive hitbox and only combo into other moves if they hit from up close.
noya he suxNo, he actually is pretty crappy. People just don't know how to fight him.
Neither glide lasts forever, and the second one lasts I believe half as long as the first. Test it out on Saffron/Fourside if you want.I compared them to bob-ombs because they're a guaranteed kill at higher percents (if you don't miss the kill combo). And are you sure about the second glide? I thought it lasts forever, either way it's a better recovery than peach, especially considering the 4 jumps.
I ****ING WISH.I was under the impression that Charizard had three mid-air jumps in P:M.
Dying at 0? ........to what?Being light, combo bait, and one dying at 0% aren't weaknesses?
And then some will barely have strengths at all. If a char can cover up his strengths so well, then how is a char who can't cover his at all supposed to beat him consistently? That's our balance problem.We like to pretend that they don't have weaknesses because their strengths cover them up so well.
But we also like to forget that that's kinda the goal with the other characters also.
Some are just going to have stronger strengths and more serious weaknesses, so weaknesses and strengths will be more easily separated.
You can't possibly say that after our whole 'bubbalouie' exchange...Let's try to stay on-topic, or at least close to it.
Like, make a part of your post on-topic at the least.
Are you including the jump from the ground (which I think you are if you're saying that Jiggs has 6 jumps and Zard has 3)? If so, then I'd like to point out that DDD has 5 jumps in vBrawl, not 4. If he really has only 4 in P:M, then it would lead me to believe that the PMBR has a thing against DDD since he'll have lost both a jump as well as the super armor on his upB, which was kinda needed.For example, is there any thoughts on altering how many jumps multijump characters get? I think Pit and Dedede both have 4 right now, Jigglypuff has 6, and Charizard has 3, all of which are, to my knowledge the same as in vBrawl.
No, the final release will include all the stages from Brawl, plus the new ones. Still undecided on original versions of Warioware, Greenhill Zone, ect.Also, forgive me if this was said somewhere, but are the developers looking towards changing most if not all the maps to something more neutral/standard for competitive play?
I always thought that Pit's glides lasted forever, too (at least his first one, anyway). Even if they don't, they definitely last long enough for Charizard's ability to "glide indefinitely" to not really be a good reason for Zard's glide not being "exclusively worse than Pit's." If Pit gets hit while recovering twice, then that's a darn shame and he deserves to die.Charizard's glide isn't exclusively worse than Pit's. It's just, much, much, much much muchmuch worse as a movement option.
Compared to Pit's, Charizard's glide can travel indefinitely and can be used again if he gets hit, making it a bit more stable recovery move.
It is still kinda trashy though and could use a little change to compliment his bulk/ really bad mobility.
Ummm, what's wrong with having reliable kill setups at high %'s? So many chars have kill throws and Pit doesn't even get access to that. Let's also not forget that Pit's KO power is really not that great.Pit has so many options while recovering I don't see him ever running out of glides. That raises another question; Are Pit's arrows OP? It would be fair if they had a set hitstun and knockback, but at higher percents it becomes a guaranteed kill combo, from any distance, that you can move in any direction. It's so safe and so rewarding, and so lame. Low mobility characters can't cope. Imagine if Peach pulled nothing but bob-ombs and had had three floats. I don't see any weakness compared to Peach (except player experience).
You can't possibly say that after our whole 'bubbalouie' exchange...
Not all, but many. The goal is to have a diverse set of stages for tournament play while still offering stages fit for casual play/alternative game modes.Also, forgive me if this was said somewhere, but are the developers looking towards changing most if not all the maps to something more neutral/standard for competitive play?
"Dying at 0" is the common way to say "Falco's Up-B sucks"Dying at 0? ........to what?
Not the full part of Bowser Fsmash. The move if you hit strong and square with Bowser is indeed stronger. I compared the weak hit, and Ike Fsmash killed sooner than that part of Bowser Fsmash. And yeah it was tested without DI, but Bowser's weak hit sends them near perfect diagonal anyways (maybe why they lived longer since Ike's Fsmash sends so further horizontal). The basic point being... well it seems silly for that move to be even in that league given what Bowser has to go through to land it. Same with it being stronger than DK punch. Sure it's Ike he should be strong, but that seems a bit much.
Jab-1 hits 3 or faster with 3+ shieldstun (HitFrame/Damage): Doc(2/4), Falco(2/4), Fox(2/4), Sheik(2/4), Luigi(2/3), Mario(2/3), Peach(2/3), Ganon(3/7-8), Ike(3/4), Snake(3/4), Ness(3/3), ROB(3/3), Samus(3/3), Sonic(3/3), and Yoshi(3/3).
Also has Jab-2 that hits 3 or faster with 3+ shieldstun (HitFrame/Damage): Falco(2/4), Fox(2/4), Doc(2/3), Sonic(2/3), Yoshi(3/5), Ike(3/3), ROB(3/3), Sheik(3/3)
Bowser's f-smash is stronger than Ike's by a decent amount btw. They have the same KBG/BKB but Bowser's does more damage which affects the KBG directly as well as adding more total damage into the KB. Testing those moves with no DI doesn't say much since they have nearly a full second to do so.
Oh okay. Proof right here everyone, Falco's up-B is bad.No, that would be "Kink-Link5" you're thinking of.
Because it's a projectile that can hit from anywhere on the stage. Camping should not be rewarded with guaranteed kills.Ummm, what's wrong with having reliable kill setups at high %'s? So many chars have kill throws and Pit doesn't even get access to that. Let's also not forget that Pit's KO power is really not that great.
I wouldn't use this as a good example at all considering Bowser won the match and when he died it wasn't from Pit setting up a combo from arrows.Because it's a projectile that can hit from anywhere on the stage. Camping should not be rewarded with guaranteed kills.
http://youtu.be/jq9nh2V5-LM?t=8m56s
Bowser doesn't stand a chance at high percents.
I don't know exactly how strong Ike's FSmash is compared to other "power" moves, but considering that the attack is disjointed, covers a lot of area in front of him (and can hit through platforms similar to Marth's FSmash), can be combo'd into, doesn't have an obvious sweetspot, and doesn't have to be charged, I think it needs some tweaks.Not the full part of Bowser Fsmash. The move if you hit strong and square with Bowser is indeed stronger. I compared the weak hit, and Ike Fsmash killed sooner than that part of Bowser Fsmash. And yeah it was tested without DI, but Bowser's weak hit sends them near perfect diagonal anyways (maybe why they lived longer since Ike's Fsmash sends so further horizontal). The basic point being... well it seems silly for that move to be even in that league given what Bowser has to go through to land it. Same with it being stronger than DK punch. Sure it's Ike he should be strong, but that seems a bit much.
Point invalidated because Ike doesn't swing his hips like Tiger Woods golf swing. My bad~~~~~~~~~The entirety of the rest of the sword, his shoulder, and his hips are all a sourspot for the move.