Just plain silly.
**** "don't shield against Lucario," Kage. Ike's got that aspect covered with one move alone.
I'll give that to Ike, he has easily and by a substantial margin the best D-tilt in the game in many many aspects; Longest disjoint of any D-tilt, one of the fastest cool downs, high[est?] frame advantage on shield, sets up combos with easy hit confirms thanks to that loud confirming BOOM sound effect, frame traps on spotdodge, safe on whiff, shield pokes, meteors non-sweetspotted recoveries.
It's actually quite a beautifully designed move by having every possible strength a move could ask for to cover one weakness. I guess it doesn't anti-air as a consequence of shield poking though- So it doesn't do everything!
I think it's a great model for other moves to follow, since it still falls into the issue of Ike's fastest starting options being ones with puny range. He kind of reminds me of Cirno with fast tiny jabs and giant blasty swings. If other characters had designs like this move, there would be a core weakness a character is built around with strengths made to cover that specific weakness. Instead of matchups being about how to abuse a character's weakness, they become about how to nullify their strengths.
Which is similar I guess, but with different methodology. Abusing weaknesses are things like Game and Watch's crap shield in Melee with pokes knowing he can't do anything about it. Nulling strengths is more about using things that keep a character from doing what they do best, so they have to work not only with their character's but with the opponent's strengths as well. I guess both are part of how matchups play out, but I think which one is emphasised is what makes the character's matchups polarising or not. Since Ike's matchups mostly revolve around abusing the slower start up or endlag of his particular moves, he has really screwy matchups where he does really good or really bad against the other character with a really small middle ground. On the other side, you have characters that are all about nullifying their strengths, like Fox, or Mario who have pretty even matchups across a lot of the cast having no real weaknesses in design- just moves that are strong or average.
Something to think about, two moves with a related design concept- Moves like Rest, with 3 extreme strengths coupled with two huge weaknesses, and moves like Ike's D-tilt with about 3 of being the "Best in show" for an attribute of a particular move, and one weakness fairly universal to the character.
Just something that seemed interesting to me.
Also DMG, I hope this clarifies my view on Ike a little more. I think he has a silly and polarising design, and that because of his big mixbag of matchups he's fairly mid-line/low to me. I exaggerate how low because I mean, there's 28 and a two half-characters in the game so putting him below a lot of the cast makes him
look really low, but when the worst characters are only as bad as Melee Ganon/Mario, it's not to say they're like, Kirby tier.