Define "linear" and "do well".My issue with Ike is how linear he is and how little work he takes to do well.
Because I see this trend in many, many fighting games. Game comes out and there's a clear character that has a very strong kit at its basic level.
- Street Fighter 4: Sagat
- Melee: Marth
- Brawl: Snake/DDD
- P4A: Mitsuru
But as the metagame develops these characters tend to start becoming outclassed due to... time. People discover new techniques with new characters and sometimes come up with specific set-ups that can annihilate certain characters (Sheik CG). In my opinion, Marth is very similar to Ike in regards to being both "linear" and being able to "do well" with little effort. And the only reason why Ike does well is because most people don't understand, at the moment, how to deal with Ike. Anti-Ike strategies are already in the making.
Not good enough for these types of games? What's that supposed to mean? Having complaints about design = not being good.. Uh huh.. tell me about it.
Omni said:I think people who are already putting blame on PM's design/structure for their lack of success are simply people who are not good at these kind of fighting games.