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that is also my questionWhy wouldn't it?
Anything can be avoided with DI, no ****. I'm talking about the design of characters, it feels out of place and like I said the more I play it, the more I feel like it's insane. Lucario can cancel any of his attacks with that dodge of his and follow you to the ends of the world.. it's too absurd. Anyways, I had enough of talking about it.. the game won't last for me and that's that.Fsmash to fsmash isnt even possible without a charge and im willing to bet it can even be avoided with proper DI, like most of lucario's combos.
Thats what i was geting from Kage. As of now I have no real problem with P:M."Different is bad" is all I'm getting from this.
I guess... lol. He's a pretty standard character from what I can tell.Minus Pit LOL
Like Sheik's D-throw CG on Ganon in Melee.Anything can be avoided with DI, no ****.
It doesn't work at 0 and you can go on platforms at 40%, so what? Wtf is your point?Like Sheik's D-throw CG on Ganon in Melee.
Just that you can't avoid 'anything' with DI. (i.e. said CG on FD at mid percents)It doesn't work at 0 and you can go on platforms at 40%, so what? Wtf is your point?
You can't meteor cancel it if he has aura. If not, you can.Well you should be, almost.. though getting instant kills in combos or out of a guess is pretty extreme.. you can't meteor cancel Lucario's side-B.
Woah, woah, woah, ROB's recovery is NOT that good. It's linear style makes it easy to intercept and the fact that he only gets ONE boost back for grabbing the ledge is kinda ridiculous, imo, when chars like Jiggs get ALL their jumps back for doing the same thing. Snake's recovery is also quite easily intercepted.I'm going to agree with Kage on this. For example, it's always irked me that characters like Sonic, ROB, Snake, and to an extent Lucario and Pit get such amazing options while recovering. For the feel of the game, it'd be much better to have the first three simply have very fast recoveries with hitboxes on the recovery itself. It really would contribute to t he feeling of Melee.
http://www.twitch.tv/freesaltines/b/330649098with platforms pit can remain like 100% safe with the new arrows. its really good...I dont think u understand. ill see if I can get a replay of me doing it.
I can understand the cape, but Mario could upB wall jump several times in Melee, too. I used to play around with it all the time on Foursides. The wall jump window is simply larger in P:M, so the tech is much easier.@dmg: iirc he was saying it was only mario's recovery which didnt fit b/c of the cape being ridiculous and him being able to wall jump out of up b every time
You certainly can MC lucario's side-b at any % if he doesn't have aura >_> I have done it plenty of times and rarely die to that move.You'll die anyway even at low %, you can't!!
Why won't you say anything about why the other Brawl characters are "broken"?It's not just Lucario, I said it's all Brawl characters.. and I also said I was done with it.. I won't say anything more about it.
It stings!There's that warrior spirit!