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But the question is what was really holding Bowser back, his weaknesses or lack of good strengths?yeah, bowser just has the same weaknesses while his strengths were made slightly beefier. I don't see how that'll help in the long run...
a good post....Whoa...Whenever issue comes up about Lucario's canceling mechanicor Ike's jump canceled movement special, or anything else new to PM compared to Melee/Brawl, I can't help but compare the mechanics to Peach's float, or Jigglypuff's multiple small jumps, or lasers land canceling. All of them are quite unique mechanics that no or very very few other characters can attest to having a comparable mechanic.
Not every character is completely straight forward like Mario or Marth or Ganondorf, and all these different mechanics all still fit in the realm of the game because what makes something "smashing" is not easily defined. The gameplay of the series thrives on it's variable, analog inputs compared to the digital inputs of, well pretty much every other fighter. It is that variety and highly analog nature that allows the game to have such a diverse cast of characters with different moves and different mechanics.
But......that just makes me King Louie..............of bubbas.It just seems more friendly calling you a louie instead of a king, of bubbas.
Plus I watched too much quickdraw mcgraw when I was little.
Jab-1 hits 3 or faster with 3+ shieldstun (HitFrame/Damage): Doc(2/4), Falco(2/4), Fox(2/4), Sheik(2/4), Luigi(2/3), Mario(2/3), Peach(2/3), Ganon(3/7-8), Ike(3/4), Snake(3/4), Ness(3/3), ROB(3/3), Samus(3/3), Sonic(3/3), and Yoshi(3/3).Ike's JC-able sideB isn't really a problem. It's his weird cooldown mechanic that's kind of dumb, especially when you couple it with TWO frame 3 jabs.
Edit: To clarify, frame 3 jabs aren't really that broken (I think some chars have frame 2 jabs, but I'm not sure), but no such jab has as much KB (and shield stun) as Ike's two frame 3 jabs.
Ike's actually kind of a terrible example. You have a point with the safety on shield, but only because spacing the moves well should be enough to make them safe. Otherwise, most of your complaints are balance issues. They don't particularly break any rules.Ike is the next best example frankly. A lot of changes make sense, but there are plenty of his that don't. I think he should have been changed a bit more conservatively because he's going from big slow brawl to fast pace Melee, with some of the same power. Some things don't seem to mesh, like bigger bulkier characters you tend to see more of an emphasis on spacing since their mobility isn't that great. But then he's given Side B options out the bunghole and there's not really an easy way to at least "identify" what option or how far he's going to go. He can even use it for combos and recovering. Fsmash being more powerful than DK punch or non sweetspot Bowser Fsmash is unacceptable. The shield hitlag modifier Ike has, to purposefully make him safer on shields, again shifts the balance from "bigger slower character needing to space" into JUST FAIR BRO YOU GOT THIS!" Basically, Ike's given a larger margin for error than a lot of characters, without a ton of downside.
I'll agree to this, to an extent. His strengths, buffed to a reasonable amount, won't amount that much if Marth can exploit Bowser's weaknesses.the way I see it, bowser loses to quick chars and chars with range. that wont change because none of his moveset was really changed. marth vs bowser will be 9-1 marth til the end of time. etc. buffing his strengths doesnt really effect what makes his MUs
You remove his weaknesses, you have a boring character.the way I see it, bowser loses to quick chars and chars with range. that wont change because none of his moveset was really changed. marth vs bowser will be 9-1 marth til the end of time. etc. buffing his strengths doesnt really effect what makes his MUs
Fox and Falco don't seem to mind.You remove his weaknesses, you have a boring character.
Exactly. When you give a character buffs to get rid of core weaknesses on moves, it doesn't make the character boring; it just makes them, you know, acceptable.How did we NOT buff Bowser's range? Look at Bowser's fair and come back to me lol
Late wavedash in order to take advantage of the invincibility frames of an air dodge.triangle jumping?