Divinokage
Smash Legend
So ya I played today and the more I play, the more I hate the game.. I don't think I'm going to continue with this. Too many things that does not resemble a smash game.
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I don't understand your logic in the slightest because you aren't being very concise. You aren't playing melee, you are playing P:M. The match-ups in melee have been developed for over 10 years of course any new match-up will feel incredibly different especially considering it's a different game.Well I realized how ridiculous Lucario is for example, I don't feel like I'm playing melee when I fight the new characters from Brawl. They have mechanics which don't follow the standard of a Melee game.
Fsmash combo into Fsmash and another while using the dodge across the stage, you wanna tell me something like that is ok?
It's not about match-ups, it's about the design of the characters. It doesn't fit the standard rules of what Melee should be.I don't understand your logic in the slightest because you aren't being very concise. You aren't playing melee, you are playing P:M. The match-ups in melee have been developed for over 10 years of course any new match-up will feel incredibly different especially considering it's a different game.
Not sure what you mean about the "standard" of melee.
And **** talking the MW is like a grown man trying to pick a fight with a 5th grader. It's just not right.
Wow, now we've got people calling for nerfs on Pit? I've played quite a few matches against GuruKid's Pit and I've never had a problem with his camping. His arrows aren't even that safe at mid- to close-range. They're not Falco lasers, at least, where can just spam them JUST outside of your CQC range and still be perfectly fine.I played the game for awhile today, first time Ive gotten to sit down and play it for awhile.
Pit needs a nerf on his arrow moveability, with how large the amount of control you have over it is it can be used for camping really gayly.
I also have a friend with very similar logic. However , he applied his to Ike, Lucario, Sonic, and Lucas. He also said he hated how easy recoveries are in general this time around. Hey, I'm not complaining. I love P:M!I have a friend who felt the same as kage and he explained his reasons why and who he felt didnt fit in the game. I wish i could remember his reasoning but i do remember some of the characters he named. lets see he named zelda, ike, lucario, mario, sonic. i feel there were more but i cant remember who for sure
not really no. They're improved, so they're a better way to practice, but not effective because they still read button inputs and iirc they don't have human-like patterns coded to help prepare you to play humans.So, since CPU's in 2.1 have upgraded AI, would playing lvl 9's be an effective way to practice now?
Ike can "hit-confirm" on shield too, thanks to that weird cooldown mechanic he has. Having two frame 3 jabs doesn't help things either...It's not about match-ups, it's about the design of the characters. It doesn't fit the standard rules of what Melee should be.
Ok look I was playing Vwins Lucario a bunch today and also watching what he was doing, I found it pretty absurd. Hit confirming on shield for example is not something anyone could do before and there really is no escape if you get caught in that, we tested everything. He can also instant kill you off-stage with a decent combo that ends with a grab and there's nothing you can do about it for recovering.. he's also all over the place and can easily chain attacks without you being able to do much about it.. those types of things feel out of place. Sure it's a cool design, but it's not something melee should have, it's inconsistent with the rest of the characters. If you play melee on other hand, all the characters follow a set of rules and it's the same for Brawl too.
oh gosh why did i laughPK Fire on Din's Fire late night XXX hardcore team deathmatch.
spacing was dependant primarily, if not entirely on grounded movement for all besides mewtwo. THIS is where pm really expands things. Imo its a good thing as i love the movement in this game, but it is frustrating that so many characters have moves or options that can almost nullify spacing.(pit, Ike, rob, Zelda, lucario, wario)
I guess really they offend on multiple levels when you consider some of their projectile options too.
Well, I agree on Lucario. His design is just so foreign, I'm worried that a large portion of the cast literally won't have the options to handle his mix-ups.It's not about match-ups, it's about the design of the characters. It doesn't fit the standard rules of what Melee should be.
they don't invalidate it, however my definition was always "stay out of the range of any character's furthest reaching option at any time." giving a character an action that actively covers ground(often times both a greater distance, and much faster than they are normally capable of) kind of throws a wrench in the process. And short of Samus' superwavedash and lulzy spacie tricks is an entirely new mechanic.that's a weird way of thinking. why would a couple of nifty movement options invalidate spacing?
Heaven forbid the new cast get unusual qualities in their movesets
Meanwhile, Melee Fox/Falco/Bowser retain 1-frame invincibility moves that encompass their entire body.
I expected ignorant answers such as this.Because everyone knows that Melee was the perfect game and anything that makes anything different from Melee is a negative.
I would have agreed, IF Pit had a good MU spread. Those arrows don't mean much when you fly around his face with Falcon, or pick Marth and swat at him like he's a gnat. Friend of mine plays Pit and he had some experience with him in Brawl, and while arrows are annoying for say Ganondorf, you pick someone quicker and it's a non issue. They are annoying for edgeguarding though.I played the game for awhile today, first time Ive gotten to sit down and play it for awhile.
Pit needs a nerf on his arrow moveability, with how large the amount of control you have over it is it can be used for camping really gayly.
Only character out of that group that doesn't make sense is Mario, because Mario is not heavily changed as far as new mobility option or new mechanic. He's Mario and Doc meshed together, with a few buffs, that don't make him feel "out of line" with Melee.I have a friend who felt the same as kage and he explained his reasons why and who he felt didnt fit in the game. I wish i could remember his reasoning but i do remember some of the characters he named. lets see he named zelda, ike, lucario, mario, sonic. i feel there were more but i cant remember who for sure
It's not about match-ups, it's about the design of the characters. It doesn't fit the standard rules of what Melee should be.
Ok look I was playing Vwins Lucario a bunch today and also watching what he was doing, I found it pretty absurd. Hit confirming on shield for example is not something anyone could do before and there really is no escape if you get caught in that, we tested everything. He can also instant kill you off-stage with a decent combo that ends with a grab and there's nothing you can do about it for recovering.. he's also all over the place and can easily chain attacks without you being able to do much about it.. those types of things feel out of place. Sure it's a cool design, but it's not something melee should have, it's inconsistent with the rest of the characters. If you play melee on other hand, all the characters follow a set of rules and it's the same for Brawl too.
Ike is the next best example frankly. A lot of changes make sense, but there are plenty of his that don't. I think he should have been changed a bit more conservatively because he's going from big slow brawl to fast pace Melee, with some of the same power. Some things don't seem to mesh, like bigger bulkier characters you tend to see more of an emphasis on spacing since their mobility isn't that great. But then he's given Side B options out the bunghole and there's not really an easy way to at least "identify" what option or how far he's going to go. He can even use it for combos and recovering. Fsmash being more powerful than DK punch or non sweetspot Bowser Fsmash is unacceptable. The shield hitlag modifier Ike has, to purposefully make him safer on shields, again shifts the balance from "bigger slower character needing to space" into JUST FAIR BRO YOU GOT THIS!" Basically, Ike's given a larger margin for error than a lot of characters, without a ton of downside.Well, I agree on Lucario. His design is just so foreign, I'm worried that a large portion of the cast literally won't have the options to handle his mix-ups.
But if there are other characters that you actually feel don't resemble smash characters, then I can really only tell you what I tell everyone else who says this: you have an incredibly narrow view of what constitutes a smash game. In fact, very few of the mechanics that P:M brings to the table are new to smash; those that aren't in Melee are in Brawl, and just because Brawl is bad doesn't mean it's not smash, and it doesn't mean certain mechanics aren't interesting, or worth exploring.
Exactly how I feel....2 years ago I probably would have dismissed any of these non-melee-esque ideas/mechanics, but after 2 years of questioning and getting the same "this is P:M not Melee" reply....i guess I gave in a little.I'm going to agree with Kage on this. For example, it's always irked me that characters like Sonic, ROB, Snake, and to an extent Lucario and Pit get such amazing options while recovering. For the feel of the game, it'd be much better to have the first three simply have very fast recoveries with hitboxes on the recovery itself. It really would contribute to t he feeling of Melee. I can sort of excuse Lucario and Pit because their main gimmicks give them their access to recovery, which isn't a terribly bad thing. G&W also gets notice for having the same options, but his recovery is still **** even with them. And that's just recoveries that already covers that many characters, let alone play styles.
I usually ignore these things just because I like the game, but I agree that they don't feel Melee like in the least. I certainly wouldn't mind having these characters get Melee-fied recoveries.
Why wouldn't it?Exactly how I feel....2 years ago I probably would have dismissed any of these non-melee-esque ideas/mechanics, but after 2 years of questioning and getting the same "this is P:M not Melee" reply....i guess I gave in a little.
I feel if the pmbr keeps heading in the direction they are going, P:M would still evidently be an amazing game, but messing with so many core elements of Melee...can it really have the same long lasting affection of that of Melee???
all in all, Kage shares good points which i admittedly have succumbed to over time
So ya I played today and the more I play, the more I hate the game.. I don't think I'm going to continue with this. Too many things that does not resemble a smash game.
Granted i am no veteran player like you but these are just some things that i have observed and played.Well I realized how ridiculous Lucario is for example, I don't feel like I'm playing melee when I fight the new characters from Brawl. They have mechanics which don't follow the standard of a Melee game.
Fsmash combo into Fsmash and another while using the dodge across the stage, you wanna tell me something like that is ok?