Kink-Link5
Smash Hero
Sure can, bub.Please do not tell me you can CC dsmash while holding a turnip now.
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Sure can, bub.Please do not tell me you can CC dsmash while holding a turnip now.
...only seems like a lot until you realize they don't change her style or level of dominance when it really counts. If she had a normal double jump like in the early phases of P:M or a much faster run speed, that would actually break her style and cause matchup skew.And the other half ....?
You mean in comparison to Melee? Pretty sure thats just brawl's beamsword being bigger.I guess beamsword just looked bigger to me for other reasons than that it is then.
Also, Raynotac said these things as well:metroid1117 said:This bug was in vBrawl as well, but I wanted to bring it up because I don't think it should occur in the first place. Changing your C-stick to "Attack" causes you to perform jabs when you C-stick a diagonal direction on the ground. However, if you rapidly C-stick diagonally while on the ground (you can just turn the controller so that C-sticking diagonally becomes a downward direction), you'll do one jab for the first C-stick input and then jump for all subsequent inputs, even after you touch the ground. Can someone figure out why this occurs and if there is a way to fix this?
Also, in vBrawl, it is impossible to SDI with the C-stick if it is set to "Attack;" the same is also true in PM. I know that this is a result of how the game reads the C-stick input based on the settings, but would it be possible to change it so that the C-stick can SDI even when set to "Attack" instead of "Smash"? Would it be possible to add a code to read C-stick inputs as "Smash" inputs when in hitlag if the C-stick is set to "Attack"?
Raynotac said:Just a few points sorta related to what you're bringing up:
1. The jump can come from any directional input, not just diagonal.
2. In vBrawl, that setup causes tilt attacks. Now, only forward makes a tilt. Up and down make smash attacks.
3. Such f-tilts cannot be aimed up or down
Link is broken good sir
I clicked on that link expecting Link winning a tournament. I was disappointed :/.Attack stick not working for up/down is one of the reasons our resident DFW Brawl Ike player hasn't joined in on PM yet =/
Link is broken good sir
i'm glad i didn't click the link, as i was expecting the same.I clicked on that link expecting Link winning a tournament. I was disappointed :/.
What features of the PM attack stick does he dislike? I only use it for C-sticked NAirs, so the changes to the ground C-stick didn't bother me.Attack stick not working for up/down is one of the reasons our resident DFW Brawl Ike player hasn't joined in on PM yet =/
I'm not complaining, I said it's an inconsistency in the principle of melee.So can hit confirmed command grabs?
I am also just being real. The amount of inescapable combos in melee is quite large, seeing a melee player complain about a command grab is very confusing.
Did you ever try rolling away from lucario's sideb?Well let's see here, I'm still playing vs ikes even in MTL and I gotta say even though they are lower skilled than me, I still almost lose. That character man... lol. I played vs all 3 spacies, Lucas, Lucario mainly. And I tried Wolf, Charizard, Ike, Falcon, Ganon, Marth, Fox, Falco. Having an easier tech skill barrier for Fox is pretty nice.. because of that I still think he's one of the best. I feel like it's a strong reason why he can be.
Yo ilink omgggggggooggogooggogoDid you ever try rolling away from lucario's sideb?
I'm going to try to see if I can personally test it frame by frame to see if it actually is guaranteed tomorrow.
On that note, can't you still mash out of lucario's sideb before he throws you at low percents?
Walking is for vBawrlers, here in P:M we DD and WD, among other things. We don't get punished for running, you see...Hes uses attack stick pretty much exclusively for up/down tilts. Makes stuff like walking uptilts easier.
Nope we tried, you really can't do anything OOS if Lucario does it properly on shield. He can do a grounded move into side-B and it also connects.Did you ever try rolling away from lucario's sideb?
I'm going to try to see if I can personally test it frame by frame to see if it actually is guaranteed tomorrow.
On that note, can't you still mash out of lucario's sideb before he throws you at low percents?
asked for this before, waiting on it to happen. It really does have it's uses and can get gimps that the boomerang and current arrow arc can't hit. I don't see why they can't just give a non-tap melee angle, and make it P:M arrows on the next frameFor Link, he seems pretty good but I miss his old arrow angle. I know that the new arrow angle was probably chosen just to make it more useful but I and another person I play with would like a non-held tap at least to go at the same angle. We both had uses for that in Melee and miss it.
Just wanted to tune in and say that this is incorrect after double checking this. Peach's dash attack hits frames 6-20 just like Melee. If it feels longer for some reason, then you don't remember how good this attack was.She also has Brawl Peach's dash attack, which lingers much longer than Melee dash attack. Why so many buffs? @.@
You need to stay off the spicy food.tonight i had a weird dream where zard was a good character and i was crushing everyone in a PM tourney with him...
I won GF by beating armada's foot (lolwut?) in monopoly... then o shouted firebreath and threw fire at it...
then i woke up...
Just compromise and jump everywhere. That's the gold standard.Walking is for vBawrlers, here in P:M we DD and WD, among other things. We don't get punished for running, you see...
Seems legitReminds me of a friend's dream where he was having friendlies with Hbox and jiggs just turned into fox and shined falco out of the side-b...
It was a premonition about the next P:M release.Reminds me of a friend's dream where he was having friendlies with Hbox and jiggs just turned into fox and shined falco out of the side-b... and my friend's comment was just "Nice move"
Actually, Melee does punish for running - you can immediately dash in the opposite direction during in your dash animation (hence dashdancing), but not in your run animation. You'd put yourself in a much worse position if you get caught outside your dashdance range when retreating from someone in Melee, but PM's new techniques such as RAR'ing and pivot grabbing (both of which were borrowed from Brawl) make the above scenario better compared to Melee.Walking is for vBawrlers, here in P:M we DD and WD, among other things. We don't get punished for running, you see...
nah that's how mah brain works... i should start writing down my weird dreams or something...You need to stay off the spicy food.
Reminds me of a friend's dream where he was having friendlies with Hbox and jiggs just turned into fox and shined falco out of the side-b... and my friend's comment was just "Nice move"
Isnt that what wavedashing is for? Granted it isnt too short or really slow.Actually, Melee does punish for running - you can immediately dash in the opposite direction during in your dash animation (hence dashdancing), but not in your run animation. You'd put yourself in a much worse position if you get caught outside your dashdance range when retreating from someone in Melee, but PM's new techniques such as RAR'ing and pivot grabbing (both of which were borrowed from Brawl) make the above scenario better compared to Melee.
Yes, but the wavedash animation takes 10 frames (not including the jumpsquat frames) and it's harder to be precise with wavedashes compared to dashdances. Also, in the scenario above where you're running away from the opponent (and can't turn around immediately), you'd still be facing away from them after you wavedash away. It's certainly not a bad option, but it's definitely not the best place to be.Isnt that what wavedashing is for? Granted it isnt too short or really slow.
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