N.A.G.A.C.E
Smash Champion
I dont really think much is wrong with brawl yoshi's, it should at least be a cp imo. (What are the reasons you dont like it leelue?
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I think Fox ought to be PAL Fox.Would anybody here really be upset if the spacies got the sheik treatment?
Oh right, thanks. I had forgotten.Fixed.
Does that mean you dont believe yoshi's melee should be legal?Nagace, for the same reason randall is intrusive,, the ghost requires you to keep track of outside information constantly. On a timer, it still will save or kill people "seemingly" at random, even at top level play.
It's kind of hard to take this seriously when both players kill themselves about as much as each other.
that b-reversal was bogus LOLIt's kind of hard to take this seriously when both players kill themselves about as much as each other.
Well, I don't like it.The only valid concern for it is the shy guys interfering and the ghosts being random, which both can be fixed.
The only thing I'm reading is "I don't like it so it's not CP legal"
this is a very bad example. randall was right there when he was hanging onto the ledge, that's not very hard to keep track of, especially considering how many tens of thousands of times i'm sure he's played on that stageNagace, actually I have a well known hatred for the melee yoshi stage. Get rid of randall and lower the floor so every character can sweetspot, and I'll be happy with it as a CP.
ILink, I posted this
http://www.youtube.com/watch?feature=player_detailpage&v=FJdNU4Gxt1Y#t=176s
On smashmods
M2k in a big tournament losing a stock prematurely to randall. It's not only on a timer but also has the elephant marker. It was even on screen well before he got stuck on it.
The fact of the matter is that these solutions all ask you to take your attention off of the game in a way inconsistent with the rest of the gameflow. M2k, One of the best players of all time, didn't see it. Despite the timer. Despite the elephant. Despite it being on screen.
He was busy playing.
I don't see why these two stages have these elements when we can just take them out.
They harm the game only slightly, but still more than they help.
In theory every player could memorize the timings for the two stages, get used to it instinctively, look up every time they have a spare moment to get their bearings and play around it. But that isn't a practical reality for many people, and not 100% of the time.
If such a thing was added to a stage, by the pmbr, we would be upset. It isn't much different from something like a random wall falling offstage from the sky on alternating sides of the stage every 20 seconds for someone to tech off of. The very thought of that is insanity. Fun perhaps, but objectively silly.
And they aren't different by much.
Foremost, I'd like to note that many other occurrences in Smash are the cause of randomness, or, more relevantly, luck-based attributes. Would it be ideal to place a ban on these as well because they impose consistent gameplay? For that matter, are small, luck-based events really important enough to warrant action? Granted, we're now in an environment that condones mending small problems such as these, as opposed to vBrawl's / Melee's more solid and static metagame; but it doesn't necessarily mean that rather rash action must be taken whenever something is classified by someone of notable status as problem. That said, luck is definitely healthy for any competitive game (ok, yeah, this is coming from someone who's perfectly fine with a triple crit Scald burn) and I don't see any need to stray so far away from the standard form of things if there's no need to; i.e, why make changes if there's not a 'big' problem?Main reason why I don't like YI:B are all the random aspects to it.
I've never witnessed match on Yoshi's Island:Brawl in which one player gets a significant advantage over the other due to the tilting platform and / or support ghosts. These traits of the stage, while annoying and unpredictable, don't pose a noticeable problem and can definitely be worked around during a match.The platform that tilts wherever the hell it pleases with no rhyme or reason, the random support ghosts saving or killing people
These are both attributes of a CP stage. It's very possible to argue that an odd platform layout is just the same as YI:B's odd terrain; because they give some characters a particular advantage once certain conditions have been met, the sloped ledges and inclined floor are comparable to something along the lines of FoD's platforms.the edges are weird, and the main stage has uneven terrain
Which impair what, exactly? Could someone please give a clear explanation of why Flyguys can be a problem, and, more importantly, how they can be 'fixed'? (Removing them is obviously the most immediate solution to this problem, but other options do exist)and to top it all off, we have flyguys.