Kink-Link5
Smash Hero
They can or they can't pass through platforms in Melee?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
pretty sure that It is a single hit right now in the latest build.What does the pmbr think about making charizard's upb just be a single strong hit? I get people DI'ing out of the attack before the final hit actually connects at the end of combos quite often and usually just ends with charizard being punished.
they cannot.They can or they can't pass through platforms in Melee?
If you're referring to Demo 2.1 as the latest build, it's definitely multi-hit.pretty sure that It is a single hit right now in the latest build.
Are you sure cause we just tested it. OOS, straight up, and coming from below. One single hit every time we did it.If you're referring to Demo 2.1 as the latest build, it's definitely multi-hit.
I'm surprised to hear that people are managing to DI out of it, I've been hit by it tons of times but never escaped the final hit through SDI. #badplayerproblems
I agree about the projectile, but I'd say he has a very spacie recovery if you ignore the fact you have to hit yourself in midair. Once he gets going I'd say he's as easy to gimp as Falco.The only thing that Lucas really lacks in comparison to Spacies would be a very good projectile. If he could use his Ice like Falco or even Wolf he'd be better. Then if his UpB was reworked like fox/falco or wolf then yeah he'd be a spacie.
Well, he also lacks the shine.The only thing that Lucas really lacks in comparison to Spacies would be a very good projectile. If he could use his Ice like Falco or even Wolf he'd be better. Then if his UpB was reworked like fox/falco or wolf then yeah he'd be a spacie.
OOS? If that's the case, then you might not be getting every single hit since it sounds like you guys are doing it close to the ground. It should be multiple hits linking into a strong hit, dealing 25% if all of the hits connect. An example is here, where Falcon's damage goes from 99% to 124%.Are you sure cause we just tested it. OOS, straight up, and coming from below. One single hit every time we did it.
Lol to be fair to metroid this is where the conversation started, iLink could've been the one that messed up.What does the pmbr think about making charizard's upb just be a single strong hit? I get people DI'ing out of the attack before the final hit actually connects at the end of combos quite often and usually just ends with charizard being punished.
LOL crap I should double check what I type.Lol to be fair to metroid this is where the conversation started, iLink could've been the one that messed up.
It's dsmashdsmash? grounded upb?
yeah, at the tourney yesterday i got hit by zard's dsmash almost half of fd away from him. that move has a scary range on it : oAlso I thought this was pretty amusing
![]()
I should probably try using it a little more
Well I was thinking that but there have been a lot of hints about certain things being updated (ex. zard's utilt). If it isn't too far off, I think I might hold off on it.Nothing is outdated since this build is going to be around for quite a while, and every piece of information is important to developing each character.