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Project M Social Thread

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iLink

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Well jigglypuff and mario both get instant nair oos and easy perfectly timed SH bairs.
 

SpiderMad

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Now I only hope to one day see the Wifi Light press Air dodge to be shown as awesome which it is.
 

iLink

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I actually prefer light press air dodges

Unless I'm trying to wavedash OoS, then it sucks. If there was a way so holding one trigger button didn't effect the other, I would love it.
 

SpiderMad

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I actually prefer light press air dodges

Unless I'm trying to wavedash OoS, then it sucks.
I've playn with it since demo v1, You can 100% get use to it and do anything with it. The amount of wavedashes you can shoot out becomes faster and easier, and are just as accurate if you get accustomed. Wavedash OOS is 100% fine and possibly faster/easier, but Wavelanding I would have to say is the only thing where it's slightly slightly diminished in accuracy.
 

NeoZ

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I've playn with it since demo v1, You can 100% get use to it and do anything with it. The amount of wavedashes you can shoot out becomes faster and easier, and are just as accurate if you get accustomed
I don't see how it would make WDing faster and easier, it's just getting used to a different timing for the press, not a larger window or anything like that.
 

SpiderMad

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I don't see how it would make WDing faster and easier, it's just getting used to a different timing for the press, not a larger window or anything like that.
It's kind of the same reason why Powershielding is easier because there's no light shield you have to go past each time, which is why certain people removed their shoulder spring(s) like Standardtoaster. While there's no light shielding in the game there's no reason to ever go past the smallest of press to trigger shield except for offline Air dodge, and with Light press air dodge you never have to go past the light press. Going into shield is just a light press away, and there's no reason to go further because there's no light shield in existence which you would want to make a full shield, then Wavedashing out of it you just go back to pressing the light press, There's almost no movement compared to doing it with full press. Everytime you want to wavedash you have to make the finger trip to the spring, and everytime it's over and you don't want to shield you're making that trip all the way back, might sound minuscule but it's very real like some people might of mocked buffer advantages.
 

Rikana

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Buffer should be a tool to help you get better. Not a gameplay mechanic.

Try to do a perfect waveshine oos with no buffer. I'm sure anyone can do it with buffer on. It makes a really big difference in advantage. There are more advantages to using buffer than there are disadvantages.
 

SpiderMad

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Buffer should be a tool to help you get better. Not a gameplay mechanic.

Try to do a perfect waveshine oos with no buffer. I'm sure anyone can do it with buffer on. It makes a really big difference in advantage. There are more advantages to using buffer than there are disadvantages.
That's only Falco
 

Rikana

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Fox, or any space animal, can get a free combo out of a perfect waveshine oos. I don't get what you're trying to get at. All I'm saying is that its still puts the player who uses buffer in the advantage zone.
 

SpiderMad

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Fox, or any space animal, can get a free combo out of a perfect waveshine oos. I don't get what you're trying to get at. All I'm saying is that its still puts the player who uses buffer in the advantage zone.
Buffers help towards Multi-shining with Fox/Wolf is super negligible, yet people use it as one of their first "go tos" for buffer which far below everything else it can help.
 

Rikana

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Because buffer is only used to help people learn how to multishine, right?

Not only does buffer help you execute things more easily but also helps you escape things with more ease. Something as small as 2 frames can mean freedom for those that are being defensive and using buffer. Those that don't use buffer will have to work much harder. This is where the advantage vs. disadvantage comes in.
 

Rikana

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You're still on multishining? I don't think you understood the purpose of my posts. Go read them again. And multishining is not hard at all with buffer.
 

SpiderMad

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You're still on multishining? I don't think you understood the purpose of my posts. Go read them again.
you edited your post at 8:33 explaining yourself which is when I posted mine. If you're ONLY referring to the jump OOS from buffer than the Double shine then okay. There were over 4+ in that thread mentioning false multi-shine stuff, I doubt you didn't mean to infer the multi-shine being easier too.
 

SpiderMad

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You're still on multishining? I don't think you understood the purpose of my posts. Go read them again. And multishining is not hard at all with buffer.
Another edit aey? It only applies to Falco and his longer jump start, which is what I was getting at in the first place why'd you tell me to read your posts again?
 

abcool

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Buffer or not that Sonic is mad pretty. The combos were really dangerous and looked like reckless spamming, but i saw fakeouts to grabs and even took advantage of the shield out of down B. I don't see much people use Sonic to that level. Congrats Wizzrobe you deserved it. Btw did you guys do single or double elimination bracket for Project M?
 

GP&B

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What are your thoughts vs. Mario now, wizzy? I had heard nothing but bad talk for Sonic with it. I think Hbox did well to capitalize off of starters and Sonic's pretty comboable, but it didn't come off to me as a 30:70 against Sonic; it seemed like any time you were in an escapeable combo against anyone, you were gone and back to neutral in a split moment. This is coming from a rather average player's perspective, mind you lol.
 

Wizzrobe

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What are your thoughts vs. Mario now, wizzy? I had heard nothing but bad talk for Sonic with it. I think Hbox did well to capitalize off of starters and Sonic's pretty comboable, but it didn't come off to me as a 30:70 against Sonic; it seemed like any time you were in an escapeable combo against anyone, you were gone and back to neutral in a split moment. This is coming from a rather average player's perspective, mind you lol.
Hard to say specifically, but Mario is one of Sonic's worse MU but i played pretty well against Hbox's Mario because I think ive figured out the MU. For me, it feels kind of even

Also, to answer abcool's question we did swiss which led into double elimination bracket.
 

Hylian

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I don't even notice the difference when playing with or without the buffer >_>. I guess I just do everything frame perfect LOL.
 

GP&B

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Did you see some of the shield pressure? It's practically spinshine lol.

I don't know if it was matchup unfamiliarity, but I didn't see wizzy get a lot of trouble recovering. Hell, one of my favorite lines from crowd commentary was "Gimp him! Oh wait..."
 

MaxThunder

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It's kind of the same reason why Powershielding is easier because there's no light shield you have to go past each time, which is why certain people removed their shoulder spring(s) like Standardtoaster. While there's no light shielding in the game there's no reason to ever go past the smallest of press to trigger shield except for offline Air dodge, and with Light press air dodge you never have to go past the light press. Going into shield is just a light press away, and there's no reason to go further because there's no light shield in existence which you would want to make a full shield, then Wavedashing out of it you just go back to pressing the light press, There's almost no movement compared to doing it with full press. Everytime you want to wavedash you have to make the finger trip to the spring, and everytime it's over and you don't want to shield you're making that trip all the way back, might sound minuscule but it's very real like some people might of mocked buffer advantages.
Might have... I've corrected you so many times now that you should have learned by now...
 
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