[general]
The problem with this is that it's a very short sighted determination of something as broken. No matter how accelerated Project M's metagame may be, it is still way too early for people to be making accurate tier lists and throwing around terms such as "broken," "overpowered," or "unbeatable." If after 6 more months of people actually attempting to find ways around tactics/characters (read: a pretty good thing people could be doing instead of spending said time complaining about it on the forums), the tactics/characters are still proving to be a bit too effective, we'll make the necessary adjustments. We aren't stupid. In mere demo form, we've already created the greatest Smash game of all time. Please, have more faith in us than that.
[Ike-specific]
It seems that people's complaints are driven toward what's popular, rather than what's actually effective, as well. All too many Ike's drowned in pools at FC, with only one of them performing well at all. Is that indicative of Ike being broken? To me, it isn't. To me, it's indicative of Vro doing what was necessary to perform well; he practiced with his character, he developed his metagame, he played the game quite a bit, and his skill in the game was rewarded when he almost took the whole thing, and he still lost against a player that most likely played the game far less than he did. Heck, for all we know, Lucas could be overpowered, and no one is using him, so how are we supposed to know? Maybe Ness is a secret Ike counter that Ike isn't able to do anything about? The fact of the matter is that people are spending more time complaining about how difficult Ike is to fight than figuring out how to more effectively fight against Ike. And what are the Ike players doing? They're practicing, they're getting better, they're getting more experience in match-ups. It's no wonder they're doing well; they're actually trying to get good at the game! We're simply not going to reward the prior kind of behavior, else any and all characters that people don't like fighting against will be subject to nerfing. Sorry. Play the game. Get better. Develop the metagame. If changes are needed they will happen when it's apparent to us that they are necessary, and not a moment sooner. The potential of this game is simply too great to go the easy route and water down the competitive side by punishing people for advancing the metagame nearly immediately. We're not Capcom; we're better.
Crying for Ike nerfs seems no different from crying for a Meta Knight ban. Get better first, then we'll talk.