For Quick Draw, most characters can just stick out a long-lasting aerial for him to run into, or at least to get him to have to throw it out later than he might like.
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That might work, but depending on what you throw out, Ike can use QD attack to knock you out of the way. He doesn't go into freefall after a QD attack hits, so he can then up+B and get back if he hits from high enough.For Quick Draw, most characters can just stick out a long-lasting aerial for him to run into, or at least to get him to have to throw it out later than he might like.
"I don't care about dying" edgeguarding technology: http://www.youtube.com/watch?v=wb1RTIhzRtI&feature=player_detailpage#t=100sWell.. I'd love to see some technology, if there's actual options to do anything about it. Try Ganon vs Ike, as soon as you are in the air getting hit, he pretty much has no options since Ike is faster and has more range. Ganon has no moves fast enough where he can push Ike away from pressure like that. You can even Uair/Fair Fox sometimes if he tries to continue to juggle you but against Ike you cant do anything like that. If you want to side-B as well, it definitely won't hit. It's not an impossible match-up but man, you really have to heavily damage him, if you can, before he can start doing his **** to you lol. And it's also almost impossible to edgeguard him.
Mostly so that Ike isn't 100% free whenever he's out of range to Up B to the ledge.But why? WHY!?!?!?!!?
I think that video basically just proved Kage's point. All but one of the edgeguards shown involved Ganon dying as well. I'm not saying there aren't other possible edgeguarding options for Ganon, but I think this pretty solid evidence that Kage's right."I don't care about dying" edgeguarding technology: http://www.youtube.com/watch?v=wb1RTIhzRtI&feature=player_detailpage#t=100s
Every video here is about Ike doing sweetspotted Aethers.
edit: metroid1117 already beat me, dang.
Just complimenting the QD attack stuff, Ike can auto-attack within the range by holding A.
ah... well then that was not a good choice of word... in my defense, i did say i didn't know what it meant...No input lag is negligible.
Negligible means roughly "Infinitesimal" and "Insignificant." A forced 6 frames of lag, plus whatever extra frames the connection causes, plus any frozen frames, make a huge difference between shielding Bowser's F-smash on reaction and being hit because the shield came out 6+ frames late.
He does, but it's really hard to do. You have to press down on the d-pad on your wiimote and then press 1 or 2- I can't remember which. This game is very confusing.But lucario can't approach
remember guiz
Well I don't know who'll take vs Ike yet but I will figure it out. Also, ya those options shown in the vid makes it seem like the edgeguards are incredibly risky and also that those situations do not really happen often.kage you should just give up and grab a pocket sheik for ike matchup
it's not fun but neither is dealing with ike's bullsh**
lmaoHe does, but it's really hard to do. You have to press down on the d-pad on your wiimote and then press 1 or 2- I can't remember which. This game is very confusing.
It takes practice, but I've found out today that the easiest way, by far, for Ganondorf is to just FAir. It's best to double-jump over Ragnell and fastfall the FAir down on top Ike while he's spinning. I have some offline replays (using the Wi-fi codeset) with Mad and used different characters (including Ganon), I'll upload them sometime tomorrow.Metroid, How hard is all that edgeguarding in practice? It seems like every half inch difference in either height or horizontal space for Aether requires a new strategy.
The video was meant to showcase techniques that involve suiciding. If you don' want to be flashy, you can just edgehog. Ike is difficult to edgeguard, but by no means is it impossible.I think that video basically just proved Kage's point. All but one of the edgeguards shown involved Ganon dying as well. I'm not saying there aren't other possible edgeguarding options for Ganon, but I think this pretty solid evidence that Kage's right.
Yup, I'm back. Would you be willing to go to a tournament in IL on Saturday, 8/25?Metroid you back in chicago area? We gotta play some matches. =P
Yeah I actually planned and going to thatYup, I'm back. Would you be willing to go to a tournament in IL on Saturday, 8/25?
i know that feel bro. can't wait to start working and going to school and heing independent and whatnot so i can do moree stuff.There need to be... like... another tournament with P:M in it near me... so I can go kick some legit ***, I beast with the Zelda characters, and Falco(I think)
You can't believe how wrong this statement could possibly be.Shouldn't we wait until the final release before we decide who's broken? I want to see what kind of monster mk is. None of the changes made to pm will make him any worse so I'll bet he'll be a bit more broken than Ike.
[general]The more broken stuff thats found and fixed, the more final the actual "final" release is, so if a character is broken, do something about it now.
I support this statement.In mere demo form, we've already created the greatest Smash game of all time.
what likeBroken no but there are some characters that are close to that line, and this game does have some pretty obnoxious things in it. Thats why its a demo though lol.
I can say this is possible at the least. Both Ness and Ike have a blindspot if they come in from the air, but PKF can hinder heavily ground based approaches. I still have to see how good Ness's DD is in more application, but I recall it being of a decent length, so it could bait and make Ike whiff for a free opening. Being geographically challenged and Ness having a player base of like 3, makes it hard to test it out though.Maybe Ness is a secret Ike counter that Ike isn't able to do anything about?