DrinkingFood
Smash Hero
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While its true that is an example of rising aerials not beating CC, thats a pretty narrow minded focus. Link has a lot of other things he could do out of shield; the safest being just bair OoS instead, fast falling the second kick so its not punishable. If the Link wanted to be more ballsy, he could just dair OoS if he thinks the DK is going to take the hit; he could jump away and charge an arrow/throw a boomerang, etc. He could wavedash away and poke with jab/ftilt. The depth here lies in that it forces Link to do unorthodox OoS options; otherwise nair OoS would be his only go-to punish.
Removing CCing completely would completely change game balance, too. Good jabs would suddenly become much more powerful (and they're pretty good already IMO). Fast characters like sheik could suddenly attack with abandon instead of having to approach carefully. Peach would lose one of her biggest assets, and fox wouldn't have much of a reason to dair anymore. Would take a lot of re-balancing, and it seems fine as is to me.
Just tone down CCing. Idk what happened in the shift to P:M but you are able to CC attacks at much higher % than Melee and that's not good. I'm guessing part of it is the body collision being different for Brawl than Melee honestly.
Either way, you can keep CC in the game but it's gotta be toned down from what it currently looks like in P:M because it does feel more ridiculous than Melee lol.
Really, the things I have issue with as far as CCing goes are thus:
During low knockback, multi-hit moves, you can SDI downward until you're able to ASDI into the ground. I don't know if it was possible in Melee, but it has happened to me in P:M.
You can CC during your own moves' animations. This strikes me as CCing's biggest offense, because it forgives players for their own bad spacing and decision-making by preventing several kinds of punishment.
The input is perpetual. There's no window after which you cease to CC. So rather than CCing being tool of prediction/reaction that requires skill and timing to implement, it's a continuous state that's incredibly simple to achieve, and that forces your opponent to play totally differently. The cost-benefit ratio is thrown totally out of whack by this aspect. If the move had more of a slashback like quality to it, where it had a window of success, I'd have much less of an issue with it.
Huh? So, people should just give no feedback at all on the game right? If you think melee is a perfect game why are you even interested in P:M? You don't like any of the changes they've made from melee period just because they are different?This thread won't stop until people have picked out every single aspect of Melee and written lengthy explanations on why they're bad for the game.
When that happens I'm probably gonna quit playing this game. Watch, next someone is gonna go after directional airdodging. Or maybe short hopping since some characters unfairly have higher SHs than others?
Childish.Guyz shielding is bad because it changes the way the game plays!
All you have to do is shield when they get close and if they hit it you punish!
It's worse than ccing because it can be done at any percent.
Must be bad for the game so lets remove it!
Acting childish does make it difficult to take you seriously, though.@hylian
Calling me childish doesn't prove me wrong.
I like the fact that me, gallo, and eli are the trailer.Hey guys! Octorox of the Project M Back Room has made a promotional video for the MELEE-FC Legacy Project M tournament in South Bend, IN, August 12-14. Check it out!
http://www.youtube.com/watch?v=dGokjhjhv1k
Read the description for more information. Hope to see you guys there!
Do you not believe shielding adds depth or are you just being childish again? Do you believe shielding and CCing are the same thing?@hylian
Calling me childish doesn't prove me wrong. Prove to me that shielding adds depth to the game.
http://www.youtube.com/watch?v=nAKlFra8nDQWe never made a 2.1 trailer.
Ok, you really should read what you type before posting. Also, I would suggest reading other posts in this thread so you have a little idea of what people are talking about.Well if you can say CCing adds little depth, and half a dozen people provide evidence indicating otherwise, yet you still refuse to accept it, then I ask you to provide evidence that shielding provides depth, and I too will refuse to believe it on completely vague grounds. Yes, I am being an ***. *******ry is the common man's misperception of blunt opposition.
Gee I wonder what I was agreeing with. It COULDN'T have been well thought out posts on good aspects of crouch cancelling, no no no that mean Hylian actually reads posts!I agree with all of the above.
Why do we even have to press down to CC? It's always beneficial and there's no reason why you'd ever choose not to do it. It's just a mindless execution barrier that makes you press an extra button to add artificial fake depth. Crouch cancelling should be made automatic in Project M.
Can't tell if being facetious...
I'm honor'd...it just came as a shock when I watched the trailer and saw footage from my own is all.Like my DK *****. DK ***** in general in Project M though.Yeah, we used a few clips from that vid. They're good clips though, so if anything it should be a compliment We had a limited amount of time to make this vid, and what matters is the end product and I think we've accomplished what we wanted; a really hype Project M trailer for FC.
Oh man, you're level of comprehension is astounding.
you're level of comprehension
I'm not the only one lacking comprehension.you're.
Not taking any sides, or anything, but this post makes me think of l-canceling. And we all know how that has been discussed to death, and it never ends well...Why do we even have to press down to CC? It's always beneficial and there's no reason why you'd ever choose not to do it. It's just a mindless execution barrier that makes you press an extra button to add artificial fake depth. Crouch cancelling should be made automatic in Project M.
Considering that you made the remark about shields without explicitly relating it to CCing and your tone was very sarcastic, I also interpreted your post as "*******ry." The quoted post above, which states that "*******ry is the common man's misperception of blunt opposition," can be interpreted as a personal attack because it strongly implies that the targeted audience (Hylian) is a "common man" and that you are at an elevated position.Well if you can say CCing adds little depth, and half a dozen people provide evidence indicating otherwise, yet you still refuse to accept it, then I ask you to provide evidence that shielding provides depth, and I too will refuse to believe it on completely vague grounds. Yes, I am being an ***. *******ry is the common man's misperception of blunt opposition.
That's actually a fair question to ask--Would Melee phantom hits be preferred on the grounds that it rewards players for near-perfect spacing on their move?DrinkingFood.
Restore phantom hits.
Assuming you've been trolling most if not all of this time, you are now my new favorite poster in this thread. Congratulations. Here's an obnoxiously large cookie.That's cool, I guess we can play the "Let's make strawmen and pretend it makes the other party wrong" game.
I'm not the only one lacking comprehension.
[collapse=Warning, this might blow your mind.]That's not an actual attack on you. It's not worth my time to invest actual brainpower and retort seriously. Why I even posted this in response is a ****ing mystery. But I would l would like to make it clear, for potential future reference, that I was not the first to make a personal attack in this brief exchange.[/collapse]
@everyone else
Sorry for going off topic. But I figure if it's okay for a administrator to show this lack of self control, then it's especially forgivable in my case.
There will be a Project M Teams tournament, no question.
We'll look at finding time for it in the schedule when we do the revamp. Otherwise, there will be time.