DrinkingFood
Smash Hero
Ahh alright.
@unholy
I'm pretty sure you can.
@unholy
I'm pretty sure you can.
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Why ?I know it's possible. I was asking Monk if HE could perform the technique.
Just curious, can you do SHDF?Why ?
Interpolation.B-Air lasts 3 frames but might only hit the first frame because the other 2 frames might possibly be too far in the Z-Axis to hit anyone.
Sorry for doublepost, but@Foshio
I've never been to an event, but as I'm getting more and more advanced techniques down I would consider such. My controller is really legal though atm. Right now I'm doing weekly friendlies with 3-5 others, but only one other bothers to even l-cancel... so we're really just serious scrubs.
*Edit: I went to the uvic smash club once.*
Has anyone had their homebrew build stop loading custom stages? It was working fine for me ever since 2.1 allowed for it, but today I noticed it no longer loaded the page for the stages.
Also... not a biggie of course but has anyone had it freeze at the css after setting stage selection to random (as opposed to "choose" or "turns") and trying to start?
Oh.. and lastly, my friend really wants to start recording matches. I keep up with this thread every day, and I noticed discussions about a specific type of device people here prefer, yet I can't find the page with it... it must have been only a week or two ago. Help?
The default timer setting is at 9 minutes, I think we just left it that way out of faith that no match would take longer than 8 minutes... or because nobody noticed >.>.It is the standard for sets. Not sure why they had it at 9.
I think it can hit on all 3 frames, I've gotten reverse BAir (hit with Ike's hand as he swings it behind his head) to work in some combos before like here and here. For reference, here is his Brawl BAir hitbox, which also hits for 3 frames (which makes me think that the hitboxes on the move haven't changed much).Monkunit said:B-Air lasts 3 frames but truly only hits the first frame because the other 2 frames are too far in the Z-Axis to hit anyone.
No, the default is definitely 8 minutes.The default timer setting is at 9 minutes, I think we just left it that way out of faith that no match would take longer than 8 minutes... or because nobody noticed >.>.
*patiently awaits*And i was gonna make hitbox thingy for zard... but then i found out how damn long it takes to locate the right boxes...
My bad, for some reason I thought it was 9.No, the default is definitely 8 minutes.
You are amazing. I must say though, I thought D3's hitboxes would be bigger.GuruKid said:Hitbox and frame data are up for all you fellow chubby chasin' penguin freaks!
Not gonna do it until it becomes easier...*patiently awaits*
Not another one, please...Why do they even bother wasteing theire time if brawl was supposed to be like melee it would of ben made that way
Brawl was made like that partly to alienate a whole community...Why do they even bother wasteing theire time if brawl was supposed to be like melee it would of ben made that way
But Brawl is so much harder than Melee. You actually have to try to not shoot yourself playing it.
All done by animating Bbox screengrabs in Adobe Photoshop!This is sort of unrelated, but what's your process for quality .gif making?
I was hoping to do something similar with Ness but i'm unsure of a method yet.
Great work, though.
Although BrawlBox cannot display it, hitboxes interpolate ("drag") from the frame to the next. To get a better understanding of any specific frame's hitbox from Bbox just take into account the previous frame's hitbox, and envision a line connecting these two hitboxes.You are amazing. I must say though, I thought D3's hitboxes would be bigger.
By the way, does intangibility mean invincibility? I'm pretty sure it does, judging by the spot-dodge and roll data, but I want to confirm. Ike's UTilt having intangibility/invincibility from frames 9-24 sounds sort of ridiculous.
I have used Fox, just very poorly. Pretty much the only reason I use spacies is to work on my basic tech skill for other characters. The main reason I don't use the analog stick though is mainly just that I'm not willing to take the time to be able to precisely use another button input when I already have one that will suffice for my purposes.You've never used fox... I need it to do shine turnaround bair. Actually with ness i use it to djc. It allows me to do djc dair reals quick
Melee debug menu shows the interpolation.All done by animating Bbox screengrabs in Adobe Photoshop!
Although BrawlBox cannot display it, hitboxes interpolate ("drag") from the frame to the next. To get a better understanding of any specific frame's hitbox from Bbox just take into account the previous frame's hitbox, and envision a line connecting these two hitboxes.
So yes, moves like Dedede's Fair, Dsmash, Fsmash etc are sort of bigger than they appear due to interpolation.
The timer being increased by 1 minute is a pretty common occurrence in tournament that happens accidentally due to how sensitive the menu is to the control stick. When going to the extra menu, one has to press right from the button that goes to the item menu, and then if one is still holding right upon entering the extra menu, the timer gets increased by one, which often goes unnoticed.The default timer setting is at 9 minutes, I think we just left it that way out of faith that no match would take longer than 8 minutes... or because nobody noticed >.>
Actually, that's not a half bad idea.The timer being increased by 1 minute is a pretty common occurrence in tournament that happens accidentally due to how sensitive the menu is to the control stick. When going to the extra menu, one has to press right from the button that goes to the item menu, and then if one is still holding right upon entering the extra menu, the timer gets increased by one, which often goes unnoticed.
Speaking of time settings; I have a proposal to make to the PMBR that's not too important but makes things more convenient, IMO. The default time for regular timed matches is still at the Brawl-default, right? How about making the default time infinity, instead, so that whenever one decides to do a 1-player vs-mode match (for practicing tech skill or whatever), switching to that would be faster (since 1-player stock matches end immediately)? Again, it's not anything significant, but it doesn't take anything other than changing a digit in the coding, so I thought I'd bring up the idea here.
(This wouldn't be an issue for the final release, since the text file will be made available for people to tweak, but for any potential demo releases in the future, that's not an option for us.)
Pretty good actually.The timer being increased by 1 minute is a pretty common occurrence in tournament that happens accidentally due to how sensitive the menu is to the control stick. When going to the extra menu, one has to press right from the button that goes to the item menu, and then if one is still holding right upon entering the extra menu, the timer gets increased by one, which often goes unnoticed.
Speaking of time settings; I have a proposal to make to the PMBR that's not too important but makes things more convenient, IMO. The default time for regular timed matches is still at the Brawl-default, right? How about making the default time infinity, instead, so that whenever one decides to do a 1-player vs-mode match (for practicing tech skill or whatever), switching to that would be faster (since 1-player stock matches end immediately)? Again, it's not anything significant, but it doesn't take anything other than changing a digit in the coding, so I thought I'd bring up the idea here.
(This wouldn't be an issue for the final release, since the text file will be made available for people to tweak, but for any potential demo releases in the future, that's not an option for us.)
I use Cropper to take BrawlBox screenshots and then use Animation Shop 3 to make them into .gif files.This is sort of unrelated, but what's your process for quality .gif making?
I was hoping to do something similar with Ness but i'm unsure of a method yet.
Ah, okay. Thanks for the info.I use Cropper to take BrawlBox screenshots and then use Animation Shop 3 to make them into .gif files.
Go ahead and make hitbox threads and stuff, but keep in mind you won't be able to get correct frame data on Landing Lag and L-Canceling as the animation length in bbox and the attribute for landing lag in PSA is not the actual number used in game. If you're going to make a hitbox thread, just leave the landing lag/L canceling stuff empty until Magus or some other BR member comes by with the actual numbers IMO.