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Project M Social Thread

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SinisterB

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Use BrawlBox v0.64d B-y. I'm using it right now to make hitbox gifs for Ike and I'm having no trouble displaying hurtboxes/hitboxes.
You wouldn't be able to link me to a DL, would you?
 

Jonny Westside

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If Bowser was in the top pocket of the tree, that would make sense you could sticky him because he is so large. I don't think you'd be able to sticky him through the bottom area of the tree though.
Yes, he was. lol that's not an issue?
 

Jonny Westside

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Oh dang, you whippin' out frame data n' stuff lol Alright thanks for the info guys.
 

DrinkingFood

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Btw, Bowser has some glitch that goes on with the c4 tho. It'll like hover a foot or two away from his body when it's "stuck" to him. It stays in a static position relative to his body, and moves when he does, but it just like floats there. I'm sure PMBR already knows about this, but he might have a weird glitch involving getting stickied easier or something as well.
 

DrinkingFood

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Well if it's not supposed to work that way, doesn't that make it a glitch? :p I don't think anyone wanted C4 to have anti-gravity properties. lol
 

SinisterB

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I'll tune in when i'm home if y'all are still up & running, in about an hour or so.
 

RomeDogg

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So I was wondering something. In Brawl it seemed hit stun was greatly reduced on all attacks compared to Melee. Which would mean that you would be less likely to consecutively hit an opponent. I know mechanics relating to DI and the weight physics and all were changed to emulate Melees but what about hit stuns in Project M? Can some one explain the hit stun differences to me and what was changed about them for Project M if any?
 

MonkUnit

Project M Back Roomer
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Hitstun values between Brawl and Melee are the same. Brawl allows you to cancel the hitstun, which is why it feels like theres less. Melee doesn't allow the canceling that Brawl had for hitstun. Project M has Melee hitstun.
 

RomeDogg

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I am not a brawl player I only played it long enough to unlock everything then quit because Melee is better so I don't understand this hitstun canceling, how was that done in brawl?
 

RomeDogg

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Oh ok that makes alot of sense now, I thought there was almost no hitstun in brawl because of hitting each other back and forth in areal combat instead of being able to do multiple hit areal combos depending on who started the attack. Here is one other question I have. I am going to purchase a Nintendo Wii and brawl on the 16th since I sold mine thinking that brawl would always suck. Well I know that I need a SD memory card with nothing saved on it and that i need to open the Project M files through stage builder or whatever.

The thing is I need to know what I all need at the minimum in order to transfer those files onto my SD card from my computer. Do I have to have internet on my Wii? Or is there some kind of device for my USB port to transfer files from my PC to my SD memory card? I just want to know the different routes I can take because IDK if I will get internet for My Wii right away unless its cheap and easy because yeah I do have internet at my place for my computer and all. I just want to play Project M ASAP and I am already spending $200 for a Wii and Brawl plus an SD mem card so i dont want to spend to much more than that on the 16th since I have other bills and what not.
 

hotdogturtle

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Well if it's not supposed to work that way, doesn't that make it a glitch? :p I don't think anyone wanted C4 to have anti-gravity properties. lol
I'm pretty sure that it was like that in Brawl (at least for some characters or certain body parts). The effects are more noticeable in P:M since most characters shrunken down from their Brawl size but the C4 stays on the spot where it would have stuck in Brawl.
 

♡ⓛⓞⓥⓔ♡

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Much like Toon link and Doc there are legends of Zelda being a soft counter to jiggs.
And these legends are utter bull****. Go ask around Puff boards and especially Zelda boards, Jiggs ****s on Zelda. I know this because I did. And yes, I also tried Zelda.

Even Young Link being a "couter" for Puff isn't true, the matchup is even at best for Young Link.
 

Metà

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so, i set R button (i never use it, only L) to down-taunt and taped my R button down so that when i play falcon, every knee is a YESZ knee

every falcon main with a spare button should do this
 

kaizo13

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Does anyone else feel that falco's lasers don't have the same hitstun as melee?
i don't think it's hitstun but rather how it makes your opponents land upon being hit, a.k.a hard land
iirc it was made to match melee quite some time ago but who knows something could still be off.
 

Magus420

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In both melee and PM:

Normal they have 4 hitlag and 8 hitstun on NTSC Bowser weight and lighter (PAL Bowser weight has 7 stun). 12 'stun' total since Falco does not go into hitlag.

When crouched (not to be confused with crouch canceled) they have 2 hitlag and 5 hitstun on NTSC Bowser weight and lighter (PAL Bowser weight has 4 stun). 7 'stun' total since Falco does not go into hitlag.

They can only go into landing/are CCable on downward slopes.
 
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