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Project M Social Thread

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NeoZ

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It also increases the amount of time it takes for a command to get from the controller to the console. I'm not sure how much, but I think it might be a few frames.
A few frames is most likely an overestimation, a quick google search says it's around 4-8 ms.
 

MonkUnit

Project M Back Roomer
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Lordvaati, that image is really huge, use a collapse tag. This isn't the place to discuss the Wii U. Please keep discussion to Project M Demo 2.1 please.
 

SinisterB

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nvm this post i just woke up and i'm dumb lmao
 

Revven

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Soooo, I really, really love Ness:M. Kid is mad hype, but why the changes to his Dtilt? I used to love mixing up hella dtilts, but now I can only sneak maybe one into or during a combo (although I guess that's the point). It's not terrible or anything, it's a nice set-up every once and awhile, just curious as to what brought on the change?
Well... Ness didn't really have anything he could do when he CC'd something, so Dtilt fills that role now as an option. It also does set opponents up for his DJC'd aerials. It's better overall than something that you just... use to deal damage with.

This is just coming from me though, I didn't design Ness.
 

SinisterB

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Alright well that makes sense, i actually love it now anyways.

Following up with multiple Dtilts was fun, though.
 

lordvaati

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Lordvaati, that image is really huge, use a collapse tag. This isn't the place to discuss the Wii U. Please keep discussion to Project M Demo 2.1 please.
oh,my bad.

Ok then on Topic, I do have another question: I remember a while back that the ICs may be one of the last ones added due to something involving nana's AI. any updates on fixing that problem?
 

DrinkingFood

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Oh wow. And here I was thinking a millisecond was a hundredth of a second. I've thought that for a while, and even suppressed the idea that I was wrong and that it was a thousandth like the prefix milli- suggests. Never bothered to look it up for some reason. Nevermind then. I'm wrong.
 

Mr.Pickle

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All the characters he listed didn't make any sense to me, especially that ike comment...maybe if he switched it around to all the characters that are better than wario it would make sense.
 

JCaesar

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From people not playing Wolf. Kinda like why people think *insert any character here* is bad.
 

NeoZ

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where does this misconception (that wolf is bad) come from?
Most opinions about characters will be all over the place due to the game being out for such a short time, a lot of people won't have experience against every character, so their opinions will be limited by the group of people they play with.

If they only see people who are not familiar with the character, they probably won't think that character is good.
 

RaphaelRobo

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Why do you think having the game a short time makes a difference? We can work out an accurate tier list straight away. That's why Sheik is the best character in Melee, Zelda is high tier, Ganondorf is better than Captain Falcon, and Mewtwo is worse than Kirby.
 

Mr.Pickle

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Nahh there are a couple of lowish tier characters, but I can't think of any character that gets completely **** on like the low tiers in melee. So far this seems like a decently balanced roster.
 

DrinkingFood

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Well I just seen the Nyko controller for the wii:U I will probably end up buying that. http://www.geeky-gadgets.com/wp-content/uploads/2012/06/Nyko-Pro.jpg.

But back on topic... I think wolf is good. and I agree with both Jc and NeoZ comments.
That controller is beautiful. I will have it.

Also, I think wolf is good as well. He requires spacie style technical skill (JCable shine which hits on frame one, AD out of laser resembles laser landing cancel on fox/falco but with different uses), has a spacie style recovery (very linear with moderate range), long spacie combos which can lead into KOs very easily. He even falls inbetween fox and falco in running speed, falling speed, FFalling speed, weight, and beats them in air speed. The only thing he lacks that the other two have is a lingering single hit aerial, but that can be worked around.
 

hotdogturtle

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As we've been saying, the constant disagreement about which characters are good, bad, or better than others is proof that there are actually no balance problems in this game.
 

DrinkingFood

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As we've been saying, the constant disagreement about which characters are good, bad, or better than others is proof that there are actually no balance problems in this game.
Atleast, no big or game breaking balance problems. Not even any moderate balance problems. If the rest of the characters were implemented with the same level of balance, this game would be perfectly fine.
 

metroid1117

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With regards to the "Wolf is good" discussion, I'm surprised no one has brought up Professor Pro winning many PM tournaments in the UK with Wolf. Part of it can be that people are experimenting with Brawl newcomers instead of their Melee mains (the top three from their most recent tournament, SR4, was Wolf, Ike, and Wario, in that order) and that Professor Pro is very good (he placed 2nd in Melee), but I seriously doubt that Wolf is a bad character.

Also, I think Charizard has some glaring weaknesses, but he's extremely fun to play and isn't as bad as everyone makes him out to be.

Lastly, I just wanted to give the heads-up that I'm going to another PM tournament this weekend. Expect more Ike and more videos! We'll have more setups this time around, so not all the bracket matches will get recorded. However, I'll try to ensure that matches towards the end of the bracket get recorded.

@DrinkingFood: I saw your edit and was just going to ask why Charizard needed subtle nerfs :p. I agree with you though; I know we're supposed to play like the characters are final, but I think he needs a bigger ledge grab box.
 

DrinkingFood

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I still think he could use some subtle buffs, like not having a ******** ledge grab box.

"Hey there ledge, I grab people with my mouth but I'm afraid to do the same with you because of germs so I'm just gonna use my tiny T-rex arms and poke the second longest part of my body over you like a periscope."

EDIT: @metroid: lol yeah somehow I got the two words confused for the half second it took to type it despite the fact that they are completely opposite words.
 

Wolfy!

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"Hey there ledge, I grab people with my mouth but I'm afraid to do the same with you because of germs so I'm just gonna use my tiny T-rex arms and poke the second longest part of my body over you like a periscope.".
LOL, I think I found myself a new sig.

I agree, though, Charizard should have a better ledge grab box or w/e it's called, lol.
 

DrinkingFood

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Not to mention that, ON TOP OF THAT, he has one of the slowest falling speeds, so his vital organ containing periscope is sticking over the ledge for even longer than it would otherwise be, and since he has an above average fast falling speed, it's hard to tap down to make him fast fall without holding down for too long and going past the edge.
TL:DR: Just don't recover with charizard. Just b-reversal his command glide and fly out of the blast zones to save yourself the mental strain. Oh wait, you can't even reverse his down-b...
 

Mr.Pickle

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The one thing charizard needs the most is some better taunts....I mean come on, every one of them consists of him stomping the ground and roaring lol.
 

DrinkingFood

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Charizard really doesn't like the ground. He won't grab at it with his mouth, neutral-b breathes fire at it, all his taunts stomp on it, when he runs he doesn't touch it, his u-throw ****ing uses the enemy to attack it, and he's got a whole special move dedicated solely to either getting off the ground or traveling with out touching it.
 

kaizo13

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Zard doesn't need buffs...he's a very good char, not a lot of people have realized that yet
 

KingBlaze777

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Charizard really doesn't like the ground. He won't grab at it with his mouth, neutral-b breathes fire at it, all his taunts stomp on it, when he runs he doesn't touch it, his u-throw ****ing uses the enemy to attack it, and he's got a whole special move dedicated solely to either getting off the ground or traveling with out touching it.
You forgot that his D-Smash ATTACKS the ground with intense anger, similar to the one that we humans display when we rage flip (insert random object here, living or inanimate)
 

stingers

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Zard doesn't need buffs...he's a very good char, not a lot of people have realized that yet
right, try playing charizard against zelda or falco and say that again >.> he's like ddd, he beats some and gets beat by others. aka hes very polarizing. not the sort of character u want around tbqh

speaking of zelda, is her having a hitbox and being able to wavedash out of the end of her up b a bug? I can see one or the other, but both o.O
 

metroid1117

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speaking of zelda, is her having a hitbox and being able to wavedash out of the end of her up b a bug? I can see one or the other, but both o.O
As far as I know, both are things that were intentionally put in. She actually should've had a hitbox at the end of her up+B in Melee, but the PMBR said that there was no physical hitbox programmed in even though there was data about its knockback and duration.

Not to mention that, ON TOP OF THAT, he has one of the slowest falling speeds, so his vital organ containing periscope is sticking over the ledge for even longer than it would otherwise be, and since he has an above average fast falling speed, it's hard to tap down to make him fast fall without holding down for too long and going past the edge.
TL:DR: Just don't recover with charizard. Just b-reversal his command glide and fly out of the blast zones to save yourself the mental strain. Oh wait, you can't even reverse his down-b...
Actually, I think his glide isn't great but it's not bad by any means. My friend plays Charizard; he refuses to record videos with me, but he's gotten pretty good at manipulating the glide so it's hard to punish him for it if you let him start it from far away. The glide attack has surprisingly high priority on start-up and Charizard lunges forward during it, so it can throw off spacing more often than one would think. Mixing the option of attacking head-on with just going for the edge can get annoying to deal with if your character doesn't have a disjointed hitbox. It also hits pretty hard and the last hit has decent amount of knockback. I'm more technical and more experienced than he is so I can bait him into using it at bad times, but I think the glide would be really annoying to deal with against a player of similar skill.
 

Jonny Westside

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Sooo....what are some uses for snake's dtilt knife? I mean, I find it difficult to come up with some ideas to where this move will come in handy.
 
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