I have to question zeldas balance...IMO she is far and away the best character in the game.
she has the 2 best moves in the game...faeores wind and nayrus love. are both rediculous. you thought dins fire was where its at? Thats just the tip of the iceberg
Lemee go over the problems with both and maybe y'all can see where Im coming from here...lets compare Faeores wind to the only other teleport in smash, mewtwos teleport. Im talking primarily about onstage usage, not for recovery purposes fyi.
+ Faeores goes about 2x further, with the option to make it any virtually length inbetween
+ Faeores has a starting and ending hitbox, M2s has neither
+ The ending hitbox is cancellable into a waveland, which makes the move safe at the cost of the explosion not coming out - this is the kicker
- 30~ frames of startup, M2s had very little
I'd like to talk about the last positive bit, because that is what makes her teleport truly outrageous IMO. With this she can safely ESCAPE EVERY NEGATIVE SITUATION because there is no way to stop her from teleporting the whole stage away when you are approaching her. This would normally be able to be stopped by baiting her and waiting, but because of the HITBOX, that is not an option. Lets go down the flowchart scenario real quick:
> You are running at a Zelda, who gets scared and starts up a teleport before you can reach her.
> You see her start to teleport and you immediately hold middle ground between where shes currently at and her max teleport range. For the sake of example lets say you're falcon and can close this gap very easily no matter where she chooses to go. Effectively, you've punished her already and the moves not even over yet, a very good play from you!
Now either one of two things will happen:
{> But wait! Zelda's not done yet - she teleports right in front of you, as you predicted, and you run to punish her ending lag. But wait, she wavelands and there is none! Well you sure screwed up, as the only counter to this is to
have a move out in the 10 frames of vulnerability she has during the endlag.
{> But wait! Zelda's not done yet - she teleports right on top of you, and explodes in your face. Well damn, that was silly of you to not see that coming, you suck! The only counter to this is to
shield the explosion or move out of range of it.}
Do you see the problem here? If not, let me spell it out a bit more - This means you have to not only predict
where she is going, but what she will do
out of it, and the counters for her two OOT options are
direct opposites. So not only do you have a 1/16 chance of correctly guessing where shes going (which can be reduced through proper thought and option coverage, of course), but then you have another 50/50 mixup
even if you guess correctly! IMO, that's pretty outrageous.
Anyway, the other move I think needs a tone down is Nayrus Love. Let's compare it to its only other similar counterpart, Fox/Falcos Shine:
+ Roughly 2-3x the range as shine
+ REDICULOUS priority, good luck finding any move that beats this without a crazy disjoint
+ Helps with recovery when you Love Boost
+ Completely safe on shield due to:
+ Land cancellable, meaning when she jumps and uses it (and her height gain is completely stopped when initiating the move, leading to easy application of this) her landing is lag-free. This leads to:
= All 3 characters have
guaranteed kill combos off this move (Falco has dair stuff, Fox shine spikes, Zelda has LC Nayrus to Uair or other aerials or even ftilt into other aerials or smashes at lower percents - its not just for kills anymore!)
= Invincible, but I believe Zelda has a bit more invincibility than shine so thats more of a plus for her really
= Both reflect projectiles (ofc)
- Shines are Jump cancellable, giving it a bit more utilty than only land cancellable nayrus
Keep in mind that people already hold Shine to be one of the best moves in the game. Nayrus Love is a
better shine, though with less mixup potential to be fair. Still, calling the moves comparable is totally realistic with all of the buffs it received.
On top of this, shes got Dins which everyone knows are very good. LKs (and combos into them =D), buffed smashes which you cant fall out of (Seriously wtf, that is the whole weakness of multihit moves, you can basically consider them one hit attacks with active hitboxes the entire time LOL)...IMO shes the
best character in the game currently. She doesnt get too much love (which Im hugely thankful for), because if everyone played her this game would be terrible trying to fight through all of this BS.