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Project M Social Thread

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Strawhat64

Smash Ace
Joined
Jan 5, 2009
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682
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Kissimmee, FL
So I learned that Marth can chain grab Ness....
think it need to be fixed Dx...
but not really since Marth does that to him on Melee as well?
 

RaphaelRobo

Smash Champion
Joined
Oct 24, 2011
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2,833
I don't understand why he gets hated on. Sure, his posts can sometimes be insulting, but I find that the entertainment value more than makes up for it.

Plus, there's often a lot of good information in his posts.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
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26,561
it's just really he's disrespectful for no reason. yeah it's the internet etc. but he's kind of a **** in the way he goes about debating things. there are plenty of people i disagree with on many things but don't really mind because they disagree in a respectful manner. leffen's posting style is just rude, disrespectful, and obnoxious. look around for posts by KirbyKaze, Dr Peepee, Armada, Cactuar, etc. and you'll hardly ever see petty insults or whatever, and it's part of the reason they're respected. you don't gain respect by being an *******, no matter how accurate your information is.
 

Sapphire Dragon

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you don't gain respect by being an *******, no matter how accurate your information is.
I don't think he's actually trying to gain moral respect. He seems to be either posting that way to be funny, or that's his actual way of posting when he talks to people he thinks are idiots. Either way, I don't particularly care for it, unless it's really sarcasm I can't really relate much to an insulting post.
 

`dazrin

Smash Champion
Joined
Jan 11, 2012
Messages
2,213
Location
Vancouver, BC, Canada
Whoa. I thought this was the p:m thread. Not the "who's the most disrespectful pro player" thread

Anyways, yeap. Monktoast will be getting food from me at FC. You can count on that.

And sorry i wasn't able to get on IRC. Moving stuff to new condo in the morning and played PM/melee all afternoon and evening lol

Lucas is so filthyyyyyy. nair->magnet->running usmash
Also nair-> magnet-> nair -> magnet -> fair -> dash atk -> DJC dair off stage ****!
I broke someone's shield with nair-> magnets today lol lucas is so tightttt

Also uthrow is like a guaranteed kill at 100%+ on low/mid ceiling stages. Ridiculous.
Lucas definitely some A, maybe S tier material. Soooo much potential.
DJC, projectiles, sheild pressure, combos, USMASH, shine, tether.. crazy *** character. It almost makes me feel bad for ness.. lol

Oh, and today, some streetfighter player came to the p:m setup and played lucario with us and just KNEW how to play him once we explained how we works. Crazy **** lol

@Sethlon
Yeah, SW is the filthy with lucario lol. He did this tight combo where he spirit bombed, downb->dash atk->utilt->usmash->aerial EX palm INTO the spirit bomb.

I crapped my pants when I saw that combo lol
 

Master WGS

Smash Lord
Joined
Oct 25, 2004
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1,735
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Canal Winchester, OH
Ganondorf dthrow chaingrab seems a tad ludicrous, unless I just happened to choose the four worst characters for the matchup (Lucas, Bowser, Pit, G&W)/I'm totally missing how I'm supposed to DI. He dthrow chained me to killing percents with ease, then dthrow > unavoidable fair.

Halp.
 

Master WGS

Smash Lord
Joined
Oct 25, 2004
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1,735
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Canal Winchester, OH
Yeah, but Melee Ganon had fairly easy weaknesses.

THIS Ganon, however...

Not to mention dthrow chains seem WAY better this go around. 'Dunno if it's Brawl DI or something, but they never worked THIS well on me in Melee.
 

Yung Mei

Where all da hot anime moms at
Joined
Jul 20, 2009
Messages
5,341
the only thing that has made me rage about ganon in PM was that his SideB seems to grab me out of EVERYTHING. doesnt matter what i do, he side bs and ***** my **** afterwards

also, his ftilt ***** my too goddamned hard, hit through everything i tried to do, even shielding

at least in demo 2.0

i have barely played against him in 2.1, so idk how thats goin about this time around
 

SinisterB

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damnn

i gotta say, wolf is super legit. i can finally do stuff brawl wouldn't let me do and everything is just so natural. All he needs now are some awooooo cancels and maybe a fresh utilt :reverse:

Good ****.
 

McNinja

Smash Ace
Joined
Aug 25, 2011
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518
Location
Florida
P:M is like Javi. Nobody really knew him, then BAM! Javi beats out his major competition unexpectedly.

:phone:
 

Stevo

Smash Champion
Joined
Mar 31, 2004
Messages
2,476
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150km north of nowhere, Canada
PM Ganon is like the same thing as melee Ganon.

Just now people are playing characters that they don't have years of experience with, so it is easier for a Ganon player to hide his weaknesses, as people don't really know how to punish yet. Less people are playing the melee top tiers too for example, most of which have favourable matchups against him.

Not that Ganon is bad or anything, but he is mostly the same thing. (which is a good thing)
 

RaphaelRobo

Smash Champion
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Oct 24, 2011
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2,833
I don't think his chain grab is any different, Ganon mains just never seem to be good at it in Melee. I have no idea why.

And yeah, PM Ganon is pretty much Melee Ganon. He just has a beard, a new sideB, and a slightly better recovery. What this means is his strengths are somewhat stronger, but he still has a lot of the same weaknesses. Except he has a beard, which means it's impossible to defeat him.

I do think Bowser is fairly bad for getting out of the CG, though. On the subject of Bowser, I'm fairly certain he can infinite sideB on reaction against the big fat characters, like Bowser, assuming they tech. Would you be able to confirm this for me next time you do Bowser v Ganon?
 

Master WGS

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Ah, wasn't aware Brawl DI was gone. Thought that was still a thing I had read somewhere.

Anyway, still seems of to me. It has been a few years since I played VS Ganon, but I still don't remember the dthrow being quite so brutal...

Must be dat nostalgia.

EDIT: Maybe, Robo. Maybe...
 

CountOlaf

Smash Cadet
Joined
Jan 21, 2012
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35
Location
Maryland
are you using the non homebrew option?
if so idk,
but if you are using the hombrew option use the GC controller to launch gecko, sometimes if you launch it with the wiimote it clitches.
If this is specific to my controllers than just ignore me
I am using non-homebrew, just the sd card in my wii. I tried a different sd card and still didn't work, so i'm really confused, and kinda disappointing because this looks amazingly fun.
 

CountOlaf

Smash Cadet
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Jan 21, 2012
Messages
35
Location
Maryland
Have you tried it on a different wii, just to test the results?
Unfortunately, i just had this problem yesterday, and haven't had the chance to test it on another wii. One thing that may be the problem is the age of my wii, since it is almost 5 years old, but im not sure if that changes anything.
 

Magus420

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Ganondorf dthrow chaingrab seems a tad ludicrous, unless I just happened to choose the four worst characters for the matchup (Lucas, Bowser, Pit, G&W)/I'm totally missing how I'm supposed to DI. He dthrow chained me to killing percents with ease, then dthrow > unavoidable fair.

Halp.
DIing diagonally up&away gives about the right trajectory to go straight up on the throw to jump out. Jumping out by both pressing jump directly into tap jump pretty much guarantees you'll time the jump perfectly as long as you have a good sense of when you get out of hitstun. Before then you can also try DIing slightly behind along with no DI so it's harder to tell which direction Ganon needs to face to get the regrab. Lucas and Bowser get CGed pretty hard. Lucas with his worse than Roy physics and Bowser because he's so large. These are estimates if they time the grab right, and would likely be lower if you were unable to grab lower leg hurtboxes like in melee.

Lucas .... 0-110
Bowser . 0-90
Pit ........ 0-45
G&W ..... 0-30

On the subject of Bowser, I'm fairly certain he can infinite sideB on reaction against the big fat characters, like Bowser, assuming they tech. Would you be able to confirm this for me next time you do Bowser v Ganon?
And if they don't tech? Also no, not even close to possible even if they tech every time. Bowser's tech rolls go the furthest in the game (much better than melee). Even on horrible tech rolls like Pikachu, when you combine the time into the techs to tell them apart to know which direction to side-b with base reaction time (ignoring that this is a choice reaction which is always significantly slower) they are well out of lag from the tech before it grabs them.

For all characters tech stands are 26, and tech rolls are 40. Let's say it starts to become visually apparent/different enough which tech Pikachu is doing by seeing frame 9 of the animations. You're then reacting to frame 9 with let's say an amazing choice reaction time (again, don't confuse that with base reaction) of 0.200 seconds/12 frames. Ignoring the need to actually move the stick to the appropriate direction, and that the game won't read the input until the next frame when it polls inputs so that is always rounded up a frame, that's a total of 21+. The side-b won't reach and grab Pikachu out of the tech roll away until frame 28 of the side-b. That's now 49+. Pikachu was able to act for 9+ frames after the tech before the honestly done on reaction side-b would get him.


 

JCaesar

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Project MD
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Don't forget Ganon can actually begin the side-B a few frames before he needs to choose a direction, thanks to B-reversing :p (I do actually do it like that when techchasing with Ganon's side-B)
 

Magus420

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OK. That's 4 frames less then (though depending on the techs you could then be cutting into time for identifying a tech vs no tech and committing to a side-b which will miss a non-tech). Also, a reversed side-b will often not get behind them to be able to cover tech in place.
 

RaphaelRobo

Smash Champion
Joined
Oct 24, 2011
Messages
2,833
It's completely different if they don't tech, because then you have to try to guess when they're going to get up, and whatnot, which makes it really difficult to get another sideB.

I guess the people I've been playing with haven't been acting as quickly as they could after the techroll, which is what allows me to get the sideB on them. I just tried it out against some Lv9s, and now that you've mentioned it, I can see where the window of opportunity for them to escape is.

This brings up a few more questions, though. How does the timing for downB compare? Can I do that on reaction, or is it still a few frames off? I know downB is the ideal way to finish a Dthrow CG, so it'd be cool if it was the same for a sideB.

What if instead of doing the sideB on reaction, I just sideB in front as soon as I see that they've teched? This seems like it would work on techroll away or tech in place, and would remove the 9 frame window they have to escape. The only downside would be sacrificing a followup with DI behind tech in place, or techroll behind.

I'd work this out myself, but I don't have access to the frame data for PM. And I've always found it much more natural to learn the timings for things from frame data rather than playing the game.
 

GunBlaze

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DIing diagonally up&away gives about the right trajectory to go straight up on the throw to jump out. Jumping out by both pressing jump directly into tap jump pretty much guarantees you'll time the jump perfectly as long as you have a good sense of when you get out of hitstun. Before then you can also try DIing slightly behind along with no DI so it's harder to tell which direction Ganon needs to face to get the regrab. Lucas and Bowser get CGed pretty hard. Lucas with his worse than Roy physics and Bowser because he's so large. These are estimates if they time the grab right, and would likely be lower if you were unable to grab lower leg hurtboxes like in melee.

Lucas .... 0-110
Bowser . 0-90
Pit ........ 0-45
G&W ..... 0-30

And if they don't tech? Also no, not even close to possible even if they tech every time. Bowser's tech rolls go the furthest in the game (much better than melee). Even on horrible tech rolls like Pikachu, when you combine the time into the techs to tell them apart to know which direction to side-b with base reaction time (ignoring that this is a choice reaction which is always significantly slower) they are well out of lag from the tech before it grabs them.

For all characters tech stands are 26, and tech rolls are 40. Let's say it starts to become visually apparent/different enough which tech Pikachu is doing by seeing frame 9 of the animations. You're then reacting to frame 9 with let's say an amazing choice reaction time (again, don't confuse that with base reaction) of 0.200 seconds/12 frames. Ignoring the need to actually move the stick to the appropriate direction, and that the game won't read the input until the next frame when it polls inputs so that is always rounded up a frame, that's a total of 21+. The side-b won't reach and grab Pikachu out of the tech roll away until frame 28 of the side-b. That's now 49+. Pikachu was able to act for 9+ frames after the tech before the honestly done on reaction side-b would get him.


Essentially 0-D for Lucas...
 
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