PGH Carroll
Smash Master
bowser is dumbbbbbbbb
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i swear... i've looked there several times, but haven't found it until now...Should be User CP -> Edit Details -> Change Brawl Character.
That's an odd way of saying "ROB is freeeeeeeeeeeeee".rob is dumbbbbbbbbbbbbb
nope, with down throw I believe. I'll find out more when I got to hbox house tomorrow.with fthrow?
Given the lack of respect he shows to other people, I'm not really surprised.Leffen it's crazy how you always get hated on.
I don't think he's actually trying to gain moral respect. He seems to be either posting that way to be funny, or that's his actual way of posting when he talks to people he thinks are idiots. Either way, I don't particularly care for it, unless it's really sarcasm I can't really relate much to an insulting post.you don't gain respect by being an *******, no matter how accurate your information is.
Brawl DI doesn't exist anymore...Yeah, but Melee Ganon had fairly easy weaknesses.
THIS Ganon, however...
Not to mention dthrow chains seem WAY better this go around. 'Dunno if it's Brawl DI or something, but they never worked THIS well on me in Melee.
I am using non-homebrew, just the sd card in my wii. I tried a different sd card and still didn't work, so i'm really confused, and kinda disappointing because this looks amazingly fun.are you using the non homebrew option?
if so idk,
but if you are using the hombrew option use the GC controller to launch gecko, sometimes if you launch it with the wiimote it clitches.
If this is specific to my controllers than just ignore me
Unfortunately, i just had this problem yesterday, and haven't had the chance to test it on another wii. One thing that may be the problem is the age of my wii, since it is almost 5 years old, but im not sure if that changes anything.Have you tried it on a different wii, just to test the results?
DIing diagonally up&away gives about the right trajectory to go straight up on the throw to jump out. Jumping out by both pressing jump directly into tap jump pretty much guarantees you'll time the jump perfectly as long as you have a good sense of when you get out of hitstun. Before then you can also try DIing slightly behind along with no DI so it's harder to tell which direction Ganon needs to face to get the regrab. Lucas and Bowser get CGed pretty hard. Lucas with his worse than Roy physics and Bowser because he's so large. These are estimates if they time the grab right, and would likely be lower if you were unable to grab lower leg hurtboxes like in melee.Ganondorf dthrow chaingrab seems a tad ludicrous, unless I just happened to choose the four worst characters for the matchup (Lucas, Bowser, Pit, G&W)/I'm totally missing how I'm supposed to DI. He dthrow chained me to killing percents with ease, then dthrow > unavoidable fair.
Halp.
And if they don't tech? Also no, not even close to possible even if they tech every time. Bowser's tech rolls go the furthest in the game (much better than melee). Even on horrible tech rolls like Pikachu, when you combine the time into the techs to tell them apart to know which direction to side-b with base reaction time (ignoring that this is a choice reaction which is always significantly slower) they are well out of lag from the tech before it grabs them.On the subject of Bowser, I'm fairly certain he can infinite sideB on reaction against the big fat characters, like Bowser, assuming they tech. Would you be able to confirm this for me next time you do Bowser v Ganon?
Essentially 0-D for Lucas...DIing diagonally up&away gives about the right trajectory to go straight up on the throw to jump out. Jumping out by both pressing jump directly into tap jump pretty much guarantees you'll time the jump perfectly as long as you have a good sense of when you get out of hitstun. Before then you can also try DIing slightly behind along with no DI so it's harder to tell which direction Ganon needs to face to get the regrab. Lucas and Bowser get CGed pretty hard. Lucas with his worse than Roy physics and Bowser because he's so large. These are estimates if they time the grab right, and would likely be lower if you were unable to grab lower leg hurtboxes like in melee.
Lucas .... 0-110
Bowser . 0-90
Pit ........ 0-45
G&W ..... 0-30
And if they don't tech? Also no, not even close to possible even if they tech every time. Bowser's tech rolls go the furthest in the game (much better than melee). Even on horrible tech rolls like Pikachu, when you combine the time into the techs to tell them apart to know which direction to side-b with base reaction time (ignoring that this is a choice reaction which is always significantly slower) they are well out of lag from the tech before it grabs them.
For all characters tech stands are 26, and tech rolls are 40. Let's say it starts to become visually apparent/different enough which tech Pikachu is doing by seeing frame 9 of the animations. You're then reacting to frame 9 with let's say an amazing choice reaction time (again, don't confuse that with base reaction) of 0.200 seconds/12 frames. Ignoring the need to actually move the stick to the appropriate direction, and that the game won't read the input until the next frame when it polls inputs so that is always rounded up a frame, that's a total of 21+. The side-b won't reach and grab Pikachu out of the tech roll away until frame 28 of the side-b. That's now 49+. Pikachu was able to act for 9+ frames after the tech before the honestly done on reaction side-b would get him.
It is not.Is the "Yoshi's Island Brawl Song Obstacle Course does not switch" code in the .gct?