leelue
Smash Lord
http://www.youtube.com/watch?v=NbzllijvUu8&t=11m41sI really like that Ike. Best thing about this game is seeing people getting better as the character metagames unfold.
That's what I feel like
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http://www.youtube.com/watch?v=NbzllijvUu8&t=11m41sI really like that Ike. Best thing about this game is seeing people getting better as the character metagames unfold.
Just for this I'll consider making an IGN account. I'd like to contribute with my noobish knowledge and spell-checking skills.A while ago, I hinted that I was working on something called "Project W". Well, it's live now. Here is the IGN hosted Project M Wiki!
http://www.ign.com/wikis/smash-bros-project-m
It has more information than even our own website and it will constantly be under construction. I would like it if you contacted me first before any major contribution. There are things we only want to reveal later like the stage list which isn't quite finalized.
Voting for this listNeutral stages are suppose to be...neutral. They shouldn't give any sort of significant advantage to any particular group of characters. It's the reason why Pokemon stadium was ultimately made a counter pick in melee. I think Pokemon stadium 2 however is more neutral considering there aren't transformations.
Neutrals.
Battlefield
Final Destination
Dreamland 64
Pokemon Stadium 2
Green Hill Zone
Wario Ware
Fountain of Dreams
Yoshi's Story
Smashville
Counterpicks
Dracula's Castle
Skyworld
Rumble Falls
Temple: M
Pokemon Stadium 1
Yoshi's Island
Metal Cavern
So... there aren't really any neutral stages...Neutral stages are suppose to be...neutral. They shouldn't give any sort of significant advantage to any particular group of characters.
Nice to see some love for LC. Not gonna last long though.Here's the list I've been playing with recently. The starter stages are the ones that have the most similarity to BF and have a minimal amount of indirect hazards. Keep in mind that this list is intended to be as liberal as possible in order to allow maximum testing of stages.
Starters
Lylat Cruise
Big Blue+ isn't in P:M sooo I'm not sure why you're bringing this up...?Did anyone stick around Brawl+ long enough to try big blue+? I believe Frozen hobo made it. It had no cars, and the falcon flyer kept a (nearly) constant distance from the road, which was sped up. I'm not suggesting that it be added to the counter pick list, but it was an incredibly fun improvement.
I actually asked this question a week or two back;Also, this got buried:
"What are the plans for sonic's aerial forward b oddities? Is some form of the "drop like a rock" mode planned to stay? Is the team aware that the move still shoots you downward w/o a first use on occasion?* Are they aware that sometimes it doesn't shoot you downwards, even when you've used it once?
I like incorporating it into my options a whole lot, and I would be upset to see it go. But like many other things about sonic, it is very inconsistent."
* http://www.youtube.com/watch?v=6FoL1EEeVEQ&feature=plcp&t=2m
Been having a weird thing happen with Sonic...sometimes whenever I overB in the air to recover, Sonic plummets (like goes so fast so low its as if I were using dair instead)... Is this known/intended?
So it seems its a glitch, and I imagine it'll be fixed come next patch/update/what have you.It's known and we know what causes it. Thanks for reporting it though!
With it having so many stages, I wanted 9 starters. The first 8 were easy, and I decided to go with Lylat for the 9th.lylat as a starter? o.o
Sorry for late responce. But I simply used your criteria. SSSE:J is a bad stage and you should feel bad for mentioning it.
Moving plats are fine; they're all on timers, and as such the impact is consistent.
WarioWare's platform layout is irregular. It affects edgeguarding a lot.
Set Starts.If this works the way I imagine it to work, I could get behind a system like this.
Please elaborate.
You're wrong. Stadium was moved to CP because Stage Striking requires an odd number of stages. The term "Neutral," as I explained on the previous page is no longer relevant, and Stage Striking means you should be using more stages as Starters. Ideally, you'd strike from the entire legal stagelist, but that isn't realistic as stage striking could potentially take 5 minutes, slowing down tournaments. To prevent this, you move the stages that are almost always struck anyway to CP status, and have 7 to 11 stages to strike from.Neutral stages are suppose to be...neutral. They shouldn't give any sort of significant advantage to any particular group of characters. It's the reason why Pokemon stadium was ultimately made a counter pick in melee. I think Pokemon stadium 2 however is more neutral considering there aren't transformations.
I'm not a Sonic player, but doesn't that happen when you tap side-b instead of hold side-b? isn't that how it works for grounded spinshots? Idk i always thought that's how it's supposed to work in the air. simply hold b if you don't want to drop. I don't see how it's a glitch, unless u still drop when u hold b....but that's never happened to me"What are the plans for sonic's aerial forward b oddities? Is some form of the "drop like a rock" mode planned to stay? Is the team aware that the move still shoots you downward w/o a first use on occasion?* Are they aware that sometimes it doesn't shoot you downwards, even when you've used it once?
I like incorporating it into my options a whole lot, and I would be upset to see it go. But like many other things about sonic, it is very inconsistent."
in Leleeu's video he only used it once, plus he landed before using it. Looks like he tapped side-bNo, it's a glitch. It happens when you've use it twice before landing.
where did you get this from?
SWEEEEEET. Nice to see one of my videos up on there.A while ago, I hinted that I was working on something called "Project W". Well, it's live now. Here is the IGN hosted Project M Wiki!
http://www.ign.com/wikis/smash-bros-project-m
It has more information than even our own website and it will constantly be under construction. I would like it if you contacted me first before any major contribution. There are things we only want to reveal later like the stage list which isn't quite finalized.
It's not bad at all.I HATE wario ware.
I suppose it would be hard to do, because no AT comes to mind which you can make out simply by looking at falcon with no points of reference. The only thing I can think of is having him waveland Uair or waveland Dair off a platform for which you'd need a platform on the cover.I'm still trying to figure out how to represent returning melee techs with a pic of falcon... would like some help... It's for the cover i'm making...
The pic is going on the back of the cover, so having a platform or something would be good...I suppose it would be hard to do, because no AT comes to mind which you can make out simply by looking at falcon with no points of reference. The only thing I can think of is having him waveland Uair or waveland Dair off a platform for which you'd need a platform on the cover.
Also, pivot boosting is amazing with a few characters. I'm really happy it stuck around. You can utterly confuse people who don't expect it and it looks really flashy. Especially the spacies seem to have great pivot boosts.
I would dump on your marth on wario ware. that stage is stupid and marth sucks there.It's not bad at all.If you are a Marth Main