Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Its also fairly impractical to go through a stage selection process of about 20 stages too.
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That is utter hyperbole.Final Destination is a stage that polarizes more match-ups then any other stage in smash.
Depths had a retardedly low ceiling, try playing there against a foxI think I am confusing brinstar acid level with the rotating rock brinstar stage. Neither of which I recall having a low ceiling except perhaps deceptively low.
I see what you're getting at. I haven't really run into that problem with Ike. I've been able to punish with Fairs/Bairs just like I would with Ganon, and use them fairly similarly on each character. I've used Ftilt as a spacing tool on Ike, and found it to be very effective, much more than it is on Ganon. Also, I've found that after hitting with Ike's Nair, it's fairly easy to follow up with a Fair. Maybe this is just because of the people I've been playing with, though.ganon's grabs are WAY better, and all of his aerials hit you "out". this changes the dynamic quite a bit. ganon has the luxury of camping the middle of the stage and limiting your shield use, while ike you can slowly steal ground and positioning adv from him by carefully advancing with your shield, partially because his grabs suck and partially because only fair/bair hit you out, while nair/upair hit you up. because you're trying to steal ground from him, all you want pretty much is for ike to SH and to grab/trap whatever he does before his move comes out. you can do this to ganon, but because of the positioning difference, you won't want to be in that position nearly as often.
the only way i see ike covering this hole is very creative dair use. even then it's still a pretty massive hole. ike is really lacking any way to land safely outside of tricking the opponent, which you can do to some extent but after a while (read: immediately) it's pretty easy to exploit. any char with a good dashgrab or fast interrupt for his SH should **** ike horribly.
I've already used it in a couple tourneys and it worked well. The key is to have it written down somewhere convenient so everyone can see it. I recommend printing a stagelist out for every setup (what I did for Genesis and what I'll be doing for Zenith), or have a big poster or whiteboard (what I use at Legionfests at our apartment) that everyone can see.Now that I think about it, your system looks really good on paper, but in practice.. isn't it alot to keep track of? lol
Am I supposed to memorize every group? It's just it seems like it'd take a lot of time to do as well.
I'm really interested into how it all works though, JC. I really like the system, just thought about how it would go down when the rubber meets the road.
Apparently, the ground on castlevania is smaller than the ground on FD.I made some stagelist, 1-2-2-1-1-2 striking, and 2 bans. Let's see if I can remember it off the top of my head. 7/7 legal and counterpick stagelist.
Neutral:
Final Destination
Battlefield
Yoshi's Story
Pokemon Stadium 2
Dreamland
Smashville
Fountain of Dreamland (Singles) / Temple: M (Doubles)
Counterpicks:
Pokemon Stadium
Rumble Falls
Wario Ware
Jungle Japes
Skyworld
Metal Cavern (Singles) / Dracula's Castle (Doubles)
Yoshi's Island (Singles) / SSE: Jungle (Doubles)
Singles/Doubles choices are mainly made because I feel those stages are too cramped/roomy, even if some of the choices are a bit awkward. But it's a hella easy to remember.
If this works the way I imagine it to work, I could get behind a system like this.BF
SV
FoD
YS
YI
PS1
PS2
DL
HB
WW
GHZ
Ban 2 per player and strike from the 7 remaining to play.
Any additional 2 stages added would just have an additional ban per player.
The only reason any stage should be a "counterpick" is if there are an even number of legal stages.
Even with the minimized size, Dracula's Castle still encourages camping. Let's not forget that a chunk of the cast gets a neato recovery boost there as well.Finally, why is castlevania a counterpick and not a neutral?
Because starters are not picked by a single player, but by agreement of BOTH players. That's why they have to be (closer to) neutral. Counterpicks are allowed to be "weird" because they allow the losing play to attempt to tilt the match in their favor by picking unbalanced stages.Why is a stage not allowed to be played game one but then can be played in any game after? Our counter picking system is so stupid imo.
I don't hate the stage, but this is pretty much my reason for keeping it legal. You could argue about the height of the platforms and camping, but overall I don't think that it's bad enough to ban. And with the ledges, you have a good counterpick against Ike's recovery, which I think is the only legal stage that doesn't have any walls.Konge Jungle (i hate this stage, though... but i found no objective reason to exclude it)
As the world's most campy player outside of Plank, I don't see Dracastle helping my cause out more than FD would. The platforms are often spaced in such as way that one cannot simply run around on rooftops being a jerk without being easily intercepted by anyone this side of Puff.Even with the minimized size, Dracula's Castle still encourages camping. Let's not forget that a chunk of the cast gets a neato recovery boost there as well.
Unless I'm mistaken, doesn't FoD also have the least amount of ground room out of the Battlefield clones?I don't understand why people ban FoD in doubles? It doesn't lag.
I'm aware, it's the platforms that make it feel too big and cozy for Singles though.Apparently, the ground on castlevania is smaller than the ground on FD.
You generally can't on forums... it's so spaces doesn't count towards the word count i guess... to prevent spam...A
(WTF I can't put multiple spaces before the dashes to make it like up properly? WTH. Oh well it's supposed to be 3 platforms one over another above the middle of the stage.)
Maybe if you're not including Yoshi's Story...Unless I'm mistaken, doesn't FoD also have the least amount of ground room out of the Battlefield clones?
It just feels too cramped for Doubles. Might be my imagination though.
It's bigger than battlefield and yoshi's, iirc.Unless I'm mistaken, doesn't FoD also have the least amount of ground room out of the Battlefield clones?
It just feels too cramped for Doubles. Might be my imagination though.
I really like that Ike. Best thing about this game is seeing people getting better as the character metagames unfold.