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If we did, DACUS wouldn't be possible with the C-stick (which is the primary way anyone does a DACUS)Are there any plans to stop the c-stick from dash attacking?
Mario Tornado is great for recovery, though. if you DI it, you can get as much horizontal coverage as a cape, along with it's height bonus.IMO something needs to be done about Mario's down-b. Mario tornado was worthless in Melee as both an attack, and to some extent a recovery move. It would be cool if it was tweaked to be more like in 64, where it was actually viable as a combo starter. I do like how it's a better recovery move in P:M though.
http://www.smashboards.com/showpost.php?p=14359840&postcount=63167is there a way to change stage textures without messing up the stage? if so how i do
idk, i still think it's not a very good move. something to look into, anyway. I think that the more viable moves we can give each character, the betterMario Tornado is great for recovery, though. if you DI it, you can get as much horizontal coverage as a cape, along with it's height bonus.
It's just annoying because I'm used to sort of buffering a crouch cancel out of run to smash attack or whatever. Now it comes out as a dash attack half the time.additionally, what else do you want the c-stick to do while dashing?
Just how the shine works against a wall from Bawrl. It's sort of being kept right now because it prevents the infinite, somewhat making any stages with walls more viable.also, is it just me or is it impossible to wallshine people with fox? every time I try to do it, they just bounce off the wall. some really weird stuff was happening, like one time on PS1 with the rock stage, i was down in the pit trying to infinite a ganondorf, and he was just bouncing around really strangely, even kinda like, teleporting onto the platform above me. what's with that????
It kills at even lower percents on Yoshi's Story. Monk commented that Magus spent a lot of time adjusting the knockback so that it would be as easy as possible to connect with the apex of the attack.Hmmm a little question, Is the ridiculously high knockback on Ike's rising sword while upB intentional? I mean, if you grab someone on the top platform on battlefield, upthrow and upB, you can kill them off the top at relatively low %'s. I haven't tried it with people who can actually DI, but cpu's are suckers for it.
suredoes anyone want to make a guide for how to play lucas??
Why would anyone want that?Are there any plans to stop the c-stick from dash attacking?
random assorted lucas stuff:does anyone want to make a guide for how to play lucas??
Nope, not that either, I made an .rel for Luigi's Mansion over Distant Planet and it still froze, I just need to know what data string to look at in the hex editorUnlike the original, It seems the PM version of the stage goes over Luigi's without a rel. I tried using a mansion rel to replace a stage and it somehow didn't work. :/
Wasn't Shadic the one working on that stage? Maybe he can help with hex.
Why do people keep confusing me and monk? :<It kills at even lower percents on Yoshi's Story. Monk commented that Magus spent a lot of time adjusting the knockback so that it would be as easy as possible to connect with the apex of the attack.
ah, is this one of those rare fabled occasions in this topic where you can't answer a question with "Because Melee"?Why do people keep confusing me and monk? :<
No, I have the same problem. In Melee you barely have to push up at all on the control stick in order for it to register as a throw. In P:M I've always had scenarios where I tap up, but it doesn't register as far enough. Pretty sure it's a known issue though.I think your Gamecube controller stick is dead, man.
Get a new controller.
Yeah, I can only DACUS with Wolf if i use A. I can't get it down with Z to save my life.Wolf has a pretty nice dacus too, although his is pretty damn strict. I can only do it with a specific button configuration.
Sheik no longer has a dacus because of her melee jumpstart.Sheiks DACUS in Bawlr was a 1 frame window, so I imagine there are some pretty strict timings in this as well. But Shieks DACUS was really good if you did it right in Bawrl.
I.E. free tipper usmash on a grab released MK for the kill at like 80%.
Sorry, my bad; I only remembered that one of you two posted and didn't actually check who did it >.>.Why do people keep confusing me and monk? :<
You can use it off the ledge (by doing a ledgejump)IMO something needs to be done about Mario's down-b. Mario tornado was worthless in Melee as both an attack, and to some extent a recovery move. It would be cool if it was tweaked to be more like in 64, where it was actually viable as a combo starter. I do like how it's a better recovery move in P:M though.
Put this on the OP?Please stop suggesting character changes. They are off the table for a looong time in order to let the metagame develop.
... down-b isn't the charging move...sure
step 1: charge down-b
step 2: down throw
step 3: up-smash
step 4: repeat step 2 & 3
Nope... you can definitely still answer that...ah, is this one of those rare fabled occasions in this topic where you can't answer a question with "Because Melee"?
you do realize it was Wobbles, rightMario won a PM tourney? Hmm... that's not something that I predicted at all...
gah, I always mix those up... down-b isn't the charging move...
O, so jumpstart has something to do with DACUS's. If that is the case then who else cant perform one?Sheik no longer has a dacus because of her melee jumpstart.