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- Feb 27, 2008
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What version of BrawlBox are you using?
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In my opinion that doesn't really compensate for zap jump. When I played regularly I rarely messed up my pkt2s although it's new behaviour is pretty nice. And there were 4 zap jumps 2 of which could be mag pulled and bounced. Except now you can't bounce psi mag?As partial compensation to Lucas, tether recoveries can't be edgehogged and PKT2 will no longer blow up if it hits a stage wall; it rebounds like Ness does in Melee.
Brawlbox .65, I know someone said a misc folder, but I don't know if they meant the miscdata in the ef_ ARC file or what, I'm confused about that partWhat version of BrawlBox are you using?
PSI Magnet's function appears to have been radically changed from its Brawl rendition. It appears to be more useful for shining opponents than momentum changing and projectile absorbing.In my opinion that doesn't really compensate for zap jump. When I played regularly I rarely messed up my pkt2s although it's new behaviour is pretty nice. And there were 4 zap jumps 2 of which could be mag pulled and bounced. Except now you can't bounce psi mag?
Seriously why can't you bounce psi magnet.
You need to use BrawlBox .66b as far as I know to edit the camera values.Brawlbox .65, I know someone said a misc folder, but I don't know if they meant the miscdata in the ef_ ARC file or what, I'm confused about that part
Alright I downloaded it, but I still don't know what I'm supposed to replace for the cameraYou need to use BrawlBox .66b as far as I know to edit the camera values.
BAHAHAHAHHAHAIGN said:(The team is also not working with the game's source code.)
I decided to just take a screenshot to show where it was. Lemme know if you need any additional help!Alright I downloaded it, but I still don't know what I'm supposed to replace for the camera
Is it the ef_ ARC file, or Scenedata Bres In ARC 2?
Cool, I'll do that when I get back on the computer (posting from Wii now). Should I be posting a new thread for my stuff or should it go into your Stage thread?hotdogturtle, can you post your retextured Project M stages in our new Workshop subforum on Smashmods? And maybe a guide on how to do it? We'd really appreciate it.
Anyone else who has any kind of customized content geared specifically towards Project M, feel free to post it there!
Maestro, that's actually technically true. We don't have a file of the game's source code, if we did things would probably be somewhat easier (but not by much) and we would be in a lot of trouble if we did have the source code itself to change.BAHAHAHAHHAHA
in other news, do you guys want me to update the news thread?
Yeah, I noticed. Overall everything feels pretty great. Lucas vbrawl bair has always been my favourite move and I don't even miss it with the new bair and dair. But Lucas' quirky mobility was my favourite part of him and that's gone entirely. It sucks. PKF barely gives you any momentum at all. In demo1 I was excited because although it changed the behaviour of his abilities, they were still there. You could wavebounce and zap jump and ledge hop pkf all into psi mag. It also added new things like the ability to ledge cancel a pkf into mag pull. Lots of fun. Now you barely get any momentum from a full hop pkf into magnet, you can't bounce a magnet, ledge hop pkf gives you no momentum, you can't zap jump. Totally lame.PSI Magnet's function appears to have been radically changed from its Brawl rendition. It appears to be more useful for shining opponents than momentum changing and projectile absorbing.
Thanks for the help bud, it worked. Gotta start makin videos, it would only be against the computer but whatever, I'm good with every character[Except Fox] now lol this game is so ******* sick, my Link is beastlyMK26: Yeah, that'd probably be a good idea. =P
I decided to just take a screenshot to show where it was. Lemme know if you need any additional help!
That would be a bit crowded and wouldn't really fit the format... not to mention that it would be a lot more work...Whoever here is working on a PM cover...perhaps you could make it look like an updated version of this?
Custom art might be cool, but that'd be way more work.
imo all that stuff you mentioned made Lucas janky. just forget about vBrawl Lucas and work on some Lucas:M . He's really good without any of that stuff.But Lucas' quirky mobility was my favourite part of him and that's gone entirely. It sucks. PKF barely gives you any momentum at all. In demo1 I was excited because although it changed the behaviour of his abilities, they were still there. You could wavebounce and zap jump and ledge hop pkf all into psi mag. It also added new things like the ability to ledge cancel a pkf into mag pull. Lots of fun. Now you barely get any momentum from a full hop pkf into magnet, you can't bounce a magnet, ledge hop pkf gives you no momentum, you can't zap jump. Totally lame.
JCz are u guys able to release P:M's Melee Battlefield? I was a bit saddened by its exclusion, Yeroc had me almost convinced that it would be included. Can u post it in the workshop?hotdogturtle, can you post your retextured Project M stages in our new Workshop subforum on Smashmods? And maybe a guide on how to do it? We'd really appreciate it.
Anyone else who has any kind of customized content geared specifically towards Project M, feel free to post it there!
the shield just isn't that big...shots go over/under and still hit you. imo it should be more reliableIs it just me, or does Link's shield only block the 2nd hit onwards while walking?
Yea I was thinking it was something I could utilize instead of being a novelty thingthe shield just isn't that big...shots go over/under and still hit you. imo it should be more reliable