imo all that stuff you mentioned made Lucas janky. just forget about vBrawl Lucas and work on some Lucas:M
. He's really good without any of that stuff.
What does janky mean?
I don't really care if he's good. Without pkf bounce, zap jumps, and magnet pull/bounce, he's lost his most unique behaviours as a character and what I consider to be the most enjoyable part of him.
SHpkf bounce for spacing I can do without; that's campy and kind of boring. However, ledge hop mag pull or full hop mag pull are can be used for chasing the opponent offstage and are options I like to have.
Zap jump recovery might be a little to good for melee. But I enjoy using it to put a pkf in your face as a follow up. In vbrawl each zap jump has a different height so the fire bolt can be placed quite precisely. I think zap jump wouldn't be a problem if its height was simply decreased. There's enough lag on the end of pkf that it could be made no better than a double jump as far as recovery is concerned.
As for being unable to reverse psi mag. Seriously, I don't get why you can't do it. So many moves can be reversed. Like Ness' psi mag. This had to be removed by design. What's the point of removing it?