I'm having the same problem.I want to report a bug with the game
I want to use too many characters
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I'm having the same problem.I want to report a bug with the game
I want to use too many characters
Only if it sticks to another character,It's always been like that...
It's random, you can get the regular one or the butterfly, but I don't think it's ever been a circle.Was it? I always thought it was just a circle.
The info.pac goes in pf/info2.I found this Melee Style "Game" text for when the game ends. Where do I put the info.pac file/will it ruin anything already put in place by the back room?
Thanks a ton, there's already an info.pac in info2 though, any idea if it's safe to replace or not? I don't want to muck anything up.The info.pac goes in pf/info2.
I wouldn't replace that file. I'd recommend you get someone to insert it into the info.pac provided by us.Thanks a ton, there's already an info.pac in info2 though, any idea if it's safe to replace or not? I don't want to muck anything up.
Marth is Melee Marth and you need at least a 2 GB SD Card or less to play this.How many gigs do you need your SD card to be to play this? Also is Marth any good in this game
That isn't the correct answer.It's the same, it's just harder since there's no buffer.
So, essentially I would have to master timing instead of mashing c-stick like an ovulating crazy mother gorilla?That isn't the correct answer.
It's harder because jumpstart controls the window for DACUS. If you have a really quick jumpstart, DACUS is harder. Snake's jumpstart was made to be slightly faster and thus, his DACUS is essentially a tighter window. If DACUS is harder for the character you're using, it is likely that their jumpstart was modified.
Yes.So, essentially I would have to master timing instead of mashing c-stick like an ovulating crazy mother gorilla?
The weird part is that they weren't able to replicate it, it seems only some people are having this issue.
Restructuring the entire physics engine isn't as simple as you make it sound.So I read earlier on the forum from one of you devs that y'all will be fixing some of these bugs soon.
Would one of those happen to be the 1-frame delay on physics/movement? ;o spacies just don't feel quite right with it, and on slower characters wavedashing isn't an attractive option at all.
I'm sure it's a top prio already for you guys to fix this, but I just wanna know if there's any progress made yet.