Stevo
Smash Champion
minus any action other than aerials or airdodges.
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Besides jumps, specials, and zairsWhich is basically every action...
Why is it then that it still possible to do short combos in Brawl before your opponent can move?The only difference between brawl and melee's hitstun is that you can interrupt the hitstun with aerials or air dodges in brawl.
They are only possible because said moves have such low knockback that your opponent is locked into it. The move isn't stunning them or sending them into tumble. Sheiks ftilt in vbarlw is the perfect example.Why is it then that it still possible to do short combos in Brawl before your opponent can move?
Never understood this, if its not hitstun "stunning" them, what is it?
So they are locked into it, but they aren't in stun?They are only possible because said moves have such low knockback that your opponent is locked into it. The move isn't stunning them or sending them into tumble. Sheiks ftilt in vbarlw is the perfect example.
Some people don't like footsies =/= bad gameWhy are people discussing brawl. If it was worth talking about this thread wouldn't exist.
We have told SniperFox why this is, he keeps forgetting however. It's not because hitstun is off, it's because of the SCD bugs we have been telling you guys for months, that have only been dealt with in temporary ways. And by temporary, that means reverting them to Brawl SCD, essentially, for those specific actions. Which only make a very, very minimal difference, which is by 1 frame, which is why it would be bothering said Melee players.but for some reason some testers (sniper fox's stream) think that you cant jump out of hit stun as quickly as in melee, and that you fall too far. Not to mention that the melee players couldnt play fox, falco or marth very well, and that they all felt off
Actually, Brawl being a bad game is a valid opinion to have.Some people don't like footsies =/= bad game
That doesn't count, you're cancelling air dodge with a zair >_>air dodge -> zair
lolol
Yet Brawl has a huge following worldwide.Let's be clear Grim. Brawl is a bad game. Not because of footsies or "it's boring" or whatever. Things like non-tumble hitstun that SB mentioned, and a bunch (really, you'd be surprised) of other coding oversights stemming from a game aimed at a casual audience with no regard to the deeper repercussions of their implementation add up to a pretty crappy game, on the whole. And it's not just competitive players saying this. Every casual player I know says they can't stand Brawl, because it's dumbed down garbage. They're all still playing either Brawl+, Brawl-, or Melee now. All of them that I show PM to tell me it looks to be one of the most exciting things they've ever seen as far as Smash games go.
This statement means that even a scoreless single player game with video speed runs is more competitive than Brawl.Also it was not designed to be competitive.
Checkmate.
I haven't played the new Icarus game, but I've heard it's a fun but simple action adventure game with on rail shooter sections. I don't see how any of that translates into renouncing the casual revolution in fighting games. Especially when the public accepts whatever he releases under the Smash label.After playing Kid Icarus, I'm confident that a higher up forced Sakurai to dumb down Brawl to appeal to the Wii Sports crowd. Kid Icarus is deep as ****. Smash 4 is in safe hands as long as there isn't another casual gamer revolution...
The multiplayer aspect of it can be pretty deep and involve good strategy.I haven't played the new Icarus game, but I've heard it's a fun but simple action adventure game with on rail shooter sections. I don't see how any of that translates into renouncing the casual revolution in fighting games. Especially when the public accepts whatever he releases under the Smash label.
I wouldn't say that, but it's definitely fun.The multiplayer aspect of it can be pretty deep and involve good strategy.
FFA is a cluster**** lol. Just run around with your strongest weapon. Light vs Dark is what I was referring to.I wouldn't say that, but it's definitely fun.
Well, then again, I've only played Free For All
Yeroc is right. There are footsie heavy games like Street Fighter IV, but the punishes are extremely strong when an opening is finally found making it somewhat interesting to watch. Brawl is strong defense compounded by extremely weak offense.It's less to do with footsies, and more to do with the fact that there's nothing that really can come out of footsies. So the game never strays far from neutral territory. There's no tension. Unless you're playing a character that has something, which is usually an infinite or some other oversight that doesn't allow the other player much if any control over the situation. Bad neutral game / ToDs is a weird juxtaposition of extremes that to me make for a very unattractive mechanics package.
If Brawl was the first entry in the smash bros series and didn't have a competitively deep game like Melee to precede it... I honestly doubt a competitive community would have formed. High expectations and disappointed fans forced the status onto it.Yet Brawl has a huge following worldwide.
Also it was not designed to be competitive.
Checkmate.
Anybody else heard about CISPA? I love it when lawmakers become the puppets of corporations.
I thought you wanted the demo out on time?Please give Wario a Bicep Polish over his crappy laughing taunt.
All right then but in that case I don't understand why are you saying thisI can't and won't comment on the tastes of others. Null argument.
I also can't see what it adds to your point.(...) add up to a pretty crappy game, on the whole. And it's not just competitive players saying this. Every casual player I know says they can't stand Brawl, because it's dumbed down garbage.