MaxThunder
PM Support
Hm... maybe i should figure out how to dacus... i've been planning to do it for like... 3 years now...
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More complaining about people ignoring the complaints because "You haven't used the character, so you can contribute absolutely nothing to him".Weren't you just defending the people complaining?
<3I'm pretty sure he was trying to encourage legitimate conversation on the topic: similar in form but not in intent.
I'm glad Grim Tuesday's back and a fact.
Mango's a playtester?
yes, at some point he wasWe've historically had...
that was awhile back....and as it turns out I was correct but that's in the past. No need to bring it up.Wasn't that the time period where you were taking people based on name recognition not dedication to the Project? I recall Spam Arrows complaining about that a while back.
Lol... hungrybox.Wasn't that the time period where you were taking people based on name recognition not dedication to the Project? I recall Spam Arrows complaining about that a while back.
initiate a dash attack, and immediately c stick downwards and up+Z at the same time (up+A also works if you use your right hand like a claw while playing)OK... i did a quick sweep of the brawl forums and found nothing telling me how to dacus... and after 3 searches i still can't seem to word it right...
I'd be really happy if someone could explain it to me...
**** yeah. Dead frames on jump.Just tried Revision 1 of Project M from over 2 years ago.
Man, we've done quite a bit.
hm... this sounds oddly specific... what's the significance of the down on the c-stick?.. and the up-z?.. ... ...initiate a dash attack, and immediately c stick downwards and up+Z at the same time (up+A also works if you use your right hand like a claw while playing)
if your character dash attacks or jump uairs, you didnt get the timing right. i'd suggest practicing with link or wolf in vbrawl to get it right
Pretty sure it's more like:hm... this sounds oddly specific... what's the significance of the down on the c-stick?.. and the up-z?.. ... ...
... i'll have to go do a more in depth sweep of te brawl forums as soon as i get more stable internets...
Just to add to this, here's the original video tutorial that Magus himself posted (but did not make): http://www.youtube.com/watch?v=l7Q2gfVEf0kDown c-stick is the easiest way to dash attack during initial dash. lol. Up-Z inputs the upsmash.
And it was in Brawl? I think the PM team did a much better job with the character.Ok... I'll try not to drag this out.
I don't like wolf's design. Its that simple. It's not that I don't like his moves or that he's an untraditional spacie, its simply that I feel his playstyle does not fit his character. I don't have too play him to say that I don't like him...
I've watched what sw had some with him and while its impressive, it doesn't feel like wolf. It's just the design and how everything works.... I'm saying in a general sense that the characters personality and demeanor in his canon games is not carried over well.
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Right. A character from the game they are revamping has no place in this discussion.Brawl is irrelevant to P:M discussion. That's like me bringing up Diddy Kong Racing talking about Banjo in Nuts and Bolts.
ah... then i guess he just typed it wrong... cause he typed initiate a dash attack and then do c-stick down... at least that's how it came off to me...Down c-stick is the easiest way to dash attack during initial dash. lol. Up-Z inputs the upsmash.
Just to add to this, here's the original video tutorial that Magus himself posted (but did not make): http://www.youtube.com/watch?v=l7Q2gfVEf0k
Alternatively, instead of inputting up+Z for the USmash, you can also use up+A with your right index finger. For some reason, I found this works better for me when trying to do Sheik's DACUS than up+Z.
Regarding DACUS'ing, is Boost Tossing still in?
Strawman arguments are completely illogical. I said nothing about brawl.And it was in Brawl? I think the PM team did a much better job with the character.
No but as a character he makes way mroe sense in pm with his new playstyle than he did before.Strawman arguments are completely illogical. I said nothing about brawl.
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ಠ_ಠ It's seeing awful analogies like that that further make me wish they had logic classes in high schools...Brawl is irrelevant to P:M discussion. That's like me bringing up Diddy Kong Racing talking about Banjo in Nuts and Bolts.
Exactly. The demo is to come out in a bit over a week, and you're having character debates now of all times?Also, I think it would be in everyone's best interest if we waited till P:M came out before we put out our reviews on the state or P:M game-play. We're all aware some people don't like some characters. Please, let's just wait a few days, test out the characters, and then explain what specifically we don't like and offer a suggestion. The P:M team is not closed to new ideas.
I completely agree. However I think he was put into a role that he didn't fit into. I don't think he needs to have a spacie playstyle honestly.No but as a character he makes way mroe sense in pm with his new playstyle than he did before.
How about the animation on ganodorf's up and down angled side tilt, the animation just looks weird, leave the hitboxes but make it a roundhouse, sidekick or maybe a spin hook though that might be too fancy for GanondorfFeedback without playtesting has merit. For example, perhaps a move looks weird due to its animation, or functions in a way that doesn't really make sense/fit in. It doesn't make much sense to say "You've never played the character, your opinions are invalid!" in such a case.
However, feedback with playtesting inherently has more merit. We've historically had over 80 designated playtesters with skills ranging from RyokoYaksa to Silent Wolf to DaShizWiz to Mango. Rest assured that we are very much aware how to iron out problem characters and moves via playtesting. Believe it or not, many of us do read this thread and whenever something of value is posted it's usually discussed in the Back Room and sometimes even implemented, so don't think we ignore our audience's desires or concerns.