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Project M Social Thread

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RaphaelRobo

Smash Champion
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All this balance talk is getting really boring. None of you have played demo2, and as someone that also hasn't played it, I don't know where you're getting these Balance ideas from. You won't truly know what it's like until you've played it. That's only 12 days away, so just wait until then.

Now that I've said that, can we get back to the Kirby discussion?
 

GP&B

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Enough talk about balance. Theorysmashing will only take you so far before it goes into pure speculation, at which there's no point to be arguing over it. Play PM D2 when it comes out and get as much experience as possible with everything there and then start making cases for any kind of real imbalances that can be backed up with actual metagame development.
 

jalued

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Pikachu isn't much better than in Melee, much to my dismay. Specks didn't like his dthrow combos and made it **** again.
But surely with the new bair, QAC and generally better hitboxes, pikachu would be much better. Why isnt the pikachu dthrow just made like melee? It didnt guarentee any upsmash followups but was still very useful.

Confused and saddened by this news :(
 

N.A.G.A.C.E

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People complaining about balance in a game that is not finished and they never played, amazing. Maybe wait to play the game first

Also whats wrong if some characters become top tier level? As long as the rest of rhe cast is still viable this doesnt seem like an issue b/c it seemed obvious to me some characters would be better then others.

:phone:
 

phurgawtin

Smash Apprentice
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Good to hear kirby's getting some work done, also "Spams_Arrows" I grew so tired of looking at the gif in your sig so i decided to block it.
I did that after the first time I saw it, actually.


People complaining about balance in a game that is not finished and they never played, amazing. Maybe wait to play the game first

Also whats wrong if some characters become top tier level? As long as the rest of rhe cast is still viable this doesnt seem like an issue b/c it seemed obvious to me some characters would be better then others.

:phone:
There were people trying to argue over a brawl tier list before the game was released, if I remember correctly. Theorysmash isn't a fun game.
 

Llumys

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Really excited for the demo.

Just figured I'd drop by and say Toon Link having a sex kick is weird as hell; I don't think he should ever kick, even if he's got a lot of Young Link's playstyle in him.
 

metroid1117

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I don't think Pikachu was ever bad. He was a B lvl character hiding out with the D's and E's. Nobody took the time to master him because he was boring and seemed to easily killed by opponents or himself. Then there is the fact that he takes more effort to do the same things Fox does by pressing down-B. However he can gimp just as well. He is pretty good if someone took the time to play a more complex or less easy character. Also legal stages and rule-sets have changed more toward the liking of characters like Pikachu, Luigi, Samus for example. It's part of why I think more of them are emerging and placing near the top.
Melee Pikachu isn't good because he has one of the worst grab ranges, one of the worst shields, bad damage output on his aerials (making him susceptible to crouch canceling), mediocre horizontal range on his attacks, and limited tech options (standing tech had 2 frames of vulnerability compared to the standard 6, but tech rolls were very short and visibly slow). He has a cool moveset, but the above limitations severely inhibit his overall viability.
 

Anth0ny

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Can someone direct me to the files for Melee sfx? I got Riivolution running but I don't know where to find the actual sfx.

Do I have to do it per character or can I get everything at once?

/noob
 

MonkUnit

Project M Back Roomer
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It's everything at once, I think. Try looking on BrawlVault for a melee sfx brsar, it should be there, or at least an outdated(?) version of it. If you need help using the custom SFX, go to the IRC. I can't help Riivolution users, though.
 

leelue

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I'm 90% sure that pikachu has the worst grab range in melee. I think its pika<bowser<pichu. Seriously.

but I have to point to two things to back up metriod:
He has 0 range
He has like 3 effective moves.

He gets by on his quickness alone.
Oh and the up smash.
 

metroid1117

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I'm 90% sure that pikachu has the worst grab range in melee. I think its pika<bowser<pichu. Seriously.

but I have to point to two things to back up metriod:
He has 0 range
He has like 3 effective moves.

He gets by on his quickness alone.
Oh and the up smash.
UAir out of shield is really good too. But regarding Pikachu:M...

jalued said:
But surely with the new bair, QAC and generally better hitboxes, pikachu would be much better. Why isnt the pikachu dthrow just made like melee? It didnt guarentee any upsmash followups but was still very useful.

Confused and saddened by this news :(
Besides these changes, does Pikachu have a better shield and grab range now? (The improved grab range is implied by "better hitboxes," but I just want to be sure.) Also, I asked on a stream whether Pikachu has his Melee frame data for tech rolling and was told that he still has it; out of curiosity, why did you guys choose not to make his teching frame data like the rest of the cast? I personally think it's a little silly to have a single fantastic option with only two frames of vulnerability versus three viable options.
 

NickRiddle

#negativeNick
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Posting to subscribe.

If ZSS is in, she better not be able to footstool out of stuns, or nobody can ever go for the ledge against her.

:phone:
 

leelue

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I, for one, like seeing differences in these things (the techs). Not to the level of mewtwo's spot dodge, but it is a cool and underappreciated factor.

Hey [troll] maybe we could give zelda bad techs (she doesn't seem very spry) to balance her [/troll]
 

Archangel

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Melee Pikachu isn't good because he has one of the worst grab ranges, one of the worst shields, bad damage output on his aerials (making him susceptible to crouch canceling), mediocre horizontal range on his attacks, and limited tech options (standing tech had 2 frames of vulnerability compared to the standard 6, but tech rolls were very short and visibly slow). He has a cool moveset, but the above limitations severely inhibit his overall viability.
You can make anyone sound like a terrible character if you point out only their Negatives. Positives of Pikachu: Strongest Upsmash in the game, Auto-canceling Nairs, one of the top gimping characters in the game(top 5 I'd say), Can fully recover from Spikes until really high %, Super Wavedash, 5th Fastest character in the game, 4 jumps(counting double upB), Quick attack cancels and chains ground and aerials together as good as anyone in S class.

The limitations keep him from ever passing B-tier but Pika isn't a slouch.
 

leelue

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You can make anyone sound like a terrible character if you point out only their Negatives. Positives of Pikachu: Strongest Upsmash in the game, Auto-canceling Nairs, one of the top gimping characters in the game(top 5 I'd say), Can fully recover from Spikes until really high %, Super Wavedash, 5th Fastest character in the game, 4 jumps(counting double upB), Quick attack cancels and chains ground and aerials together as good as anyone in S class.

The limitations keep him from ever passing B-tier but Pika isn't a slouch.
pretty sure we were talking about melee, so no qac.

And I think sheik's tipper is stronger.

Pika is tied for third fastest.

Nobody chains grounds and aerials like falco.

If you shuffle you still have to lcancel.

What is this swd?

Double up b is not in any way as good as it would be if it was split into two sections, thus making it a real fourth jump. This is quite a stretch. Don't say such silly things
 

N.A.G.A.C.E

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bro, my bad bro.
Its cool man, just next time look in the back of your notebook, it has all the standard units right there.

Edit:@leelue, the pika boards were just talking about this and it seems like pika's upsmash is stronger then sheik's tipper
:phone:
 

Cubelarooso

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Pretty much everything regarding Pikachu has been said.

Atrocious grab range (though with nice rewards), poor range overall, and unusable shield (his most notable weakness to me; it's really just better to CC, you're going to get hit either way; terrible grab and rolls just make it worse, but USmash/UAir/Nair/Wavedash back for spaced Fsmash can cover for those).

The only moves necessary to his playstyle are specials (although, even for recovery, Skull Bash can generally be went without; and it's not really much harder to win without Thunder, just takes longer and is less flashy/fun), smashes (though again, DSmash stands out as only borderline important), Nair, Uair, Bthrow, Dthrow/UThrow depending on opponent, and a single tilt of your choice for quick range (they're effectively interchangeable, and can often be replaced with a well spaced/timed FSmash).
The others are just meh, and it's always the safer bet (not always optimal, but more likely to be so) to just use one of the ones listed above. So, he has plenty of places where options can be added as they're deemed necessary.

I think, if given all Pichu's advantages, some Brawl improvements, and a couple of 64 moves, Pikachu:M would be pretty much perfect balance- and playstyle-wise. To me, that means Melee High tier, Pro:M Mid tier.
 

Kink-Link5

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Pretty sure Jigglypuff, Falco, Falcon, Marth, Sheik, and Doc all combo far better than Pikachu. Ness has like negative 2 foot diameter grab range. ****'s so bad to the point that he's very arguably worse than Bowser and Brawl combined.
 

Archangel

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And I think sheik's tipper is stronger.
Alright, a lot of you are saying that Sheik's tippered Usmash is stronger than Pika's. Sooooooooo I decided to test it out, using the side platforms of YS.

It turns out that Pikachu's is stronger in both knockback and percent

Unstale, Pikachu's does 19% when uncharged, and 25% when fully charged.
Sheik's does 17% when uncharged, and 23% when fully charged.

Pika's uncharged Usmash kills Fox at 66% on the side platform of YS, and kills at 40% when fully charged.
Sheik's tippered uncharged Usmash kills Fox at 75%. Fully charged it kills at 47%.
Nobody chains grounds and aerials like falco.
Falco's Shine makes him a league above everyone else it's true. Aside from him you have Fox and Sheik and below them probably Pikachu. Marth and Falcon mostly use aerials or grabs into aerials.

What is this swd?
It's basically a Teleportation glitch. Involving his Neutral B and Quick attack.

Double up b is not in any way as good as it would be if it was split into two sections, thus making it a real fourth jump. This is quite a stretch. Don't say such silly things
The double up B is technically split into two sections. If you don't press another direction after the first UpB then you will not go anywhere(making it 3 jumps) if you do press another direction you move again (making it 4 jumps.:awesome:)

Pretty sure Jigglypuff, Falco, Falcon, Marth, Sheik, and Doc all combo far better than Pikachu.
Yeah but if you read what was being said we weren't exactly talking about combos per sue. It was about a specific kind of combo style in which case Combos go from ground to air and possibly back to ground. Puff, Falcon, and Marth specifically are better at using grabs or Aerials to do combos. Exceptions being Marth and Puff's Utilt and Falcon's Side-B. He can Dtilt some characters into combos as well. Pikachu can do pretty much the same things against character in multiple weight classes.
 

9Kplus1

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Lol wtf? This isn't Melee 2.0... it's a totally different game altogether. You say it like you're implying people who play Melee will naturally switch over...

This is just a sideproject
You're thinking of vBrawl, you sad child.

Btw Pika's Dthrow was... nerfed? That makes me a sad Pika...

Oh, and Pika's SWD is a small glitch caused by the second zip of Pikachu's QA coliding with a move weaker than it. Fox / Falco's lasers don't work, so it's pretty limited in terms of at higher levels of play. The result is Pikachu sliding across the stage at mach speed.

:phone:
 

Ecks

Smash Lord
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Holy ****, this was amazing. I felt like I was watching a released game with years of players' experience. Definitely the best P:M video I've ever seen. Some of the combos were pure Melee.
My thoughts exactly. Holy ****.

And good to hear I was wrong about Kirby OU.
 

Comeback Kid

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Close to 30 characters ready to go in less than 2 weeks? I'm hype again! Great job guys!

While this refers to a few pages back, what is with theorysmashers constantly making grandiose predictions about balance? No character in Demo 1 was overpowered except maybe one which was later nerfed. And that game is so out of date that it isn't even a good comparison.

The characters need to be good, just not too good obviously. And since there has NEVER been a balanced smash game ever released, I find it hard to believe anyone who hasn't played the game knows what too good actually looks like.

Don't let that stop you though. :rolleyes:
 

CSDragon

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Still eagerly eagerly waiting for ZSS confirm, but she was in the video, so I guess that works.
 
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