Grim Tuesday
Smash Legend
PMBR members never miss a beat to boast or get defensive over something.I wasn't talking about Balance I was talking about Kirby![]()
Its just like old timezzzz :D
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PMBR members never miss a beat to boast or get defensive over something.I wasn't talking about Balance I was talking about Kirby![]()
indeed. He is painful to play against ><. Good thing there is bowser!By the way, those I met at the last event I went to and who come come test with me once every two-three weeks or so love Kirby a lot. believe me, we've managed to make Kirby feel amazing and yet play similarily. Of course, he's not done, but believe me, he's in good hands.
these are made already and afew models of Mewtwo too and even brawl styled textureOh my bad I meant that can you import a Mewtwo or Roy model? Forget about the taunt thing
having piles+fireballs on N-B is impossible(yet)Well, if we incorporated it, it would be purely aesthetic. F-smash would look electric or something, maybe pills if that was feasible, white cape. I'm more of a supporter of holding the taunt button during the character entry though, not mid match.
We'll see about it, but yeah, we already have a solid hybrid, so the moves wouldn't actually change according to me.
Then why are you making everyone top tier instead of just viable like you guys said you'd be doing a year ago?We know how to balance a game.
Source?Then why are you making everyone top tier instead of just viable like you guys said you'd be doing a year ago?
Then again, you may not be the one to necessarily point fingers at. Unless of course you were part of the design of Pit, Zelda, or ROB. Aka, the masters of all trades... (jack of none???)
It's kind of difficult to balance characters that don't even have to tools necessary to compete at higher levels of play.Then why are you making everyone top tier instead of just viable like you guys said you'd be doing a year ago.
This is bull**** btw.Actually it is impossible to give him OU.
That was hot.Specks keeps the hype going http://www.youtube.com/watch?v=gLCyjl4JdiE&feature=g-u-u&context=G22865a9FUAAAAAAAAAA
It'd take to long to find the specific information, but I just remember you guys preaching "viable, but not top" a lot a long time ago. I also believe that Demo 1 heavily reflected that ideal if that suffices as evidence. Remember all the intense criticism of Sonic and Snake and how the P:M team defended their changes? (two characters I now praise for their design because the team had actually given them a strength/weakness system)Source?
I think high tier and high mid is the section you want to shoot for. So characters like Marth, Peach, C. Falcon, and IC's. If you really consider these characters, particularly the IC's or C. Falcon, they have pretty substantial weaknesses and can still compete with the top 4 despite some really bad MUs.Making everyone barely viable is also a really bad idea and isn't really balance.
Don't say anything bad about pit if you want to keep your balls.Then why are you making everyone top tier instead of just viable like you guys said you'd be doing a year ago?
Then again, you may not be the one to necessarily point fingers at. Unless of course you were part of the design of Pit, Zelda, or ROB. Aka, the masters of all trades... (jack of none???)
Ok....so after seeing this...pit confirmed?Specks keeps the hype going http://www.youtube.com/watch?v=gLCyjl4JdiE&feature=g-u-u&context=G22865a9FUAAAAAAAAAA
Its funny because it is broke.Marf, shut up already. This has been brought up over and over and over again and it ends the same way everytime.
Let it go already. Make your own damn mod with everyone "viable" in your vision if you want it that way so bad. Sheesh. - -
Their method is working. If it ain't broke, don't fix it.
Jiang offered a multidimensional statement based on the arguement that was going on back then(as was said, it has happened a few time in your presents and absence). He liked some aspect and disagreed with other directions for some characters not all. He also said later that it was all just speculation and theory and where the game will actually go nobody knows because it's not released.Its funny because it is broke.
Its also funny because Jiang, a P:M dev, said a while back that he agrees with me and dislikes the direction the P:M developers have taken with the characters.
I think you are bending his words, I think he said "a few characters" rather than what you are suggesting.Its funny because it is broke.
Its also funny because Jiang, a P:M dev, said a while back that he agrees with me and dislikes the direction the P:M developers have taken with the characters.
And my major complaint is that I disagree with the lack of balance with some of the new characters such as Pit, Zelda, etc. I love a lot of the stuff the P:M has done but I think some of their new characters just don't seem to fit in right and are too good and too accessible for how good they are.although i find it odd that one can write so much about a game they havent even played yet, i'd say irmarf's general statement is pretty correct. i don't really like broad white washing of moveset buffs, i like seeing characters fit into niches.
thank you for the compliments on snake's design in demo1, btw. we wanted him to be a tactical and a difficult to use character. he's gotten some straight buffs from demo1 because many of us feel like he needed a good bread and butter game so that snake didn't have to camp as much. he still gets completely wrecked if someone gets in on him though, trust me.
which brings me to another topic: what will a character look at their lamest? with lots of money on the line, what kind of dreary, repetitive playstyle will be abuseable? it was always something kept in mind when i designed a character. i always felt like tournament games are popular because of the audience. without an interested audience, competitive games won't have anyone to watch it and garner the hype. if the audience is bored with seeing a certain character play, then your game will lose viewers. so i always took measures to try to make a character that the audience would love to watch. i almost never considered where this character would fit on the tierlist. (the characters i had some hand in the designing of are snake, bowser, zss, charizard, a little bit of squirtle and ness, lucario and ike)
unfortunately not everyone in the BR agrees with designing a playstyle before worrying about tier stats so you're going to see a lot of just straight buffs to the demo2 characters and overall a lot of just good moves spread among the cast. i've recently bowed out of project M development because of disagreements with how design is dealt with (but mostly because of school/career related reasonings) but hopefully whatever happens to the characters along the way, they'll be applying whatever feedback from demo2 onto characters in demos/patches in the future.
I couldnt actually think of a reply to IRMarf, but this'll do ^^^So... how about you take this up again after demo 2 is released?.. cause right now it won't really do much good...
And my major complaint is that I disagree with the lack of balance with some of the new characters such as Pit, Zelda, etc. I love a lot of the stuff the P:M has done but I think some of their new characters just don't seem to fit in right and are too good and too accessible for how good they are.
Lol does that mean I made a good point if you couldn't think of a good response other than "Oh shut it and save it for later!"?I couldnt actually think of a reply to IRMarf, but this'll do ^
I do agree that i feel some characters do not have any prominent weaknesses (zelda comes to mind), but there is no metagame for her at this moment in time. Who knows, maybe she will have some very hard matchups that limit her capability. I mean, in a game with this many characters and closer balance, I'm sure that many gamers will main at least 2 characters so that they can better deal with those trickier matchups.
I don't think we need to worry about having long winded grandfinals in a game with this much choice.
Credit to the design of charizard, ike etc. They look like very entertaining characters to watch and play
I don't think "balance" is the right word here:![]()
Can you prove that Zelda and Pit are unbalanced?
What strategies do the backroom have balancing from feedback? Will it be minor changes that do not affect the gameplay of the character and their developing metagame, or is it possible that something significant will be altered?If we design a character to be "Good", then they'll get worse, and become "Mediocre" which is not the goal of our balancing. We also hope to use the data from demo v2.0 play and tournaments to make any needed changes to characters to make sure balance isn't out of whack.
that's something I can agree with, but as far as i'm concerned...the pmbr has shown to have a very good perception of balance.people should have to learn their character which is a combination of overcoming weaknesses and applying specific strengths to formulate the best playstyle
The main thing I dislike about this is that its suggesting that MU knowledge outweighs character experience. Its suggesting that a 3 year Fox main will have difficulty playing against a one month Lucario main simply due to lack of MU knowledge. Ideally you would want the meta game to take this cycle:Most characters are designed and tested with the assumption that as time goes on, matchup knowledge will be gained and Melee top tier characters will do better against PMBR designed characters than before. This is because they are better, and as metagame advances so do their matchups. We've all been playing against Melee top tier for 10 years; we know how to exploit their very limited weaknesses really well regardless of with which character. Exploiting a brand new character will not come as easily. I was playing against Dart's Marth in Project M one day and he stated "This is strange, as I'm literally inventing the metagame against this character."
If we design a character to be "Good", then they'll get worse, and become "Mediocre" which is not the goal of our balancing. We also hope to use the data from demo v2.0 play and tournaments to make any needed changes to characters to make sure balance isn't out of whack.
If the Lucario is good, yes. That's how it's always been even in melee. Whenever an unpopular character comes along, everyone but the very top players seems to have trouble adjusting to it.Its suggesting that a 3 year Fox main will have difficulty playing against a one month Lucario main simply due to lack of MU knowledge.
Not all of them, only a few characters have this "problem". I hardly think charizard or ike fit into your argument and lucario is a poor example because he is very difficult to use well.The main thing I dislike about this is that its suggesting that MU knowledge outweighs character experience. Its suggesting that a 3 year Fox main will have difficulty playing against a one month Lucario main simply due to lack of MU knowledge. Ideally you would want the meta game to take this cycle:
1. Melee vets dominate due to more knowledge of the character which they are playing
2. new char mains develop playstyles and experience
3. new char mains surprise Melee vets with lack of MU knowledge, P:M chars briefly dominate
3. Equilibrium when there is even distribution of skill and MU knowledge
TBH, I think Demo 1 would have taken that path if people gave Sonic and Snake a chance but they were difficult to play from the get go so people shunned them and blamed it on their lack of tools to compete with Melee chars.
It seems that the P:M characters are getting substantial enough buffs to skip step 1 and 2 of the process so that these characters have short low level learning curves and can compete with Melee vets and multi-year mains.
Your arguments make sense but you are forgetting something. Melee is an old game. Alot of 3 year fox mains will figure out the new MU's in a months time.1. Melee vets dominate due to more knowledge of the character which they are playing
2. new char mains develop playstyles and experience
3. new char mains surprise Melee vets with lack of MU knowledge, P:M chars briefly dominate
3. Equilibrium when there is even distribution of skill and MU knowledge
TBH, I think Demo 1 would have taken that path if people gave Sonic and Snake a chance but they were difficult to play from the get go so people shunned them and blamed it on their lack of tools to compete with Melee chars.
It seems that the P:M characters are getting substantial enough buffs to skip step 1 and 2 of the process so that these characters have short low level learning curves and can compete with Melee vets and multi-year mains.
True, but being able to "give" character buffs does not let them grow. It just makes players become dependant on these gameplay buffs rather than actually learning how to play the character well.I feel it's safer for newcomers to be subjected to future buffs than to nerfs. Watching characters grow and overcome challenges is part of what made Melee.
yes but that growth was brought in with overall growth and discovering of AT's as well. before Wave dashing was discovered the game's path was much different. With SH projectle use and shffling's discovery and development it caused more changed. As many changes as there have been over 10 years some characters have made no significant moves and they are trapped below C tier. Making them permanently nonviable. Why else do you think characters like Zelda are being buffed in the first place? We already watched her grow for 11 years. Why waste more time...to be realistic how many more good years do you think melee has left? The game and the players? Do you see it going much farther...lets say 2018? I don't.I feel it's safer for newcomers to be subjected to future buffs rather than nerfs. Watching characters grow and overcome challenges is part of what made Melee.
I don't think Pikachu was ever bad. He was a B lvl character hiding out with the D's and E's. Nobody took the time to master him because he was boring and seemed to easily killed by opponents or himself. Then there is the fact that he takes more effort to do the same things Fox does by pressing down-B. However he can gimp just as well. He is pretty good if someone took the time to play a more complex or less easy character. Also legal stages and rule-sets have changed more toward the liking of characters like Pikachu, Luigi, Samus for example. It's part of why I think more of them are emerging and placing near the top.True, but being able to "give" character buffs does not let them grow. It just makes players become dependant on these gameplay buffs rather than actually learning how to play the character well.
Axe is a perfect example of how to take an average character and win. Imagine how good pikachu will be PM with his substantial buffs
Neither buffing or nerfing characters is good for metagame, but as long as the changes are subtle enough it should integrate without too many players protesting. Having said that, I am personally against any buffs/nerfs with the demo2 character. I think they should just be left alone, like melee was and let the metagame develop as it will. Having 20 characters tournament viable is still alot better than melee's balance, even if it is not perfect
You're making an awful lot of assumptions here about things I know you have no real access to. So it's hard not to take your balance ranting with a grain of salt. It also disturbs me that a) you think your three example characters are indicative of everyone's design for some reason and b) the pmbr apparently isn't allowed to develop characters with different design guidelines. In a 41 character game, it seems you believe that every character should strictly follow Captain Falcon's design. We should never look to other viable melee characters, like Peach, or Samus or Jiggz - characters that when viewed in a vacuum without real access appear to lack definable weaknesses as well.Then why are you making everyone top tier instead of just viable like you guys said you'd be doing a year ago?
Then again, you may not be the one to necessarily point fingers at. Unless of course you were part of the design of Pit, Zelda, or ROB. Aka, the masters of all trades... (jack of none???)