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Even if this hypothetically did happen, 99% of them would come right back when it did eventually come out.Is this project realistically going to be done in the next few months? or ever? I feel that you are going to lose your fan base as people forget about it, or plainly just don't care about it anymore. I'm slowly slipping into those categories.
As long as I get my Yoshi and my TLink you can release it wheneverWe are aiming to release somewhere near the end of March / beginning of April.
Damn, that's one hell of a drive, I don't think I can manage that, too bad cause I have like 3 or 4 tvs lying around between my mom and dads houseI'm bringing it to a monthly tournament in Washington called Gameclucks this next Saturday.
daze - You and your buddies should bring a TV or something. We're always low on those. I would, but my only CRT in the house is 32" and like 150 pounds.
Not only is it possible, it's been done before.So is it possible to simply delete the water on Pirate Ship. As in not delete it visually, but the actual water/swimming crap so you just fall through it?
Where in Canada are you from?New guy here. I've been playing Melee for years, and after weeks of reading through this project, I figured it was time to join. :]
A couple pages ago, Peach's Castle 64 was brought up as a possible stage. I'd really like to see it come back in Project M. It's currently the only counterpick in SSB64, so it can be counted on as a reliable legal stage without many changes.
Termina: Great Bay would also be cool. But I don't think it should be modified to become tournament legal. The pool of legal stages is already huge, and Great Bay, alongside Fourside and Saffron City, could be added as a nostalgic stage, rather than a competitive stage.
The fact that those characters play completely differently and have different movesets and physics doesn't mean their matchups are that much different. You can link any two random characters on the fly with a button press and it wouldn't exactly break the balance of the game simply because they're limited to one character's traits at a time.Just a quick question, how are you guys going to deal with two high tiers (Sheik and Zelda) being interchangeable in terms of tournaments? It was never a problem before since Zelda was never any good, but now that Zelda's good too, their combined efforts could wreck havoc on even more matchups.
true, but it still forces the momentum of the game to change, which could be a deciding factor for the zelda/sheik player winningRealize that we're talking about Sheik in Melee, a notoriously dominant character with very few bad matchups, with Zelda covering the rest of her bases.
Find the number of unfavorable matchups Sheik may have on one hand.
See if Zelda could do any better in those matchups.
The fact that Sheik herself is still so very good doesn't leave many characters for Zelda to upskirt, except for the one possibility of Ice Climbers if they ever begin working properly. If you can beat a good Sheik, you can most assuredly beat their equivalent Zelda if you spent any time learning how to fight the character.
Or it could blow up in your face. Just because you take a gambit doesn't mean it will work in your favor. Basic fighter theory there.true, but it still forces the momentum of the game to change, which could be a deciding factor for the zelda/sheik player winning
One could always SHFFL Fair instead. With DDD's current characteristics, physics and tools (his grab range in particular), he doesn't really need another option to **** shields with.Anyway let's talk about dedede's uair and dair. I personally feel that uair should be a completely new move and that dair should be advantageous or neutral on block when SHFFL'd.
I didnt say anything about rumble falls being different.Rumble falls in project m is pretty much the same as it was in brawl+.