Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
0.
Version 3 however will likely have a bunch.
Version 3 however will likely have a bunch.
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Not even the devs know. Though, rest assured that most of the characters from the demo will be making a return, with a sufficient amount of changes. From our perspective, though -- and the strong hopes of Project:M followers -- Lucario, DK, Wario, Zero Suit Samus, Charizard, Pit, Ike, and Ness are ready for the next release as well. Characters such as Squirtle, Luigi, Peach, and Toon Link still require a few tweaks before being considered acceptable for public contact; other characters, namely Kirby, Olimar, Meta Knight, and Ice Climbers still require a lot of changes, before even being considered viable.How many chars will be in the next version of the demo?
...and thus explaining why random is top tier.So when you select Random in PM demo 2, you just get sandbag.
Except we AREN'T talking about melee sheik, we are talking about sheik in P:M. All those characters she dominated in Melee have been buffed very significantly. If this didn't result in sheik having more bad matchups, then we would have a new problem in that sheik would be too powerful compared to the rest of the cast.Realize that we're talking about Sheik in Melee, a notoriously dominant character with very few bad matchups, with Zelda covering the rest of her bases.
Find the number of unfavorable matchups Sheik may have on one hand.
See if Zelda could do any better in those matchups.
The fact that Sheik herself is still so very good doesn't leave many characters for Zelda to upskirt, except for the one possibility of Ice Climbers if they ever begin working properly. If you can beat a good Sheik, you can most assuredly beat their equivalent Zelda if you spent any time learning how to fight the character.
Ike, Wolf, Charizard, Bowser, and ROB also seem likely to be featured in Demo 2. However, I'd personally be willing to give up some characters in exchange for fixes/edits to the game mechanics (non-sticky techs, Melee edge techs, momentum active on frame 1, etc.).Not even the devs know. Though, rest assured that most of the characters from the demo will be making a return. From our perspective, though -- and the strong hopes of Project:M followers -- Lucario, DK, Wario, Zero Suit Samus, and Ness are ready for the next release as well.
Luigi would be nice, too.Ike, Wolf, Charizard, Bowser, and ROB also seem likely to be featured in Demo 2. However, I'd personally be willing to give up some characters in exchange for fixes/edits to the game mechanics (non-sticky techs, Melee edge techs, momentum active on frame 1, etc.).
Between 14 and 30.How many chars will be in the next version of the demo?
can't get more accurate than thatBetween 14 and 30.
I imagined this in the deepest voice possible.Between 14 and 30.
**Brofist**I just want toonlink in the next demo. i wouldn't care if there were only 8 characters- if toonlink was one of them, i'd be very happy
PS2 in P:M is the most neutral stage allignmment in Smash I've seen so far.
I like how neither of you gave any sort of justification for your opinions on the stage. Personally I agree with Xebenkeck though- the platforms are large enough to be a factor but placed well enough to not be in the way if the players so choose.I wholly disagree.
AFAIK turnips were fixed already.turnips don't work on shield like the do in melee, I would be surprised if she makes it.
Still a legitimate question ^Just a quick question, how are you guys going to deal with two high tiers (Sheik and Zelda) being interchangeable in terms of tournaments? It was never a problem before since Zelda was never any good, but now that Zelda's good too, their combined efforts could wreck havoc on even more matchups.
http://vocaroo.com/?media=vC3uiS86V2KGc3zNGI imagined this in the deepest voice possible.Between 14 and 30.How many chars will be in the next version of the demo?
Ike's only difficulty in recovering comes from when he's far below and far to the side of the stage. Other than that, he has some pretty solid options, and I don't really think that he needs much improvement. He's a heavy character that can basically wall-jump from a huge distance away.I do have a question or rather a suggestion for Ike:M though feel free to shoot it down due to it has to do with his recovery but could you make his recovery sorta like that of sonics. I believe it would help him alot I cant say for sure if he needs it or not. only the devs would know.
by the above I mean like for example for a return do QD>if secondary jump is saved allow to cancel at the end of QD's dash to jump > up B. If he uses his second jump before QD just would qd to his death like how sonic would with spin dash. (>specialRight/Left Bair)
Yeah, I thought this too.AFAIK turnips were fixed already.
If they were, I don't see a reason to hold her backAFAIK turnips were fixed already.
So do you need a ride to Gameclucks? I'll be able to serenade you.I lol'd irl at that recording Shadic
So then, this confirms the "both" option?I can't even fathom the thought of trolling.
http://vocaroo.com/?media=vC3uiS86V2KGc3zNG[/url[/QUOTE] My subwoofer exploded
That'd be neat, but I dunno if it would be worth the drive for you. There are only 3 people that play here, haha.Genkaku, we should set up some time where monk and I can drive down to milwaukee to play imo.
If they have been buffed so significantly, what reason is there to assume that they can't deal with Zelda, too?Except we AREN'T talking about melee sheik, we are talking about sheik in P:M. All those characters she dominated in Melee have been buffed very significantly. If this didn't result in sheik having more bad matchups, then we would have a new problem in that sheik would be too powerful compared to the rest of the cast.
And transform got all the lag taken off the end of the move so it's not as punishable.