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I like the idea of Diddy being a technical character, he has a lot of potential "teching" traps with his bananas and i think it'd be great if he was a perfect blend of cleverness and technical skill; he is definitely a fresh char with high tier potential.Snake is able to camp efficiently with his grenades, even with their explosion time having been moved up considerably. Matter of fact, lessening, if not eliminating the need to cook grenades is more than enough justification behind giving Snake access to only one nade' at a time; I'm not going to mention that Snake can still effectively squeeze grenades into his current playstyle. Conversely, Diddy uses his better projectile, banana peels, in a more complex manner -- meaning offensively, defensively, and anything in between -- as opposed to simply camping with them. Giving Diddy access to only two banana peels wouldn't be overpowering, especially considering that tech mix-ups *can* prevent Diddy from having an overwhelming, if not completely broken pressure game. In fact, with Melee physics and attributes having been applied to several universal aspects (e.g powershielding), as well as the myriad of buffs that many characters have received in order to deal with projectiles, Diddy's banana peels shouldn't be that much of a problem.
Many characters of the Melee cast (not using P:M as an example because of "Dr." Lucas) have a solid pressure game, but boast different pressure styles. To be more specific (and to save time), faster characters (spacies, Falcon, etc) utilize their mobility and fast options in order to pressure the opposition; on the other hand, characters such as Peach are better suited for 'stationary' pressure -- pressure that doesn't really use much movement. I believe that Diddy can have a very good an unique pressure game with at least two banana peels. Granted, Diddy's pressure style will be more similar to Peach's, but due to noticeably worse shield pressure options (powershield --> grab should melt Diddy, similarly to how it melts Falco), he will be more reliant on utilizing his great glide toss, in order to keep himself safe. Moreover, giving Diddy more options for stage control and pressure will lessen the amount of changes that will inevitably be made to his moveset; i.e, Diddy won't need compensation for much. While it isn't the best or brightest idea to leave Diddy with a moveset close to his vBrawl iteration, it's much better that he retains a unique feel over the cast, instead of becoming a stock character with a really good projectile -- and no, I'm not just referring to his nanners.
Diddy is a technical character in vBrawl, so I don't see why that should change in P:M. If the new banana pick-up physics are kept, it's going to be difficult to pick Diddy up as a character, let alone use him to his full potential. Lucario:M actually corresponds to how much precision and technical skill a Diddy:M (with access to two banana peels at once) main would need.
wat.It's something to experiment with, at least. That argument can be made for many characters that can set up tech chases, honestly. One could even argue that Ganon is ridiculous, because after Gerudo, he too "can just wait". In addition, the option to teching is up to the player -- Diddy cannot force this. The average human has a reaction time of 12 frames, meaning that the Diddy player has to be on point and faster than usual in order to catch someone on a tech roll. Then again, I'm hoping and assuming that Diddy's dash speed will be lowered in the near future. Even without nanners, Diddy with that fast of a dash is ridiculous, which is pretty bad. Diddy shouldn't be able to get the advantage without using his nanners much at all.
nooooo.But with being able to tech it and stuff, two banana's should be fine.
Lol @ diddy being able to pull out two bananas that quicklywat.
even if ganon can wait after side b, he has to commit to a lot more and is far more punishable.
all diddy has to do is throw something at you. if you don't tech the trip, you get hit. if you do, and he misses with one banana, and has another ready to cover all your options.
and on top of that, he'd be completely safe because he's throwing an item at you.
which he can approach/retreat with while tossing.
ganon can't do that ****. lol he wishes.
diddy with 2 bananas is pretty dumb.
Gerudo can't be shielded or powershielded.even if ganon can wait after side b, he has to commit to a lot more and is far more punishable.
lolall diddy has to do is throw something at you. if you don't tech the trip, you get hit. if you do, and he misses with one banana, and has another ready to cover all your options.
WATand on top of that, he'd be completely safe because he's throwing an item at you.
which he can approach/retreat with while tossing.
He can... with his glide tossganon can't do that ****. lol he wishes.
K.diddy with 2 bananas is pretty dumb.
It's also a lot easier to dodge, avoid and punish than a Diddy with a banana. A Ganon spamming side-B is just gonna get wrecked. A Diddy spamming 2-banana glidetoss approaches is going to wreck you.Gerudo can't be shielded or powershielded.
Also, I only used Gerudo as an example of what could be compared to Diddy being able to set up a tech chase. There are many things in P:M that one could use as a counterargument for Diddy being overpowering with two banana peels; Gerudo and Zamus's Down B are the only moves, aside from throws, that, considering if either connects, can immediately place a player in the position to be tech chased.@ diddy's banana limit, i think it was a change that was done early on in PM to avoid having banana locks or something. not really sure
...The fact that all the other stuff just bops you if it hits while Diddy's bananas make you trip left and right? -.o'Peach can throw her projectile and toss out a lagless aerial, while remaining well of of range of many OoS options; Falco has a frame 1 move that can be mixed up with laser approaches; the Hylian Paradox have a multitude of projectiles, along with very good range and great moves to follow them up with. None of those characters are "completely safe" when tossing around items. What makes Diddy so much better at approaching with banana peels?
That was a rhetorical question ◕.◕...The fact that all the other stuff just bops you if it hits while Diddy's bananas make you trip left and right? -.o'
That was kind of a silly question. o_o'
I was mostly arguing against the notion that Diddy is completely safe with two banana peels, and for that matter, would be easy to pick up -- both of which are definitely untrue.What are you even trying to argue? I've completely lost track.
Gerudo can't be shielded or powershielded.
But it can be spotdodged, and has a **** ton of lag, making it easy to punish. Spotdodging a nanner means you get punished in cooldown by another.
lol
You're assuming that Diddy is -- most of the time -- going to have two banana peels set up, perfectly, so he has a second option to cover all of a character's actions? Unless Diddy can carry two bananas, or the opposing player has the reaction time of a sloth, Diddy won't be keeping up with both of his projectiles, let alone one. I'm also 100% certain that every character's trip animation had been sped up. So, I reiterate: the player using Diddy will require very good reaction time along with precision with their tosses and set ups. Diddy won't be able to "hit" anything out of a trip if he predicts something else, or is not in the position to properly punish it.
A good diddy, most of the time, will have his nanners close to him, as good diddys do in Brawl, which is not hard. If he has immediate access to 2 nanners, they're pretty much set up perfectly.
You're underestimating diddy players, especially since WDing over nanners picks them up, keeping nanners in good position isn't impossible to do.
And no, trip animations havnt been sped up. What's been sped up is bounce animation to prevent jab/laser locks.
WAT
Peach can throw her projectile and toss out a lagless aerial, while remaining well of of range of many OoS options; Falco has a frame 1 move that can be mixed up with laser approaches; the Hylian Paradox have a multitude of projectiles, along with very good range and great moves to follow them up with. None of those characters are "completely safe" when tossing around items. What makes Diddy so much better at approaching with banana peels?
He commits far less to his glide tosses than any of those characters in the situations he presents? Peach tossing turnips in air, means she has to commit to tossing, ends up in the air where she can't shield and her only defensive option is moving away or airdodging. Her glide toss doesnt go as far as diddy's, and on hit doesnt net the same advantage.
Diddy can shield/spotdodge/wavedash/roll away after a glide toss (which he can do, moving away from the opponent)
Link has to commit to all of his projectiles' cooldown, all of which except bombs, have longer cooldowns. His glide tossed bombs don't go as far as Diddys, doesn't net the same advantage, etc.
Falco's shine isnt a projectile lol.
Also, all of these character's projectiles dont have rewards that compare to hitting with a nanner.
@banana lock - how easy was it to set that up in P:M?
You really think Zamus is ready?Wife:M has officially been confirmed for the April release.
Falco's shine isnt a projectile lol.
Oi, that almost made me use the term, "guh" -___-Falco has a frame 1 move that can be mixed up with laser approaches
I always thought that making Diddy's jetpac function like ROB's vBrawl upB(albeit a nerfed version) was a good idea.About the only thing I can tell you that is a part of this plan we're thinking of is that his recovery will no longer be utter garbage (but it also won't obviously be amazing, we're not stupid lol).
really? cuz all the times i've seen zss, all she does is this http://www.twitch.tv/ghneko/b/305621195?t=34m14sIt is the 2nd jump animation......