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Project M Social Thread

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Gamegenie222

Space Pheasant Dragon Tactician
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Time/SpaceMage

Smash Ace
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What low/mid tier main would place well at regionals/nationals with the new/buffed characters.
For final build? Tempted to say Mewtwo =P
Honestly, I would love to see my Brawl main (Lucas) do well. Haven't seen too much of him lately though.
 

drsusredfish

Smash Ace
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pmbr i've been looking through ZSS animations and there are some unused animations in her motion files. it appears she actually has item throw and catch animations with her whip. any chance yall gona use these i some way.
 

Blarg I'm Dead

Smash Apprentice
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Sep 1, 2005
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Colorado State University
I wonder how ridiculous Ganon would be if instead of the choke side-B, to have him being able to use a dark matter ball just like in OOT. lol.
I liked what B- did to Ganon's neutralB. Hold B and instead of warlock punch it's a bigass energy ball.

It's practically a huge, multihitting wall traveling across the stage. If someone lets you pull it off lol.

God you guys are ruining this thread lol.

Falcos lasers are ********. We get it. Some people want them nerfed. Some don't. Okay.

Stop already **** lol.
I thought it was established many years ago that no one was getting nerfed... regardless of how much posters kick and scream and make johns.
 

drsusredfish

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a little while back i suggested that olimar flash the color of the next available pikmin. either after each attack or just with down b. what did you guys think of that?
 

Mattnumbers

Smash Master
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I think Zelda/Sheik will end up being ridiculous. Matchup resistance and all that. Don't want to start up that argument though so I'll just hope the PMBR tries to balance them with this in mind.

On another note, I think Alakadoof will be the real one to reign supreme. He has a full stage psychic grab you know.
 

Mattnumbers

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Lucas's magnet (at least the way it is in the Demo/Brawl+) is mainly good as an edgeguard, or for magnet pulling. It can also be used to jump through a projectile and zap the person shooting it if the move they used is laggy enough. It's too slow to really be used otherwise though.


You know, I just had a thought. Brawl+ was like Brawl and Melee had a baby. And then Project:M is like if Brawl+ and Melee had a baby. Incest.

Melee you *****.
 

I R MarF

Smash Ace
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I think Zelda/Sheik will end up being ridiculous. Matchup resistance and all that. Don't want to start up that argument though so I'll just hope the PMBR tries to balance them with this in mind.

On another note, I think Alakadoof will be the real one to reign supreme. He has a full stage psychic grab you know.
Isn't changing mid match impractical? especially if you select a different costume? technically that automatically nerfs some of Sheik's recovery options.
 

JediKnightTemplar

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I know it'd probably take some incredible coding to do this, but would it be possible for the game to load Sheik's files when Zelda is loaded and vice versa to speed up transform times?

:phone:
 

GHNeko

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uhh.

we already have that code.

it's called file patch code

you use it for your textures?


when you preload textures/character pacs on to the sd card
that speeds up transformation time

only thing else that speeds up transform times is loading smash off a USB drive.
and the times are further altered based off the read speed of said hard drive

but other than that

nope.avi
 

Shadic

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And I won't be on PVP because after Neko ditches me for two podcasts, he tries to schedule the third for when I'm gonna be out of town.

:alakadoof:
 

GHNeko

Sega Stockholm Syndrome.
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hey

hey

hey

hey

how the **** was i supposed to know huh?

**** you


and the 1st one was a pilot episode/test run so no one was guest starring

**** you mang
 

Mattnumbers

Smash Master
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^^^^^^^^^^

Seriously though, I think you should showcase some characters that you think are close to completion. You could also maybe talk about any stage changes from the demo.
 

9Kplus1

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"From a PMBR's perspective: How will the players committed to the aspects of Melee, but show strong interest in P:M, affect the project's community (and for that matter, metagame) in the long run?" -- This topic referring the "Melee-****" (the players who generally reject anything that isn't Melee-like) that make up a portion (albeit small) of Project:M's fanbase. No one in the PMBR is a poser and likely won't bend to their "this isn't Melee" talk, but it would be interesting to know what one or more of you thinks about how they might affect the community, especially if more people become stubborn to certain changes. Yeah, it's a topic that can receive a straightforward answer (I was thinking something along the lines of, "They won't" and / or "There aren't enough of them"), but it could start a whole slew of discussion about what parts of P:M simply do not appeal to the Smash community.

"Who is going to main which character. Why? What draws you to said character(s)?"
-- This question has been answered several times, but getting some streamer-viewer/chat conversation in before the Q/A portion would be helpful in getting more people tuned in and, more importantly, active. It would also be a great way of answering any questions we might have about a particular character, without having to wait until (future) match-up discussion, the last fifteen or so minutes, or until that character has been brought up. Also, not everyone has the correct grasp of every character that has a set direction, so it would be a great opportunity to 'erase' a lot of ignorance. Who knows? Maybe more accurate knowledge of a certain character or the entire project would quickly increase the fanbase. It'll sure as hell eliminate (or greatly reduce) question repetition, so a topic like that would definitely be worth it.

"Let's say that someone (Dant or another) made a breakthrough with the AI debugger? More specifically, what if every player could play against 'scrub', 'legitimate', and 'TAS-perfect' CPUs anytime they chose?" -- Oh man, I've always wondered about this. My thoughts were that the Smash community's population would increase dramatically, but it would be magnificent to think what everyone else thinks. It might just sprout some healthy discussion and several theories amongst both you and the viewers. Simple, but sweet, IMHO.

...also, yeah, please make match-up discussion a part of every episode. Words cannot explain how helpful it'll be to use to get an idea of what the metagame is looking like so far. Even if the characters in question are subject to largely change in due time, knowing how the cast performs in P:M would save quite a bit of effort once we get a more recent build.
--------------------
Or you could just talk about food, liquor, nipples, and why I don't have a car (:c).
 

standardtoaster

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uhh.

we already have that code.

it's called file patch code

you use it for your textures?


when you preload textures/character pacs on to the sd card
that speeds up transformation time

only thing else that speeds up transform times is loading smash off a USB drive.
and the times are further altered based off the read speed of said hard drive

but other than that

nope.avi
He's talking about having both files loaded in memory so that it doesn't have to take the time to load up the next file from the card/disc. As far as we know, that's how it was in melee and how it made the loading times for their downB the same length every time.
 

Cero

Smash Lord
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Apr 19, 2008
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Don't take this post too seriously.

I'm bored and I want someone to humor me.

Would it be possible to make it so that when Wario hits people, the coins and cash from coin mode come out? The same would happen when Wario gets hit as well.

And when either character gets like 400 coins, they get to use their final smash. (Getting 400 coins in 4 stocks would be hard as ****. Anyone who gets 400 coins would deserve to get their final smash.)

Would be canon because of Wario's lust for money and the final smash aspect would kind of pay homage to his WarioWare game series.

Brawl- idea for the lulz. :awesome:
 
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